Since you studied goverments as you said I take it we talk about real communism here... well let us look at the real communism then instead fo social facism.
What do we know about the ingame CN?
Free choice of taxes without mali greater than -5 to happiness
Research breakdown to 20% capacity over time [after 6 years reached!]
Culture limit at 50% WITHOUT bonuses. Therefore it can be increased by ressource or wonder
- 15% colony income
- 30% growth rate
- 15% research speed
- 5 happiness even on low taxes
+ 10% maintenance cost
+ 20% Corruption
Now what can we get out of it:
The happiness tells us it is a society disliked but not hated (always -5 happiness not dependent on pay and luxury)
The research breakdown tells us it is extremely conservative or at least not progressive and monotone.
The reduced birth rate tells us the living conditions are either bad for all or the people deem birth a problem for the natural resources or the death are less so less are needed.
The reduced colony income means a less effective industry or a less lenient goverment.
The increased maintenance either tells of poor quality work or more expensive materials being used. Maybe the pay is better too.
The increased corrupton can hint to a naive goverment believing in people or a really rotten system. Either way the people are not an utopic ideal and egoistic.
Let us combine these points. Which goverment fits these all?
Every military goverment and pure nationalism including nazis are already of the table by the growth rate or the reduced research.
True communism does not fit the corruption since a plebian state would be total democratic and vote everything even the manager of a factory from inside the workers or the chef of the restaurant. These would vote the higher ups and so forth. Furthermore is communism not prone to conservative thoughts or slowing research. A true communist would further enhance the life of all his coworkers in the world. True communism is an utopia though since some people think that way but sadly not all. Too many hawks inside the doves.
Let us have a look at social facism then - the general guess to communism.
Can it decide the pay of the people at will? Yes!
Does it reduce research? Hell no! Though it can not live up to the open research of a wildfire liberal competitive democracy or a technocracy...
Doest it reduce birth rates? No it does not. Stalinism had higher birth rates then the modern Russian state or other modern countries even though the living ualities were described as poor. Sometimes these enhance birth rates instead.
Does it decrease the state income? Yes sometimes. It can miss to jump on financial attractive deals by ideology or inefficient administration.
Does it increase maintenance? Well directed it rather reduces the maintenance cost, but sometimes even the quality.
Does social facism know corruption? Yes definetly. Since it is autocrative the ruler without the proper mindset and everyone in a good position can and most of the times will use his influence.
But overall it does not fit social facism!
I can keep this up, but I guess we both can swoop out some goverments.
I explained my view on the game goverment as a Conglomerate from these like this:
The free taxes describe how much the Conglomerate pays the people to buy their products.
You got no competitive labs, only your companys labs. This lowers overall effectiveness. One research, one result, no critics... bad!
It is a monotone society keeping the people under one rule, one design and one supply.
No free trade and no real impulse hurts the trade income.
It's a bad life in the lower class. Work, pay, eat, work, die... Don't give that to your kids, so less birth!
No competition for the goal and no motivation for the workers reduces their overall effectiveness.
No cheaper products only those of your world company hinders cheaper innovations.
The higher post are typical bribing into positions and shadow deals.
I figured my example fits the stats really well. But communism? No!
Guess we can both agree that the ingame goverment by its stats is not a real corporate nationalism but rather a Dystopia opposed to the Utopia of the Securan. That way the main goal of the initial discussion can stay out of the new discussion of the real ingame goverment. Though how to define a CN exactly might be another discussion again altogether.
A real CN in my eyes is a state having a symbiosis with its privat enterprises giving the loyal firms advantages for increasing the wealth and status of their home country by not jumping into others and instead buying their know how to implant in their own. It kinda sounds like the modern China...
Firthermore a CN can either be autocrative or democratic as it is a market ideology in my eyes and not a goverment. Germany got a social market, well had. Seems to fall apart recently. In my eyes CN is something similar. It is an approach to economy and by that influences a nations wealth and working and living conditions of the people but not a goverment per se.
< Message edited by Nedrear -- 10/4/2012 5:34:12 PM >
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