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How to fix the AI in your scenarios-Step by Step Guide

 
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How to fix the AI in your scenarios-Step by Step Guide - 10/1/2012 9:43:05 PM   
osiris

 

Posts: 218
Joined: 1/5/2007
Status: offline
HI All

This is a step by step guide for fixing the AI for your scenarios. Your going to need the OB editor in order for it to work

We will use a Russian Tank Brigade as a template:

Brigade Headquarters
1x Brigade Headquarters------>Replace with Divisional Level HQ
this is really important since the Brigade HQ supply range is too low and this causes many of the AI problems because AI units are constanly out of supply

3x Tank Battalions
1x Battlion Headquarters Unit----->Replace with Regimental Headquarters unit
Same reason as above. The battalion level supply range is too short for them to supply effectively.

1x Motor Rifle Battalions
1x Battlion Headquarters Unit----->Replace with Regimental Headquarters unit
Same reason as above. The battalion level supply range is too short for them to supply effectively

Map Size
I tried this out on a map 16 hexes wide and 24 hexes high and it worked just fine

Scenario Settings
1: Set the supply setting of the AI unit to 100%
2: Limit the number of objectives on your scenario to no more then 3-Seems the AI works better when it can focus on fewer objectives
3: I have not tried this with 2 or more brigades yet but I dont think it should be a problem
4: I have only done this with units that are on the map and not coming in as reinforcements.

Headquarter unit Set up
One of the reasons the AI is so screwed up is because the HQ units keep on moving around so the AI units which need supply cant get it so here's what you need to do

1: Brigade HQ (Divisional HQ unit) can cover the whole map so set it up right on the edge of the board or at least within 4 hexes of the edge
2: Tank & Motor Rifle Battalion HQs- Set them up about 4 hexes ahead of the Brigade HQ
3: FIX ALL of them so they cannot move and put them in good hiding spots

The AI will perform much better then usual and Ive been using it for my own scenarios and its nice to see it the AI work quite well

enjoy

PS-In the next patch the simply fix would be to increase the supply ranges of the HQ units to at least double of what it is now. You would still have to fix them in place but it would work

rene

Post #: 1
RE: How to fix the AI in your scenarios-Step by Step Guide - 10/2/2012 8:10:46 PM   
wings7


Posts: 510
Joined: 8/11/2003
From: Santa Ana, CA
Status: offline
Good information, thank you for that!

(in reply to osiris)
Post #: 2
RE: How to fix the AI in your scenarios-Step by Step Guide - 10/2/2012 9:32:47 PM   
Warhorse


Posts: 3257
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: online
The values for those are in the main.pdt, but would need encrypted for the main.pdx!

_____________________________

Mike Amos

Meine Ehre heißt Treue

(in reply to wings7)
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