Matrix Games Forums

A new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936War in the West coming in December!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Q: Mulberry harbors & nuclear weapons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Strategic War in Europe >> Q: Mulberry harbors & nuclear weapons Page: [1]
Login
Message << Older Topic   Newer Topic >>
Q: Mulberry harbors & nuclear weapons - 10/15/2012 1:54:19 PM   
Wartath


Posts: 43
Joined: 3/28/2012
From: Finland
Status: offline
Do mulberry harbors work as intended? They seem to be supplying my units only for one turn, which is the one after they have been deployed. I have to build a new one each turn in order to maintain steady supply for my units.

From the manual:

7.1
Mulberry Harbors are special units which may be deployed only in coastal hexes. They are very expensive but are indispensable if making an invasion.
Mulberry Harbors provide supply for friendly units for two months since deploying.


Is it possible to actually get a nuclear weapon? I played full campaign with soviets and set the difficulty on easy. I started researching nuclear weapons as soon as I could, but ran out of time before I could get one. Is it possible to get a nuclear weapon with normal difficulty game?


< Message edited by Wartath -- 10/15/2012 1:55:49 PM >
Post #: 1
RE: Q: Mulberry harbors & nuclear weapons - 11/15/2012 4:51:52 PM   
PKH

 

Posts: 241
Joined: 11/17/2011
Status: offline
I have the same experience. Also, they really need to be allowed to be built in the same hex as a unit imo. It makes no sense that they should take up a hex on their own.

(in reply to Wartath)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Strategic War in Europe >> Q: Mulberry harbors & nuclear weapons Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.059