From: San Diego, Ca.
Back to the time-distance-movement-scaling thing I harped about previously. The actual distance between Vladivostok and Tokyo is something like 663 miles. In the game map that distance is covered in 10 hexes. Now, I know that map distortions are inevitable when trying to convert a spherical surface to a flat one, using only uniformly sized hexes. I'm ok with that. Plus it's a game and a fun one so no problem with approximations.
But in this example, each hex would be about 66.3 miles across. Not really, but sorta. Again, it's a game and a good, fun one. The turn length is roughly 90 days, (my last turn was Oct 25 1912 to Jan 23 1913). My small cargoships were able to travel 7 hexes across open waters last turn. So, that means roughly 464 miles in 90 days time. An equivalent miles per hour of 0.215 miles/hr. Now that's dead slow, even for an old turn of the century steamer. My cavaly ran 3 hexes in open terrain, again in 90 days for an equivalent m/hr of 0.092 miles/hr. A snails pace.
A man can walk an average of 3 miles/hr or so the interweb says. 90 days is 2160 hours. If we chop off 12 for humans and animal transport. That leaves us with 1080 hours. If we chop that even further for rest and breaks, say to 8 hours a day, 90 days gives us a time basis of 720 hours for travel. IN that time a man can walk about 2160 miles. In the rough hex scale I mention above, that's about 34 hexes. Currently, an infantry unit can get about 3 in per turn.
It always felt a little odd that units were moving so little in such a long timeframe. I think this is why.
< Message edited by Jeffrey H. -- 10/3/2012 7:55:42 PM >
History began July 4th, 1776. Anything before that was a mistake.