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Air Squadron won't go away

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Air Squadron won't go away Page: [1]
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Air Squadron won't go away - 10/1/2012 1:11:51 PM   
John B.

 

Posts: 38
Joined: 9/25/2011
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Hello. It's December 1, 1942 and the 3030 No. 4 Squadron RNZAF Det. B squadron is due to withdraw from the game. It was based down in Fiji and for the past few turns, when I started checking, both the withdraw and the disband buttons have been disabled. It did not withdraw and is now costing 9 P.P. per turn. I've tried things like changing HQ, transfering bases(I just moved it to Pago Pago) and stripping out pilots to see if I could kick the program into getting rid of the squadron but that has not worked. Any help would be appreciated.

I tried to upload the save game file but I get a message that the C:\fakepath\wpae007.pws is not supported (that's the file where this is saved). If you can let me know what to do without uploading the turn for you to see I would really appreciate it. Thanks!
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RE: Air Squadron won't go away - 10/1/2012 1:22:43 PM   
michaelm


Posts: 8198
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
You need to zip the file first and then attach it.

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Michael

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RE: Air Squadron won't go away - 10/1/2012 1:24:58 PM   
michaelm


Posts: 8198
Joined: 5/5/2001
From: Sydney, Australia
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On the group's screen, is there an OOB button? If so, there may be fragments stopping group from withdrawing.
You would need to get rid of them. before the parent unit could be withdrawn.
Attaching the save would help with analysis.

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Michael

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RE: Air Squadron won't go away - 10/1/2012 11:42:06 PM   
John B.

 

Posts: 38
Joined: 9/25/2011
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Michael,

I will try the OOB to see if I can get rid of any fragments. otherwise, I'll attach the zip file. Thanks for the quick response.

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RE: Air Squadron won't go away - 10/2/2012 2:34:32 AM   
John B.

 

Posts: 38
Joined: 9/25/2011
Status: offline
Michael,

I did try getting rid of the fragment and that worked out fine. Thanks again for the tip.

John

(in reply to John B.)
Post #: 5
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