The map scales are as accurate as we can make them, the maps are all 5 miles per side. The maps are accurate to within a few percent which probably represents the scan error on the historical maps we use. We actually meld the historical map data for roads & fields with modern topographical maps for terrain. The heightfields are adjusted where there are clear postwar changes such as road cuts for the interstate and rivers changing course.
A soldier sprite represents 4 actual soldiers at the default setting. This is a compromise that balances appearance with performance. The basic unit of maneuver in the game is a regiment which in the original concept was made up of 10 companies of 100 men. In practice regiment sizes ranged from 70 to 700 depending on how long the unit had been in service and the number of battles it had been through. Experience during the war showed that a regiment size of 300 or so was a good balance of firepower versus maneuverability on the battlefield.
Design Lead: Scourge of War
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont Infantry, 2 July 1863