Chris H
Posts: 2874
Joined: 1/17/2002 From: Bexhill-on-Sea, E Sussex Status: online
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Chris H Why are sub and PT TF restricted to a max reaction of one hex? When the game shipped subs had a max reaction of 6--240 miles. This led to subs galloping around the map, leaving patrol areas, as well as a lot of sinkings of both targets and subs. This was changed to one hex in an early patch. The logic is that subs have very short horizons due to their hull structures, and no OTH search capability. They don't have planes to search or screen ships. PT boats the same. For subs in particular the 1-hex change helps near shallow water and harbors. Before it was much easier for a sub to pursue into either and die. I think I've been misunderstanding Max reaction. I thougth it was detection range and reaction distance was 1 hex. I do not think I've ever noticed a TF reacting more than one hex, but there again I've assumed 1 hex. General what you said makes sense and I must have missed the reason when it was patched. Two thing, late war subs had radar so the detection range would be greater and if detected at say morning/forenoon watch could increase from cruise speed (10kts) to full (20kts) to close the distance and maybe close 110-120 miles in 10 hrs . Any further and you would be close to going into the next day. Even a fast moving TF cruising at 20kts would only increase to 30Kts, again 10kts so the same distance is the same. Oh! and some Japanese subs do have a/c.
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