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25 JUL 42

 
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25 JUL 42 - 9/17/2013 2:05:42 PM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
25 JUL 42

The normal sub attacks in the Pacific take place but are mercifully painless. I get in my bombing attacks at Eniwetok, in Java, Sumatra, Burma, and China.

But this turn something exciting is s’posed to happen… I snuck a bombardment TF of 2CA, 5CL, & 18 DD up the Strait of Malacca to bombard that big stack of meat Steve has sitting in Rangoon. The last couple of turns I’ve been snickering to myself – imagining the scores of squads of Chinese and Indian troops that were fixin’ to be pummeled by the mighty naval platforms I was sending their way.

Naval bombardment of Rangoon at 54,53

Japanese Ships
CA Furutaka
CA Myoko
CL Tama
CL Abukuma
CL Yura
CL Natori
CL Isuzu
DD Yunagi
DD Asanagi
DD Hatakaze
DD Matsukaze
DD Mikazuki
DD Minazuki
DD Akebono
DD Oboro
DD Amagiri
DD Yugiri
DD Sagiri
DD Ayanami
DD Uranami
DD Shirayuki
DD Shirakumo
DD Kagero
DD Kazegumo
DD Akigumo

Allied ground losses:
36 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

CA Furutaka firing at 23rd Indian Division
E13A1 Jake acting as spotter for CA Myoko
CA Myoko firing at 7th Australian Division
CL Tama firing at 7th Australian Division
CL Abukuma firing at 7th Australian Division
CL Yura firing at 7th Australian Division
CL Natori firing at 23rd Indian Division
CL Isuzu firing at 7th Australian Division
DD Yunagi firing at 23rd Indian Division
DD Asanagi firing at 26th Indian Division
DD Hatakaze firing at 26th Indian Division
DD Matsukaze firing at 26th Indian Division
DD Mikazuki firing at 7th Australian Division
DD Minazuki firing at 7th Australian Division
DD Akebono firing at 7th Australian Division
DD Oboro firing at 7th Australian Division
DD Amagiri firing at 7th Australian Division
DD Yugiri firing at 7th Australian Division
DD Sagiri firing at 20th Indian Division
DD Ayanami firing at 23rd Indian Division
DD Uranami firing at 7th Australian Division
DD Shirayuki firing at 7th Australian Division
DD Shirakumo firing at 7th Australian Division
DD Kagero firing at 23rd Indian Division
DD Kazegumo firing at 7th Australian Division
DD Akigumo firing at 7th Australian Division

So I’m gunna guess that sending FP from a CA will only work with that CA… I didn’t know that! I thought the flippin’ fly-boy would spot for the whole damned task force. And it’s not like everybody and their mother doesn’t know Steve’s big stack of troops isn’t sitting @ Rangoon blowing razzberries at my big stack of troops. And it’s not like I haven’t been regularly bombing Steve’s troops for the past month and a half…

Oh yeah – Kendari…

I get my CAP on. Steve flies his 4E over for a visit. My CAP is @ 9k and it looks like his 4E are at 5k so I should be set. Nope… The estimated time to target is 8 min. I’m wondering if that’s the problem – the detection was too late? Anyways – Steve drops a load of yucky on my ships there.
Morning Air attack on Kendari , at 70,106

Weather in hex: Clear sky

Raid spotted at 29 NM, estimated altitude 5,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
B-17E Fortress x 9

No Japanese losses

Allied aircraft losses
B-17E Fortress: 5 damaged

Japanese Ships
DD Oite, Bomb hits 2, heavy fires, heavy damage
TB Hato, Bomb hits 2, heavy fires, heavy damage
CL Katori, Bomb hits 1, on fire, heavy damage
DD Kasumi, Bomb hits 2, heavy fires, heavy damage
DD Urakaze, Bomb hits 2, heavy fires, heavy damage
AV Sanuki Maru, Bomb hits 4, heavy fires, heavy damage
xAK Anyo Maru, Bomb hits 1, heavy fires
APD Shimakaze, Bomb hits 2, heavy fires, heavy damage
xAK Aratama Maru, Bomb hits 2, heavy fires, heavy damage
xAK Melbourne Maru, Bomb hits 1, heavy fires
AR Akashi, Bomb hits 1, on fire

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 3
Port fuel hits 2

Aircraft Attacking:
6 x B-17E Fortress bombing from 5000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 5000 feet
Port Attack: 8 x 500 lb GP Bomb

CAP engaged:
Genzan Ku S-1 with A6M2 Zero (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 7 minutes


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 271
26 JUL 42 - 9/20/2013 2:25:16 PM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
26 JUL 42

@ Kendari Steve is putting paid to a few DD/CL that I can’t clear out from previous days of attack with his B-17s. I thought of scuttling them but I just can’t go there. I think that kinda stuff is chicken-****; Steve got in the attacks – he should get the points. I’m pretty sure the reason his attacks are better here is the warning system. Steve’s attacks are spotted 0 & 5 min out but it’s taking me 8 min to get my full CAP up. I think I need ENG with radar or something.

Morning Air attack on Kendari , at 70,106

Weather in hex: Light rain

Raid spotted at 3 NM, estimated altitude 7,000 feet.
Estimated time to target is 0 minutes

Japanese aircraft
A6M2 Zero x 13

Allied aircraft
B-17E Fortress x 6

No Japanese losses

Allied aircraft losses
B-17E Fortress: 3 damaged

Japanese Ships
DD Kasumi, Bomb hits 1, heavy damage
CL Katori, Bomb hits 2, heavy fires, heavy damage
DD Oite, Bomb hits 2, and is sunk

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Port hits 2
Port fuel hits 1
Port supply hits 1

Aircraft Attacking:
6 x B-17E Fortress bombing from 5000 feet
Port Attack: 8 x 500 lb GP Bomb

CAP engaged:
Genzan Ku S-1 with A6M2 Zero (5 airborne, 9 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 8 minutes

Training flight from Genzan Ku S-1 has been caught up in attack


--------------------------------------------------------------------------------
Morning Air attack on Kendari , at 70,106

Weather in hex: Light rain

Raid spotted at 17 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 14

Allied aircraft
B-17E Fortress x 3

No Japanese losses

No Allied losses

Japanese Ships
DD Kasumi, Bomb hits 1, on fire, heavy damage
CL Katori, Bomb hits 1, heavy fires, heavy damage

Port fuel hits 1

Aircraft Attacking:
3 x B-17E Fortress bombing from 5000 feet
Port Attack: 8 x 500 lb GP Bomb

CAP engaged:
Genzan Ku S-1 with A6M2 Zero (5 airborne, 9 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 8 minutes


I get in another good bombardment @ Rangoon that does next to nothing. Anyone have thoughts on how to improve my results? I’ve got FP assigned to night recon but there’s not a lot of result for all the shells I’m tossing at his big stack…

Night Naval bombardment of Rangoon at 54,53

Japanese Ships
CA Furutaka
CA Myoko
CL Tama
CL Abukuma
CL Yura
CL Natori
CL Isuzu
DD Yunagi
DD Asanagi
DD Hatakaze
DD Matsukaze
DD Mikazuki
DD Minazuki
DD Akebono
DD Oboro
DD Amagiri
DD Yugiri
DD Sagiri
DD Ayanami
DD Uranami
DD Shirayuki
DD Shirakumo
DD Kagero
DD Kazegumo
DD Akigumo

Allied ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

E13A1 Jake acting as spotter for CA Furutaka
CA Furutaka firing at 23rd Indian Division
CA Myoko firing at 7th Australian Division
CL Tama firing at 7th Australian Division
CL Abukuma firing at 95th Chinese Corps
CL Yura firing at 7th Australian Division
CL Natori firing at 7th Australian Division
CL Isuzu firing at 23rd Indian Division
DD Yunagi firing at 23rd Indian Division
DD Asanagi firing at 20th Indian Division
DD Hatakaze firing at 7th Australian Division
DD Matsukaze firing at 7th Australian Division
DD Mikazuki firing at 7th Australian Division
DD Minazuki firing at 7th Indian Division
DD Akebono firing at 7th Australian Division
DD Oboro firing at 23rd Indian Division
DD Amagiri firing at 7th Australian Division
DD Yugiri firing at 7th Australian Division
DD Sagiri firing at 24th Chinese Corps
DD Ayanami firing at 7th Australian Division
DD Uranami firing at 7th Australian Division
DD Shirayuki firing at 20th Indian Division
DD Shirakumo firing at 7th Indian Division
DD Kagero firing at 54th Chinese Corps
DD Kazegumo firing at 23rd Indian Division
DD Akigumo firing at 95th Chinese Corps


I did get better results from the bombing attacks by my air groups tho. I wonder if the naval bombardments at night works as some kind of a bonus to the day-time bombing attacks. Maybe higher disruption or uses up more supplies from Steve’s Big Stack?

Rota falls back into the warm embrace of the Empire after the piss-ant force Steve left to die is obliterated. I really hate this penny-ante stuff – it detracts from the game. If he wants to take a group of isles then come do it. Taking a base with a fragment just to have me come take it back is just BS.

In China My big stack is in Chungking but a little low on supplies. I’ve got cargo TFs unloading at Wuchang and Hankow. I mean big cargo TFs – 70,000 tons & 55,000 tons. All of a sudden those bases up north like Neikiang & Chengtu seem to be getting supplies… Go figure. Anyway I’m hoping in a turn or three my big stack @ Chungking suddenly gets well supplied.

Same with Pegu in Burma. I’ve been dumping supplies next door at Rangoon and having close to a fit ‘cause Pegu remained critically low on supplies. I’m in the process of dumping 40k tons of supplies at Moulmein and wambo – Pegu loads up with almost 8k supplies the next turn. Figuring out the supply lines in this game is a chore.



_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 272
RE: 26 JUL 42 - 9/20/2013 2:31:42 PM   
PaxMondo


Posts: 5658
Joined: 6/6/2008
Status: offline
a ship with radar will help as well.

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Pax

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Post #: 273
RE: 26 JUL 42 - 9/21/2013 12:45:13 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: PaxMondo

a ship with radar will help as well.


Well I don't see any ships with radar yet... I did notice that a few of my engineer units with air support do upgrade to a Ta-Chi 2 Radar...

http://en.wikipedia.org/wiki/List_of_Japanese_World_War_II_radar

I can only hope they upgrade while Steve is attacking the base so I can compare the results...


_____________________________

TTFN,

Mike

(in reply to PaxMondo)
Post #: 274
27 JUL 42 - 9/21/2013 1:48:56 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
27 JUL 42

Steve is starting to bring bombers to Moulmein & Rangoon. My CAP is keeping things ok for now. A couple of units @ Rangoon and Moulmein are sporting the Ta-Chi radar this turn so I’ll get an opportunity to compare reaction/spot times. Steve brought out an air group of Fulmar II to attack shipping near Rangoon but they had no escort and most were shot down.

Full moon brought out the subs but I got by pretty light this turn. Steve did tap an AO @ Kwajalein but it was empty and I think it’ll be alright.

I 4got to mention that I did a deliberate attack @ Roi-Namur that went off pretty sad. Steve counters this turn and experiences a similar sad-azzed attack.

I’ll be giving it a go at Chungking this turn. I'm bringing more fighters into the Burma theatre. Steve’s been pretty tight with his fighters. I’m thinking he’s either gathering them for a storm or I’ve whittled his fighter pool down to the nubs.


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 275
28 JUL 42 - 9/22/2013 4:05:16 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
28 JUL 42

Sub action takes out a couple of PB this turn. One was lost in the Marshalls and the other near Balikpapan. Night action – moonlight 96%... Steve flies a few bombers at Roi-Namur but my CAP stands tall.

Steve dumps 3 or 4 subs near Rangoon/Moulmein but my TFs over there skate past. I get in another night-time naval bombardment at Rangoon that chalks up 13 casualties. Whoo-hoo! I also spank Port Blair and crater the runway. In Burma I also sweep Ramree and Prome.
I also have a go at Tavoy with the 19th Indian Mixed Brigade:
Ground combat at Tavoy (54,60)
Japanese Deliberate attack
Attacking force 5837 troops, 38 guns, 0 vehicles, Assault Value = 209
Defending force 1821 troops, 11 guns, 34 vehicles, Assault Value = 64

Japanese adjusted assault: 44
Allied adjusted defense: 154

Japanese assault odds: 1 to 3 (fort level 1)

Combat modifiers
Defender: terrain(+)
Attacker: leaders(-), fatigue(-)

Japanese ground losses:
107 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
108 casualties reported
Squads: 1 destroyed, 20 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
19th Ind.Mixed Brigade

Defending units:
26th Indian Brigade


At Soerabaja I get in some decent attacks on the airfield there. I kill a few AC on the ground and put some foxholes in the airfield runway.

In China I did a deliberate attack @ Chungking. The flipping base has level 7 forts. I get spanked.
Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 262696 troops, 2475 guns, 1568 vehicles, Assault Value = 9402
Defending force 160458 troops, 1145 guns, 0 vehicles, Assault Value = 4680
Japanese adjusted assault: 5377

Allied adjusted defense: 18171
Japanese assault odds: 1 to 3 (fort level 7)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
40163 casualties reported
Squads: 455 destroyed, 3440 disabled
Non Combat: 15 destroyed, 284 disabled
Engineers: 77 destroyed, 550 disabled
Guns lost 282 (48 destroyed, 234 disabled)
Vehicles lost 310 (17 destroyed, 293 disabled)

Allied ground losses:
2812 casualties reported
Squads: 72 destroyed, 310 disabled
Non Combat: 37 destroyed, 190 disabled
Engineers: 12 destroyed, 44 disabled
Guns lost 128 (6 destroyed, 122 disabled)
Units destroyed 1

Assaulting units:
60th Division
37th Division
34th Division
12th Tank Regiment
6th Division
23rd Division
58th Division
28th Engineer Regiment
9th Ind.Mixed Brigade
24th Division
8th Armored Car Co
9th Armored Car Co
35th Division
116th Division
51st Engineer Regiment
12th Indpt Infantry Regiment
20th Engineer Regiment
13th Division
13th Tank Regiment
11th Tank Regiment
5th Tank Regiment
2nd Ind.Mixed Regiment
3rd Tank Regiment
39th Division
4th Ind.Mixed Brigade
20th Recon Regiment
104th Division
5th Armored Car Co
41st Division
3rd Division
40th Division
4th Brigade
1st Ind.Mixed Brigade
102nd Infantry Regiment
36th Division
17th Division
23rd Tank Regiment
11th Indpt Infantry Regiment
3rd Ind.Mixed Brigade
10th Tank Regiment
9th Tank Regiment
26th Engineer Regiment
2nd Ind. Engineer Regiment
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
11th Army
5th Army
11th Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
5th RF Gun Battalion
52nd Ind.Mtn.Gun Battalion
26th Field Artillery Regiment
2nd RF Gun Battalion
North China Area Army
1st Mortar Battalion
10th Mortar Battalion
21st Mortar Battalion
1st Army
14th Medium Field Artillery Regiment
8th Ind. Engineer Regiment
4th Mortar Battalion
10th Mortar Battalion

Defending units:
23rd Chinese Corps
39th Chinese Corps
3rd Chinese Corps
1st Chinese Cavalry Corps
47th Chinese Corps
16th Chinese Corps
7th Chinese Corps
14th Construction Regiment
36th Chinese Corps
75th Chinese Corps
45th Chinese Corps
14th Chinese Corps
2nd Chinese Corps
8th Construction Regiment
33rd Chinese Corps
10th Construction Regiment
92nd Chinese Corps
34th Chinese Corps
51st Chinese Corps
32nd Chinese Corps
67th Chinese Corps
40th Chinese Corps
68th Chinese Corps
4th Construction Regiment
41st Chinese Corps
12th Construction Regiment
3rd Chinese Base Force
49th AA Regiment
18th Artillery Regiment
7th Artillery Regiment
1st Artillery Regiment
10th Chinese Base Force
13th Group Army
37th Group Army
4th Heavy Mortar Regiment
1st War Area
Lusu War Area
1st Construction Regiment
3rd Heavy Mortar Regiment
8th Group Army
20th Artillery Regiment
2nd Construction Regiment
21st Group Army
41st AA Regiment
2nd Group Army
57th AT Gun Regiment
5th War Area
26th Group Army
Central Reserve
22nd Group Army
CAF HQ
5th Chinese Base Force
China Command
1st Chinese Base Force
22nd Artillery Regiment
56th AT Gun Regiment


Anybody have some advice/suggestion on attacking fort 7 Chungking?




_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 276
RE: 28 JUL 42 - 9/22/2013 4:26:18 AM   
witpqs

 

Posts: 14614
Joined: 10/4/2004
From: Argleton
Status: online
You've done very well to be at the gates of Chungking in July '42, but Chungking itself is usually a hard target.

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Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to 1EyedJacks)
Post #: 277
RE: 28 JUL 42 - 9/22/2013 1:15:02 PM   
Chickenboy


Posts: 17959
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: 1EyedJacks

In China I did a deliberate attack @ Chungking. The flipping base has level 7 forts. I get spanked.

Anybody have some advice/suggestion on attacking fort 7 Chungking?



I've only recently started with the investment of Chungking, so don't have anything substantive to offer. I've heard from others that Chungking is a doosy and needs to be reduced over several months. I believe it.

I'm bombarding the Chungking AF daily with IJAAF to keep it damaged and ensure that the engineers have something to do other than build forts. The occasional AF supply hits are nice to get too. Surrounding it with LCUs and turning ALL of the hexside controls to the IJ will ensure that no supply 'leaks' into Chungking from outside. I've taken to importing artillery units from here, there and everywhere-they'll be in theater shortly. Once situated, ground bombardment will commence on a daily basis too.

Let us know details of how you accomplish this reduction, will you please?


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Post #: 278
RE: 28 JUL 42 - 9/22/2013 2:03:23 PM   
obvert


Posts: 6957
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Wow. A lot of losses and no fort reduction. I'd say the air force is the way forward and a lot of arty bombardments. Since you have no HR I'm sure the supply producing industry is gone, so once he's out of supply the forts won't matter. In a few months when your forces have recovered it'll be a very different attack.

You could also try some sooner with just tanks and engineers. Those don't get hurt as badly by the Chinese usually, as seems to be the case in your attack above. I'd Da once a week with the tanks to try and lower forts while bombing out the supply and bombing the troops to keep disruption high.

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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 279
RE: 28 JUL 42 - 9/22/2013 2:45:12 PM   
PaxMondo


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Status: offline
Massive air bombardments. I'm not much a fan of arty as it increases the CHI exp too fast. But, I would have pretty much the entire IJA bomber force there, all sally's. 6-8K ft level. Plan to DA every 7 - 10 days. Get more fresh troops there to rotate a bit. Be sure you have your command HQ in range and prepped. Get all your corp HQ's in hex and prepped to have all the support troops you can available. 3 months ...

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Pax

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Post #: 280
RE: 28 JUL 42 - 9/22/2013 3:16:04 PM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: PaxMondo

Massive air bombardments. I'm not much a fan of arty as it increases the CHI exp too fast. But, I would have pretty much the entire IJA bomber force there, all sally's. 6-8K ft level. Plan to DA every 7 - 10 days. Get more fresh troops there to rotate a bit. Be sure you have your command HQ in range and prepped. Get all your corp HQ's in hex and prepped to have all the support troops you can available. 3 months ...


Yup - I'm thinking I need to build my prep value up to 100% (currently in the mid 50s) and see if I can cycle leaders with a higher value into the HQ units.

I was thinking more arty too - as suggested by Chickenboy - along with air bombing. How much will the Chinese units go up in EXP against arty attacks - any clue?

Does anyone have a good solution for increasing supplies in the region of Chungking? I've run over 150,000 tons of supplies up the river and that seemed to help a bit with some of the bases that were running red/yellow !s. Air transport is such a royal pain and doesn't seem to help much... Unfortunately my working knowledge of supplies in this game is very much trial and error with heavy emphasis on the error part.

I'm kinda afraid to run just armor\engineers at Chungking. It looks too much like a good way to lose my armor units and trash my engineers.

What do you use as indicators of low supplies? I pretty much bomb like a mofo until I see the enemy units taking lotsa casualties.


_____________________________

TTFN,

Mike

(in reply to PaxMondo)
Post #: 281
RE: 28 JUL 42 - 9/22/2013 3:20:12 PM   
Lokasenna


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From: Iowan in MD/DC
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Granted this experience was against the AI, but I think the situation is similar to what you have here. The defenders completely cut off, no supply except what's in the hex, etc. I had hundreds (400 or so eventually) of 2E bombers set at 8k altitude bombing every. single. day. It used a crapload of supply. I had to clear out Manchukuo of bombers entirely, and almost all of the air support. I only had to reduce the forts from their starting level 6, but it still took 2-4 months, during which time I attacked a dozen or two dozen times, each time waiting until my divisions had recuperated enough to rebuild their parts... I moved the CEA HQ to Kweiyang to help with supplies as much as possible.

On the plus side, I ended up with immense numbers of GrdB veterans.

(in reply to PaxMondo)
Post #: 282
RE: 28 JUL 42 - 9/22/2013 5:56:54 PM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Lokasenna

Granted this experience was against the AI, but I think the situation is similar to what you have here. The defenders completely cut off, no supply except what's in the hex, etc. I had hundreds (400 or so eventually) of 2E bombers set at 8k altitude bombing every. single. day. It used a crapload of supply. I had to clear out Manchukuo of bombers entirely, and almost all of the air support. I only had to reduce the forts from their starting level 6, but it still took 2-4 months, during which time I attacked a dozen or two dozen times, each time waiting until my divisions had recuperated enough to rebuild their parts... I moved the CEA HQ to Kweiyang to help with supplies as much as possible.

On the plus side, I ended up with immense numbers of GrdB veterans.


Yeah - I'll be doing something similar but it'll take me a few to ramp up air groups in this area as I'm heavily invested in a Burma campaign at the moment.

Thanks for the share and thoughts.


_____________________________

TTFN,

Mike

(in reply to Lokasenna)
Post #: 283
29 JUL 42 - 9/23/2013 5:16:42 AM   
1EyedJacks


Posts: 1925
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From: The Eastern Sierras
Status: offline
29 JUL 42

A lot of sub sightings and duds this turn from Steve. He also bombards Wewak with 3 cruisers and a pair of DD.

My air ops are the same as usual – targets in Burma/China/DEI.

I move another division to Pegu and Moulmein. I’m pushing troops from Rahaeng down to get after those three Chinese Corps Steve has parked near Moulmein.

Orders for the 30th include an attack at Tavoy. I’m also getting the 65th Brigade ready for Java.


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 284
RE: 25 JUL 42 - 9/26/2013 8:22:12 PM   
1EyedJacks


Posts: 1925
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From: The Eastern Sierras
Status: offline
Sent a turn off last night.

Hey - does anyone have favorite locations around the map for raiding convoys? I'm thinking a 2CL & 2DD raider TF with an oiler to work for refueling...



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TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 285
31 JUL 42 - 9/28/2013 12:06:33 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
7.31.42
1. Tavoy falls to another deliberate attack. Should I put 4 houses on Tavoy or should I buy a hotel?

2. Sweep of Eniwetok shows no enemy fighters.

3. A Steve sub encountered my Amphib TF. It got a good enough look at the ship types for Steve 2 be able to figure it out (I hate to admit it and 4 sure don't tell him but... He is kind of a bright guy for a transplant-Minnesotan). Someday you should ask him why he left California for Minnesota - shudder. It's a sad-sad story. Something about too much time at sea under water so he wanted to go far-far inland... The the state with a thousand lakes... I'm telling you - it's a sad story. Anyways - I digress... He’ll at least know what it is but maybe not what it’s for… Naw, I’m sure Steve’ll know. Question is what’ll he do about it. Sorty his carriers?

4. Some sub activity – normal stuff. Steve is ex-submariner so he likes this stuff.

5. I spank allied troops @ Rangoon from the air.

6. I spank Soerabaja.

7. I spank Chungking.

8. Steve sends more 4E to Rangoon. I increased my CAP last turn. I shot down a few and damaged a lot of ‘em and they did next to no damage to Rangoon.

9. Steve flies some 4E @ Roi-Namur. I had 16 A6M2 in the air and 20 on Standby VS 3 Liberators. Steve loses 1 and the other two fly home wounded. I have 10 A6M2 in the shop… I hate 4E…

Stack near Pegu went from 13 this turn to 40 this turn... and they show the tit pointed @ Pegu which means they are marching... This'll probably be all those Chinese that came over the mountains to see what they could see. Will they see victory or will they see death? Inquiring minds want to know!



I've got the turn and am working it.


< Message edited by 1EyedJacks -- 9/28/2013 12:09:16 AM >


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Post #: 286
RE: 31 JUL 42 - 9/28/2013 1:10:39 AM   
PaxMondo


Posts: 5658
Joined: 6/6/2008
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quote:

ORIGINAL: 1EyedJacks
I have 10 A6M2 in the shop… I hate 4E…


I feel good anytime I lose less fighters than they lose 4E's. Until George that is.

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Post #: 287
RE: 25 JUL 42 - 9/28/2013 2:34:25 AM   
Chickenboy


Posts: 17959
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: 1EyedJacks

Sent a turn off last night.

Hey - does anyone have favorite locations around the map for raiding convoys? I'm thinking a 2CL & 2DD raider TF with an oiler to work for refueling...




Try the hex row due west of Perth towards map edge in the IO. Convoys coming direct to Perth will ply this path-makes for nice ambush opportunities-particularly if you haven't used it before.


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Post #: 288
RE: 31 JUL 42 - 9/28/2013 3:27:15 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: 1EyedJacks
I have 10 A6M2 in the shop… I hate 4E…


I feel good anytime I lose less fighters than they lose 4E's. Until George that is.



George still needs experienced fighters... Still - I hear you. No armor for the fighters yet.

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Post #: 289
RE: 25 JUL 42 - 9/28/2013 3:29:47 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: 1EyedJacks

Sent a turn off last night.

Hey - does anyone have favorite locations around the map for raiding convoys? I'm thinking a 2CL & 2DD raider TF with an oiler to work for refueling...




Try the hex row due west of Perth towards map edge in the IO. Convoys coming direct to Perth will ply this path-makes for nice ambush opportunities-particularly if you haven't used it before.



Thanks. It's kinda like showing someone your favorite fishing holes... I'll give it a try.

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Post #: 290
RE: 31 JUL 42 - 9/28/2013 3:42:39 AM   
PaxMondo


Posts: 5658
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: 1EyedJacks
I have 10 A6M2 in the shop… I hate 4E…


I feel good anytime I lose less fighters than they lose 4E's. Until George that is.



George still needs experienced fighters... Still - I hear you. No armor for the fighters yet.

Yeah, and those 4x20mm really help too.

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Pax

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Post #: 291
RE: 25 JUL 42 - 9/28/2013 3:52:15 AM   
Chickenboy


Posts: 17959
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: 1EyedJacks

Sent a turn off last night.

Hey - does anyone have favorite locations around the map for raiding convoys? I'm thinking a 2CL & 2DD raider TF with an oiler to work for refueling...




Try the hex row due west of Perth towards map edge in the IO. Convoys coming direct to Perth will ply this path-makes for nice ambush opportunities-particularly if you haven't used it before.



Thanks. It's kinda like showing someone your favorite fishing holes... I'll give it a try.


Make it sufficiently distant from Perth that his air search doesn't pick you up. It's worth the price of admission to see the surprise on their faces.


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Post #: 292
RE: 25 JUL 42 - 9/28/2013 3:59:16 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: 1EyedJacks

Sent a turn off last night.

Hey - does anyone have favorite locations around the map for raiding convoys? I'm thinking a 2CL & 2DD raider TF with an oiler to work for refueling...




Try the hex row due west of Perth towards map edge in the IO. Convoys coming direct to Perth will ply this path-makes for nice ambush opportunities-particularly if you haven't used it before.



Thanks. It's kinda like showing someone your favorite fishing holes... I'll give it a try.


Make it sufficiently distant from Perth that his air search doesn't pick you up. It's worth the price of admission to see the surprise on their faces.




Sweeet - I'm looking 4ward 2 giving it a go. I need to start cropping up in his back-waters here and there...

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Post #: 293
RE: 31 JUL 42 - 9/28/2013 4:40:19 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: 1EyedJacks
I have 10 A6M2 in the shop… I hate 4E…


I feel good anytime I lose less fighters than they lose 4E's. Until George that is.



George still needs experienced fighters... Still - I hear you. No armor for the fighters yet.

Yeah, and those 4x20mm really help too.


<grin> Yup but those flippin' 4E still go through Japanese fighters like crap through a goose...


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Post #: 294
RE: 31 JUL 42 - 9/28/2013 5:01:16 AM   
PaxMondo


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I know .. what we need is a P47 armed with 6x20mm CL.

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1 Aug 42 - 9/29/2013 4:43:34 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
8.1.42
1. I’m sending the 11th Special Base Force and the 12th Base Forec from Saigon to Bangkok via TF162 to add air support for Bangkok (supporting operations in the Burma Theatre).
--a. 8.2.42 – TF is 6 hexes south
2. I’m sending the 1st JAAF Base Force @ Kota Bharu to Bangkok by rail. Pack/1.
--a. 8.2.42 - Completed packing will be on the rail next turn.
3. FYI – Steve’s stack near Pegu jumped from 13 to 40 units and appears to be marching on Pegu.
4. I’ve ordered a Deliberate attack @ Rangoon where Steve “only” has 21 units.
--a. This didn’t go over very well…
Japanese Deliberate attack

Attacking force 73263 troops, 920 guns, 1617 vehicles, Assault Value = 3237
Defending force 90099 troops, 954 guns, 1200 vehicles, Assault Value = 3283

Japanese adjusted assault: 1780
Allied adjusted defense: 6009

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), experience(-)

Attacker:
Japanese ground losses:
10390 casualties reported
Squads: 76 destroyed, 613 disabled
Non Combat: 57 destroyed, 69 disabled
Engineers: 68 destroyed, 59 disabled
Guns lost 57 (16 destroyed, 41 disabled)
Vehicles lost 100 (9 destroyed, 91 disabled)
Units destroyed 1

Allied ground losses:
2576 casualties reported
Squads: 71 destroyed, 163 disabled
Non Combat: 18 destroyed, 28 disabled
Engineers: 2 destroyed, 14 disabled
Guns lost 25 (4 destroyed, 21 disabled)
Vehicles lost 45 (37 destroyed, 8 disabled)
Units destroyed 1
5. Bombers and CAP from all over to cover base and hammer enemy @ Rangoon.
6. Naval Bombardment @ Rangoon.
a. This did not take place – I 4got…
7. Set CVL TF from Truk to merge with CV TF NW of Eniwetok
8. Set CV TF from Kwajalein to merge with CVL TF NW of Eniwetok
9. Set F Sweep from Ponape
10. Set G-ATK from Ponape w/escort
11. Chungking 6378AV
--a. 8.2.42 – 6551AV
12. Rangoon 3183AV
--a. 8.2.42 - Now 2580AV




Attachment (1)

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Post #: 296
RE: 1 Aug 42 - 9/29/2013 5:02:21 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
Read through the whole thing in one sitting. Very interesting as a Japanese player also (no HR in 9/42), thanks :). Now off to Bullwinkle's AAR ->

EDIT: I'm sure he's feeling the pain of losing those 3 CV's..

< Message edited by Sieppo -- 9/29/2013 5:07:45 PM >


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Post #: 297
RE: 1 Aug 42 - 9/30/2013 4:38:09 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Sieppo

Read through the whole thing in one sitting. Very interesting as a Japanese player also (no HR in 9/42), thanks :). Now off to Bullwinkle's AAR ->

EDIT: I'm sure he's feeling the pain of losing those 3 CV's..



Naw - the allies get plenty of extras. But it was sure fun to sink a few.



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Post #: 298
RE: 31 JUL 42 - 9/30/2013 4:39:06 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: PaxMondo

I know .. what we need is a P47 armed with 6x20mm CL.


True dat!

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Post #: 299
4 AUG 42 - 10/6/2013 3:58:31 AM   
1EyedJacks


Posts: 1925
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
So I attacked Eniwetok with a full division of INF and a regiment of Engineers (48AV). Over two days the Engineer unit was destroyed and the Division you can see in the picture...

Has anyone seen anything like this B4? And if I did something obviously wrong and you see it, can you school me?

Below is from the 4th

Ground combat at Eniwetok (127,108)

Japanese Shock attack

Attacking force 4171 troops, 49 guns, 0 vehicles, Assault Value = 40

Defending force 4890 troops, 67 guns, 150 vehicles, Assault Value = 119

Japanese adjusted assault: 0

Allied adjusted defense: 125

Japanese assault odds: 1 to 99 (fort level 4)

Combat modifiers
Defender: forts(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
1957 casualties reported
Squads: 35 destroyed, 0 disabled
Non Combat: 49 destroyed, 117 disabled
Engineers: 37 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
52nd Division
8th Engineer Regiment

Defending units:
102nd Combat Engineer Regiment
1st USMC Parachute Battalion
148th Infantry Regiment
3rd USMC Parachute Battalion
33rd Aviation Base Force
3rd USN Naval Construction Battalion
804th Engineer Aviation Battalion
7th USN Naval Construction Battalion

Below is from the 3rd

Ground combat at Eniwetok (127,108)

Japanese Shock attack

Attacking force 6922 troops, 94 guns, 0 vehicles, Assault Value = 262

Defending force 4894 troops, 67 guns, 150 vehicles, Assault Value = 119

Japanese adjusted assault: 0

Allied adjusted defense: 88

Japanese assault odds: 1 to 99 (fort level 3)

Combat modifiers
Defender: forts(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
8829 casualties reported
Squads: 251 destroyed, 0 disabled
Non Combat: 17 destroyed, 60 disabled
Engineers: 68 destroyed, 0 disabled
Guns lost 86 (86 destroyed, 0 disabled)
Units destroyed 1

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
52nd Division
8th Engr Rgt /1

Defending units:
148th Infantry Regiment
1st USMC Parachute Battalion
102nd Combat Engineer Regiment
3rd USMC Parachute Battalion
804th Engineer Aviation Battalion
3rd USN Naval Construction Battalion
33rd Aviation Base Force
7th USN Naval Construction Battalion






Attachment (1)

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