ORIGINAL: Commander Stormwolf
all fighters set max alt to 30,000 feet (mitigates the max alt phenomenon)
a generic mvr forumula for all fighters based on wing loading, no alt penalties
also changed the gun values (accuracy based on muzzle velocity and ammo, instead of ROF)
The first one could be a very good idea in a game that does not use altitude rules, just to make some planes at least have the chance to fight back...
The second, not so sure. Would you agree that maneuverability is more than wing loading? Should maneuverability be more than best rate of turn and 180 or 360 degree turn time from top or cruise speed(without altitude loss)? If maneuverability is defined as ability to change the aircraft's speed vector's direction, shouldnt the rate of roll and the the high speed(for the individual aircraft) behaviour also be accounted for? What about the speed vector's "length"? Thrust-to-weight(or power-to-weight) ratio together with wing loading has lot to do with turn rate, radius, climb and many other things. Should it also be part of the MVR?(myself I do think it is in witpae)
Currently in WitPAE the MVR stays constant(and at its highest) until (very, very roughly) the altitude at which the plane achieves its highest level speed. MVR change with altitude ss IMHO necessary because its not possible to change the most important thing, speed, with altitude, but MVR has to be used as a some kind of a modifer for it(AFAIK, in air battles, MVR values are played against each other with AIR and DEF skill, plane with higher speed has the change to reduce the other plane's MVR to half). Instead of keeping the MVR constant through all altitudes, it could be changed so that MVR is at its best at the altitude of best level speed, and lower both above and below, to simulate a "best altitude" or best altitude area. That system would allow to, for example, give Ki-84 more than double the MVR rating of, say, P-47, at low altitudes, to make Ki-84s eat P-47s for breakfast there(because at low altitudes, the Ki-84 is arguably better in everything but top speed, which they have roughly even), to have their stats roughly even at 20 or 15kft and finally to make the P-47 be better above that.
The last thing about weapon accuracy... Would you agree that if that system of yours works linearly, then weapons with lots of ammo get way, way too high accuracy value? How many times does a fighter get to fire in an average combat(when it gets to fire at all) - once, twice, 3 or 4 times? Of bursts of how many seconds on the average, 1 to 2? If those are assumed, then the ammunition of anything above 100-120 per gun could be considered simply sufficient, as it would be unlikely to run out of ammo(or run out of ammo before jamming). Guns with ammo for only a couple of seconds of firing time, such as the 40mm caseless ammunition gun on the Ki-44-IIb, on the other hand could be considered to have insufficient amount of ammunition, and have a modifier for its accuracy.
(Yes I do think the current system works already. Just throwing out ideas. )