Another thing that might be interresting to try. For 1 turn only put every thing else(than mech units) on max 50% ToE. Assuming every thing else, which it prolly isnt the case, but a good deal would be over 50% ToE. You can examine this first, ofc. In theory if every thing is over 50% ToE and u set the ToE to max 50% they shouldnt request any thing i guess. Then see what the production will be that turn. U could possibly if its a pbem game ask ur opponent ot do a alternate turn apart from the regular turn to test it. For it to work it will ofc require that most other things are 50%+ ToE else they will still request stuff at max 50% ToE, semi invalidating the test.
The issue is, why is MoT production in 1943 to 44 magicly dropping in 1/2?
If the setting are x in 1943 and x in 1944 and there is a need (DoH), armaments (there is) ect. In other words nothing has changed from 12/43 to 1/44 but MoT rifle squad production magicly drops in 1/2 or more.
What has changed? Nothing the players have done has changed.
What esle could cause a drop in production?
There simply is something wrong with the game late war. We now have 1/2 dozen games in 43+. the manpower pools in all are growing even in the games that have armaments and manpower in the pools.
All the games from 1941 to June 43 do not have issues with manpower/armaments/replasements. The settings are the same but yet the pools grow starting in June and in atleast 2 game Dec 43 to Jan 44 production of MoT squads drops off.
All the players are not changing anything. Chances are we are all playing a little different, but yet the same issue starts snowballing in June 43. Disspite manpower/armaments and need the manpower pool grows.
If the players are not the issue,
What esle could it be?
< Message edited by Pelton -- 4/17/2013 1:47:57 PM >
Beta Tester WitW & WitE