One Heavy Industry centre requires 20 resources and 2 fuel points a day to function.
It then produces 2 Heavy industry points and 2 supply.
Resources should not be too much of a problem with regular shipments from around the Empire, but fuel ( and its raw component oil ) can become a millstone round your neck if you increase Heavy Industry too quickly, in effect overheating your economy.
Remember that if you have alot of Heavy Industry in one hex, and just one Hvy Industry centre does'nt receive its required input of resources and fuel that day, then none of the Heavy Industry in that hex will produce anything. There are no half measures, its all or nothing, massive Heavy Industrial Centres are far more vunerable, than smaller sites.
Another problem to bear in mind is that as the Allies come back at you, these places with loads of Heavy Industry become prime targets for American and British bombers.So you want them in places that are not easy to get in range, and can be 'fed' constantly.
Scale your Heavy Industry Centres according to your needs and forward projections. My advice is not to do it all at once. Remember you will need a minimum of 10,000 supply points in each location to enable any expanded site to repair its expanded ( but damaged ) Heavy Industry.
Oh and don't expand and/or repair any Light Industry....its just not worth the cost.
< Message edited by Empire101 -- 10/3/2012 8:12:24 PM >
Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy. - Michael Burleigh