Reconvet
Posts: 353
Joined: 1/17/2011 Status: offline
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quote:
ORIGINAL: Bletchley_Geek quote:
ORIGINAL: 76mm Another thing I wanted to mention: I was surprised by the high morale of the Sov units in this game, often it was higher than my German units, although morale was certainly all over the map, I think the lowest I saw was 7, and the highest 100. Overall I would have expected Sov morale to be lower. I'm still far from understanding how unit stats influence combat resolution, but I've noticed some oddities in unit stats as well, which might or not be related to some surprising combat results I'm getting, such as GD being badly mauled by one of the typical single-hex based human wave - or meat ball, more properly - attacks that DCCB AI likes to do. I say this is surprising because GD was well able to defeat, inflicting massive casualties, a similar assault by 3rd Mech Corps, months later, on the banks of the Luchessa River during Operation Mars. Morale and experience values for certain German divisions seem to be a bit low. I mean, I have noticed that, in the Voronezh scenario, Grossdeutschland is modeled with its regiments having 50 experience. I need to check the values for Soviet formations on the editor, but I'd be surprised if I find experience values for 5th Tk Army tank corps units to be above 10. That is, I'm fine with elite German units not having 100's in all departments, but I'd be surprised to see that they're rated similarly as freshly formed Soviet formations. PS: I bought this after reading Flaviusx endorsement above Experience levels for reinforcement nonguard soviet units is 30, german panzer units arrive with 45 iirc. Experience does have its value in DCCB. But in this game I've learned the hard way to first look at readiness, supply stocks and integrity before I send/expose units to battle. I'd bet your GD had attacked before they were mauled, maybe several turns in a row, which caused its readiness to be lower than 70% and had used up its supply stock to lower than 0.5. Units with integrity lower than 50% run a high risk to break if taking further heavy losses in battle. In DCCB you really have to give your units some rest once in a while, or your losses will get catastrophic real quick. In my pbem with Bonners I successfully started to counterattack his german units (including his panzer divisions) after they had taken one or two hexes. I used rested troops I was able to mass in a second line, and if those counterattacks included a higher number of tanks I frequently was able to break several tired german regiments. My AAR is lagging hopelessly behind, but I'll post a screenshot of such an attack:
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< Message edited by Reconvet -- 11/26/2012 9:14:22 AM >
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The biggest threat for mankind is ignorance.
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