Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Force Editor Functions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Force Editor Functions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Force Editor Functions - 10/9/2012 3:30:25 AM   
Wannabe

 

Posts: 11
Joined: 5/13/2004
From: Champaign, Illinois
Status: offline
How do I access Force Editor functions like Night Vision Capabilitiy, In-Flight Refuelling, etc? I can't find them. Thanks!

_____________________________

We sure liberated the hell outta this place.
-Unknown WWII American GI
Post #: 1
RE: Force Editor Functions - 10/9/2012 7:46:21 AM   
Oberst_Klink

 

Posts: 1299
Joined: 2/10/2008
From: Germany
Status: offline
See attched. Edit, Forces, Modify Current Force.

Klink, Oberst




Attachment (1)

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to Wannabe)
Post #: 2
RE: Force Editor Functions - 10/10/2012 12:08:14 AM   
Wannabe

 

Posts: 11
Joined: 5/13/2004
From: Champaign, Illinois
Status: offline
Thanks, Oberst Klink.

I forgot I am looking at the Century of Warfare version, not the III version. Looks pretty!

(in reply to Oberst_Klink)
Post #: 3
RE: Force Editor Functions - 10/14/2012 3:11:58 PM   
emeg

 

Posts: 20
Joined: 4/10/2008
Status: offline

quote:

ORIGINAL: Oberst_Klink

See attched. Edit, Forces, Modify Current Force.

Klink, Oberst



??? In the scenario editor I don't have these submenu's under the Edit, Forces selection. What do you mean with 'See attched.'?


_____________________________

Greetings, emeg.

(in reply to Oberst_Klink)
Post #: 4
RE: Force Editor Functions - 10/14/2012 4:04:35 PM   
LLv34_Snefens


Posts: 227
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
First you must select "Forces" under "Edit" in the menu, then go back up to the menu. It has now changed to what you see in the attacment.

(in reply to emeg)
Post #: 5
RE: Force Editor Functions - 10/14/2012 4:43:05 PM   
emeg

 

Posts: 20
Joined: 4/10/2008
Status: offline
quote:

ORIGINAL: LLv34_Snefens

First you must select "Forces" under "Edit" in the menu, then go back up to the menu. It has now changed to what you see in the attacment.


Ah... thanks for your information! Due this I was able to find these advanced editor tools.

< Message edited by emeg -- 10/14/2012 4:44:04 PM >


_____________________________

Greetings, emeg.

(in reply to LLv34_Snefens)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Force Editor Functions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180