redmarkus4
Posts: 3918
Joined: 12/1/2007 From: 0.00 Status: offline
|
quote:
ORIGINAL: phoenix There's no real comparison, imho, between NTW and this game, simply because the TW AI is completely risible if what you're after is some kind of realistic tactical sim. As has been observed many times, of course, TW looks spectacular..... RedMarkus has a point about some of the little animations though. But, as you said, it's wip... The Hold until Dead command doesn't work for cavalry, right? Because it's not there as an option (at least, I can't see it). I've mentioned this before. But, my question is, if you give that order to the overall commander and he has cavalry too, will they also Hold Until They Drop? I agree that the TW AI is poor. If I could see just one TW feature adopted in SoW it would be this: the ability to align your troops behind a wall, fence, etc and have them stay there, yet still adjust their fire 20 degrees this way of that. Or even the ability to just have them stand still in any situation, although I'm going to have to try again with that 'Hold' command. The one SoW feature that drives me nuts is the constant moving about and snaking around, sometimes with the troops on the right flank deciding that they need to run all the way down to the left flank. The unit holds fire until they get there. Surely I can't be the only unhappy customer in that regard? I REALLY like the series. I just want it to be even better.
_____________________________
Managers read statistics and tune processes. Leaders interpret statistics and determine strategy.
|