ORIGINAL: Chris H
Everything moves in the game, supplies, oil, etc. It all depends on the capacities of the transport system. The latest patch has a supply range hot key (CRS which one it is) that will bring up a supply overlay on the map and show what percentage of 'stuff' can move each turn. In the majority it is not much lol.
So lets say you have 100 oil somewhere. the next nearest base has a value of 50% showing on the supply overlay. these means that if ALL you had at the base was oil then 50 oil will move to that base. If you have a mix of fuel, oil, supplies, then only 50% of that total will move. so if you have 20K supplies, 100 oil and 1,00 fuel, the mass majority of what will move will be supplies. Due to the extreamly small amount of oil at the base no oil will move so it appears as if nothing is happening. If the overlay said that the nearest base only gets 10% from the supplying base due to distance/terrian then even less of everything will move. So even if the base had 100 oil and nothing else then only 10 oil would move.
To make matters even more complex, the target base has to have a 'need' for the supplies/oil/fuel in order to 'request' this stuff to be 'sent' to it. If there is no draw for oil/fuel then it will never move. The one thing a player can do is 'create' a draw for what you want to move (as if the game is not already complex enough lol)
- For supplies - increase the amount of supply you want that base to have by manuamly increasing the suppy need on the base screen. To make sure that this supply buildup does not get pulled away by yet another base, you can toggle Yes to Stockplie supplies. Also on the base screen.
- For oil/fuel- There are two ways to do this. One is simply go to a port you want oil/fuel to come to and start requesting to load it. Eventually they will start showing up as you just created a 'need' for those items to be there. The second is turn on Stockpile. This is 'supposed' to tell other bases that you want these items to come to taht base. I have no idea if this works or not. The main reason I turn on Stockpile is to prevent things from moving away However, it does seem like this should work as in RL. If I was telling a Base to stockpile stuff, that base would be requesting other surrounding bases to supply what excess that had. So it should create then 'need' require by the game to move stuff.
Of course all of this is with the latest patch so if you are not using that then none of the above will work as described.
While what I have laid out may not be the real way it does work, from what I have experienced in the game and read in the supply thread (which I can't seem to find now either lol) this should be close. Regardless, I can definately confirm that everything does move as long a 1) the transportation is available and b) a 'need' exists at the destination base. If either of these are lacking, nothing will move. As in 99% of the map, there is no need and/or the transportation grid sucks it nothing will move.
I have an inland base in China as an example that is constantly oos. Even though there is a definate need for supplies, the amount of supplies that can actuall get there by road is less than 5%. Obviously the only way to help out with this is to use TR and LB to transport supplies by air. But as these planes always seem to find other things to do that are more important, it just stays oos I just tell the commander to take what he needs from the locals and we will pay them back once we have won this war against the Imperialistic Allies
I'm playing the very latest patch and seen nothing about that unless you are talking about the 5 key which I though was only supply. Now if that is the case and sticking a TK or Cargo TF in the nearest port (Teintsin) to Urumchi then it's only getting 3% of the oil/res based there.
I can understand the supply/fuel being reduced between to points, representing the logistics required to transport it but not raw materials. I can understand raw materials being syphoned off by bases between and nearby if those bases are short However there is only two bases like that Peiping and Teintsin.
So is it pointless in game terms to put res/oil such a long way from a port?
No. Because it will eventually move. remember each turn is a DAY. So do not expect huge number changes turn to turn. I mean how far could a ton of coal move over the backroads on China in the '40's? 10 miles? 20miles? As each hex is 45 miles across your are talking maybe a week to move one or two hexes. If you want to see the movement, track it over a month from base to base and see what the results will be.
But again no need, no movement. So stick a TF that wants to load oil in the nearest port to that location and leave it there for a month. The oil will eventually start showing up there at some point. Of course WHERE the oil is moving from is anyones guess