I've seen various repair questions, so clearly this is a little confusing. But, at the base of it, what I'm wondering is this--to optimize repairs (like after a particularly successful Pearl raid, where I have multiple ships at risk of sinking, and lots of major damage), does it make sense to do as much non-shipyard repair as possible, then as slots become available, rotate various ships in?
I'm mostly asking about those that are flagged as having damage that can't be repaired in Readiness or Pierside. So, if I put a unit that says 93# days (# being the too much damage marker, if I recall), in Pierside, then after perhaps 3 weeks, transfer it to a shipyard when one comes available, I'm assuming that some of its damage will have been repaired, such that it won't use as much time in the shipyard.
Is that about right? I didn't really find anything in the rulebook on this (on switching between repair types). I'd assume that "yes, some damage gets repaired, so it saves time in the valuable shipyards" but thought I'd ask.
I'm following Sardaukar's newbie guide, and I see he recommends staying at Readiness repairs initially, if possible, in case of further CV attacks.
One other related question--if I ignore (as in, forget or fail to realize) a ship in port that's damaged, will it ever go to a different repair setting on its own? I'm guessing all ships "default" to Readiness, so at least some repair may be done.