I got to say I am enjoying playing TOF again using the 1.03 patch. I stepped away for awhile and can see some big improvements in the game! Good Job!
I am observing some very gamey behavior from the AI in the use of Paratroopers. I assume this is paratroopers but maybe it is a bug since no unit is present once troops arrive at the location.
The British AI is performing suicide paradrops to capture lone cities deep in enemy territory. For example British paratroops being dropped onto Budapest (Hungry) also Rome and Berlin and other German cities for no real purpose. No friendly units (British) are even on the continent.
Is this somehow partisans, but why in hungry or Germany would this occur? When my units arrive to recapture the hex, no units are present. Unfortunately my AI allies are leaving their cities undefended (who would have thunk it that British paratroopers? would drop onto Budapest with no other British soldiers on the continent. One way mission
I observed this occur several times. Once on Rome, Berlin, and Budapest. The interesting part is that the AI knocked Hungry out of the war when it dropped onto Budapest and Kosice simultaneously. My ally Hungry was not garrisoning it's capital. Neither is Italy (Rome).
I feel this is very ahistorical and gamey. At least have the AI garrison it's capital! I shouldn't have to send a division to Budapest when it's AI controlled and there is not an enemy soldier for at least 750km.
Grand Campaign v1.03 (Human German hard) all other countries on AI (normal).
Year 1941 and mainline Europe is conquered by Germany (France,Belgium,Netherlands,Norway,Denmark). German denied Vichy in the attempt to defeat all of France.
Axis allies (Hungry, Slovakia, Italy, Bulgaria)
Africa is completely in British hands, and Greece is still neutral. British do not have a foothold on the continent.
Thanks for reading