The major problem of japan is pilots shortage, not planes, therefore i've thought: more planes, better combat results, less vetaran losses
japan begins with many not full complements air units, there aren't any pilots in general reserve, so i can make them full only by using unexperienced pilots from repleacements pool.
Doing it many of these newbie pilots will be killed, however they would improve results of air combats(not like into old witp, but the number is still important), it would mean less veteran losses and faster expansion.
But more useful consequence may be more average experience pilots in the next months, at least a few of these newbies would survive early battles!
applying this strategy of using full complements air units in early months, the real problem is planes consumption.
i presume japanese economy can sustain it in scenario 2, but in 1?
this is my first japan campaign after years of ally playing, so i'm used to have full air squadrons if there are quite some planes in pool
I'm playing a scenario 2 but with the economy of a scenario 1 (even for a/c factories and pilots pools) and i can tell you that Japan can easily handle the plane production of the first 3/4 months.
I've been building 108 A6M2/monthly and 88 Oscar KI-43c and, a part the inital days where my pools were empty, i was able to sustain the offensives in SRA-DEI-Burma with a decent reserve of planes. Surely some airgroups will operate Nates and Claudes for some weeks, but,using the latters only on CAP missions, it's doable imho