Jeffrey H.
Posts: 2500
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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quote:
ORIGINAL: Bombur I could, maybe, upgrade this scenario by removing regimes, going back to 14 players. It also could be possible to increase units cost. I don't think the number of regimes is a problem, most of them are so small that they take just a few seconds to process. The big ones were the US and GB, those took the most time. Again, I think the movement rates and the timescale are off. I think engineers are underpowered in terms of engineering points per unit. The unit costs and sft build costs should go up considerably, as long as the AI actually has to pay them. I suspect the problem is that the AI gets free stuff so much it blows up the unit count and craters the game.
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"Games lubricate the body and the mind" Ben Franklin.
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