76mm
Posts: 3056
Joined: 5/2/2004 From: Moscow, Russia Status: offline
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Well, I've finally started a game against the AI and spent most of my weekend playing 17 turns of the long Case Blue scenario (as Germans). I have to say that with a couple of exceptions noted below, I really like the game. Hard to explain, but the scale, etc. seem to work well, and you don't see the 25-hex panzer sprints like in WitE. Also, for the first time ever in a wargame, I'm not looking at CVs, etc. to determine whether to attack, or how many units to use--it is generally a more subtle calculation, trying to get combined arms, attacking from multiple directions, using a card, etc. My main three "dislikes": 1) I HATE all the clicks necessary to move units around and the unconventional mechanic for moving units. Until I played I thought that all of the complaints about no undo button were overdone, but now I understand. Frankly, if I don't buy more games in this series, this would probably be the reason why... The combat sistem is also fairly clunky, but not as bad as movement because not all units attack every turn. 2) I don't care much for how artillery and air attacks have to be launched separately from land attacks, it seems very "un-combined arms". Also, I don't understand the difference between using arty as a barrage vs using it in a standard land attack--ie, is the regimental arty even used in a standard land attack? 3) The map is really ugly! Sure I don't expect fancy graphics in this kind of game, but whew, my eyes need a break. Not a big deal I guess, I will start checking out some map mods, but thought I'd mention it. Also, I would love answers to three questions which I can't seem to figure out: a) the manual talks about HQ power and percentages shown on unit counters, but I don't see this number on combat units, only HQs. Does HQ power affect combat units? If so, how can I tell what it is? b) I moved some aircraft to a forward city and got the "damaged location" message. I moved the planes anyway, but how are the cities repaired? Is it automagic or do I need to move engineers there, etc.? c) I can't find where in the manual it talks about overloading the HQs with units. I think I read somewhere that as long as both of the ratios are above 1, your HQ is not overloaded--is that right? How can I tell how many units are commanded by a HQ (other than going to the OOB)?
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