LiquidSky
Posts: 830
Joined: 6/24/2008 Status: offline
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Seems to me that most battles (and all battles of note) were set-piece battles, with a defenders either entrenched along a line, or some fixed position. You hardly have roving armies roaming about hoping to bump into another army. Where I think the UgoIgo system fails is when your increment of time is too long. (For example, in WiTE, it is a week). Here it is 2 days, so the reaction time of the defender is about right. To give an obtuse example..imagine if the turns are hourly. Then obviously, the defender would enjoy a huge advantage, as he would get a reaction time of only 1 hour to an attack. If the turns are say..a week. Well...the reaction time is a week long. The defender would not be able to react until a week goes by. It is because of this 'reaction time' that a UgoIgo system works.
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To the right General Patton, to the left the British Army, to the rear our own artillery, and besides all that its raining. And the only good thing to say about the weather: it keeps our air corps from blowing us all to Hell because its too lousy to fly.
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