Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Problem with Crete - Operation mercury

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Battle Academy Series >> Tech Support >> Problem with Crete - Operation mercury Page: [1]
Login
Message << Older Topic   Newer Topic >>
Problem with Crete - Operation mercury - 9/30/2012 6:04:55 AM   
FreddieClark

 

Posts: 12
Joined: 4/29/2006
From: Bang Phli Thailand
Status: offline
When I try to load the Sfakia scenario I get a script error and the game shuts down
Post #: 1
RE: Problem with Crete - Operation mercury - 10/2/2012 11:47:52 PM   
PipFromSlitherine

 

Posts: 517
Joined: 6/23/2010
Status: offline
Can you tell me what the error says please, and what system you are running the game on.

Cheers

Pip

(in reply to FreddieClark)
Post #: 2
RE: Problem with Crete - Operation mercury - 10/3/2012 3:36:46 PM   
FreddieClark

 

Posts: 12
Joined: 4/29/2006
From: Bang Phli Thailand
Status: offline
I am running on A PC with Win 7 64 bit.

the error says
Failed to find variable SetTeamOrder: did you forget to predefine it:
Context:
SetTeamOrder(1,1,0,1000001);
SetTeamOrder(1,1,1,1000002);
SetTeamOrder(1,1,1,3);

)

//The Tick function is called every game tick
//Use this for thingd that have to be checked in real-time (instead of only at the start of a turn)
FUNCTION Tick(


when I OK this message I get another popup saying

***Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0
ExpAddress: 0x767F280C Please report!

And then the game shuts down

(in reply to PipFromSlitherine)
Post #: 3
RE: Problem with Crete - Operation mercury - 10/3/2012 4:19:22 PM   
PipFromSlitherine

 

Posts: 517
Joined: 6/23/2010
Status: offline
It sounds like you don't have the latest version of the game. You might need to grab the 2.0.5 update.

Cheers

Pip

(in reply to FreddieClark)
Post #: 4
RE: Problem with Crete - Operation mercury - 10/4/2012 4:23:13 AM   
FreddieClark

 

Posts: 12
Joined: 4/29/2006
From: Bang Phli Thailand
Status: offline
I downloaded and installed the 2.0.5 update, although I thought I did. The loading screen still says 1.8.0 and then when I bypass that and get the main fullscreen it also says 1.8.0.
However If I try to run the patch again, it informs me that BA is fully patched and up to date. So it seems to me that the udater is not working since 1.8.0 for me.

OK OK, I see what the problem is, somehow I have the update in the directory E:\battle Academy\Battle Academy, while the shortcut points to E:\battle Academy
I deleted the subfolder battle academy and repatched the original folder and all is OK now, Thanks Pip.

(in reply to PipFromSlitherine)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Battle Academy Series >> Tech Support >> Problem with Crete - Operation mercury Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.091