Matrix Games Forums

Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release date
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Design chaos at quickstart

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Design chaos at quickstart Page: [1]
Login
Message << Older Topic   Newer Topic >>
Design chaos at quickstart - 10/14/2012 6:38:27 PM   
Bingeling

 

Posts: 3655
Joined: 8/12/2010
Status: offline

I finally got the game running on my new laptop, and fired a fully developed (absentia) quickstart just to see how things run.

I noticed my first fleet of 21 ships having 52 firepower, which seems a bit sad.

Haakonish, latest patch (16).

Escorts: No shields, no weapons. Illegal due to not having vector engine component.
Frigates: No shields, no weapons. But have multi-vector (a whole one).
Destroyer: As frigates
Cruiser: Same
Capital: 1 ion cannon, 2 nuclear devastators. No shields.

It seems clear the game tries to equip main armaments and shields that are for some reason not available.

And about a mature empire start: How likely is it that various stations and colonies are attacked by wildlife? Even if this empire has no weapons on their military ships, they probably had while settling, and cleared out the wildlife they stumbled across...
Post #: 1
RE: Design chaos at quickstart - 10/14/2012 6:39:41 PM   
Bingeling

 

Posts: 3655
Joined: 8/12/2010
Status: offline
Oh, and some pirates and other empires I check have no weapons on their ships either.

(in reply to Bingeling)
Post #: 2
RE: Design chaos at quickstart - 10/14/2012 6:46:10 PM   
BTJ


Posts: 42
Joined: 1/6/2012
Status: offline
Uh, sounds bad.

You are not, by chance, experiencing this problem:

http://www.matrixgames.com/forums/tm.asp?m=3154969

?

(in reply to Bingeling)
Post #: 3
RE: Design chaos at quickstart - 10/14/2012 6:59:38 PM   
Bingeling

 

Posts: 3655
Joined: 8/12/2010
Status: offline
Poor memory on my part. That is probably the problem.

A matter worthy of an emergency patch, but it has been utter silence.

(in reply to BTJ)
Post #: 4
RE: Design chaos at quickstart - 10/14/2012 7:10:08 PM   
BTJ


Posts: 42
Joined: 1/6/2012
Status: offline
Yes, this is really something that should be patched and be made available before the expansion comes out. I actually hope that there will be one more official patch that irons out the last gripes wit DW:Legends. There are a handful of things that need to be addressed, but got overseen here on the TS forum in the last months, I guess.

(in reply to Bingeling)
Post #: 5
RE: Design chaos at quickstart - 10/16/2012 3:43:50 PM   
Gareth_Bryne


Posts: 231
Joined: 5/16/2010
Status: offline
Noted bug in playthrough for Ikkuro...

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to BTJ)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Design chaos at quickstart Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109