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National Border

 
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National Border - 10/16/2012 6:39:23 PM   
LiquidSky


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Okay, I got the Area thing all figured out...basically, you have 10 slots with every hex, which you can assign a value. Then you can use ExecJoinArea, CheckSlot, etc...to use them...

So I was thinking that I could use one of the slots for Nation. Which is different from Regime owner....for example Besserabia could be marked as well...Besserabia, and could be 'given' to the Russians with ExecJoinArea.

However, what I would like is to be able to mark the border between the seperate area's. Not sure if I can do this, or maybe I have to make special sprites.



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RE: National Border - 10/16/2012 7:34:00 PM   
redmarkus4


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You'd need to make a set of hex edge images similar to the river graphics but using straight lines...

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RE: National Border - 10/17/2012 2:14:47 AM   
LiquidSky


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Thats what I thought, although I did figure out a way to 'shade' or change the hex colour. I may start from scratch and design my own graphics so I can add bocage, river delta, sand, and high mountain. Perhaps even add a 'river' type for impassable hex sides. Maybe reduce the rivers to just Major and minor for hexes that are a 10km size. Or Major, Minor, Volga sized.

< Message edited by LiquidSky -- 10/17/2012 2:15:51 AM >


_____________________________

What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.

(in reply to redmarkus4)
Post #: 3
RE: National Border - 10/17/2012 10:37:52 AM   
redmarkus4


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Adding hex types is pretty straightforward in DCCB, certainly easier than adding SFTs or modding the OOB.

_____________________________

Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.

(in reply to LiquidSky)
Post #: 4
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