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Terrain Factors?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Tech Support >> Terrain Factors? Page: [1]
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Terrain Factors? - 10/15/2012 7:05:40 PM   
RandomAttack


Posts: 151
Joined: 7/23/2009
From: Arizona
Status: offline
Just applied the patch and started a brand new Barbarossa as Germans after a long absence. Terrain effects don't seem to be showing up. For example, if I attack a Russian unit in a a city or swamp on turn 1, there isn't any terrain benefit/penalty when I mouse over strength calculations. Is it just me, should I reinstall, or am I just missing somethng?

< Message edited by RandomAttack -- 10/15/2012 7:08:15 PM >
Post #: 1
RE: Terrain Factors? - 10/15/2012 8:46:06 PM   
doomtrader


Posts: 5322
Joined: 7/22/2008
From: Poland
Status: offline
Seems like something has stuck.
Working on it.

(in reply to RandomAttack)
Post #: 2
RE: Terrain Factors? - 10/17/2012 9:23:37 AM   
Rasputitsa


Posts: 1701
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Same for me, running an on going saved game in 1.03 beta and in defender modifiers the terrain and city modifiers are always 100%, irrespective of whether there is any city or terrain feature. Is there likely to be an early fix for this, or is it a bigger problem.

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"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
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RE: Terrain Factors? - 10/17/2012 9:38:37 AM   
Rasputitsa


Posts: 1701
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Just checking back through the other versions of the game and 1.02 has the same problem as 1.03 beta, so this is where the fault started. 1.01 is the last version where city and terrain defender modifiers where applied correctly.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

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