Sleep Command

Share your best strategies and tactics with other players by posting them here.

Moderator: MOD_PanzerCorps

Post Reply
Baron Wombat
Posts: 3
Joined: Wed Oct 03, 2012 1:54 pm

Sleep Command

Post by Baron Wombat »

I can't figure out why this command would be good to use. What am I missing?
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Sleep Command

Post by Josh »

Never used it myself, maps are too small and there are too few units so you can check each one easily. Maybe if the maps were very much larger, or if there were 10 times as many units... but as it is it's quite useless IMHO. Maybe it's a relic from the old PG?
User avatar
henri51
Posts: 1151
Joined: Fri Jan 16, 2009 7:07 pm

RE: Sleep Command

Post by henri51 »

I use it a lot. It is useful when there are a number of units that could still move but you don't want to move some of them and don't want to scroll three times through the list to find the ones that you want to move.
El Condoro
Posts: 208
Joined: Wed Apr 02, 2008 12:44 pm

RE: Sleep Command

Post by El Condoro »

Use in conjunction with "N" (Next) key to toggle through all units on the map. Use "Z" to sleep (sentry?) the ones that you've checked and don't want to check again (with "N"). There is also Shift-Z, which will sleep/sentry the unit for all subsequent turns (until you select it manually) - I use that one for units that have no (current) use such as garrisons behind the lines etc. There is also the option for the game to tell you if you have unmoved units at the end of the turn but I find that annoying. :)
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
Post Reply

Return to “The War Room”