Matrix Games Forums

Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks Page: <<   < prev  37 38 [39] 40 41   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/18/2013 10:19:55 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister

Looks like Rangoon will be a tough nut to crack. Depending on forts and how close he has reinforcements it might prove too much.

Do you have an evacuation plan ready?


Evacuate? Never!

Run to Bassein? I hear it's nice this time of year.

If he has over Forts 2 I will be very surprised.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 1141
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/18/2013 10:21:26 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58
The enemy stack coming south from Toungoo is bombed with everything scrape-able, but I'm not sure it is mode-knocked.

Ah! A new word for the next update of Funk and Wagnall's:

mode-knocked: noun; to be knocked up so bad that one cannot move fast.
Try that one on the next really pregnant person [preferably of the female persuasion] that you meet!


I think it's an adjective, actually.

"That LCU was certainly mode-knocked."

I like inventing new things.

OK, OK! I fixed it ... umm - I mean I made it right, not neutered!


I think we need an "AE Glossary."

_____________________________

The Moose

(in reply to BBfanboy)
Post #: 1142
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:11:30 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
April 22, 1942

Screen #1

I need some help from readers. This is an extreme close-up of the Japanese stack at Toungoo. The colors and terrain underneath make it very hard for me to tell if there is a true movement dot aimed SW on this stack. It is rather important. My best estimate is that there IS a dot. What say the readers?





Attachment (1)

< Message edited by Bullwinkle58 -- 4/20/2013 5:25:51 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1143
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:19:53 PM   
witpqs


Posts: 14784
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: Bullwinkle58

April 22, 1942

Screen #1

I need some help from readers. Thi sis an extreme close-up of the Japanese stack at Toungoo. The colors and terrain underneath make it very hard for me to tell if there is a true movement dot aimed SW on this stack. It is rather important. My best estimate is that there IS a dot. What say the readers?






I say I'm getting a broken link. Maybe this post quoting your post will show it?

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Bullwinkle58)
Post #: 1144
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:23:16 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
quote:

April 22, 1942

Screen #1

I need some help from readers. Thi sis an extreme close-up of the Japanese stack at Toungoo. The colors and terrain underneath make it very hard for me to tell if there is a true movement dot aimed SW on this stack. It is rather important. My best estimate is that there IS a dot. What say the readers?


Technical difficulties. Maybe this time.







Attachment (1)

_____________________________

The Moose

(in reply to witpqs)
Post #: 1145
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:27:29 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
April 22, 1942

Screen #2

Operation FUDD at start of April 23 turn.






Attachment (1)

_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1146
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:28:40 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline
That is a funny little dot ..I might conjecture moving in combat-mode rather than in move-mode ???

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 1147
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 5:58:36 PM   
witpqs


Posts: 14784
Joined: 10/4/2004
From: Argleton
Status: online
IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Crackaces)
Post #: 1148
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:03:23 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: witpqs

IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.


Ok thanks! I surmised movement vs. combat mode only because I noted this "square" movement when I had some units in combat mode .. of course the other factors were at play .. great feedback .. !!!

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to witpqs)
Post #: 1149
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:10:41 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
April 22, 1942

Operation FUDD--Teetering On Failure

The screenshot above, while not marked up, shows the general dispositions. How they got that way is a long, busy turn with successes and failures.

In summary, the Rangoon portion of FUDD is on the verge of failure. Why is a combination of my mistakes and Japanese reactions far faster then I had thought possible. As Nemo has said elsewhere in recent days, the game is all about learning and this has been some learning. I'll probably do a post-mortem once it's over, but for now I want to say how it got there.

1) Planning assumed Rangoon had two LCUs, one of which was confirmed to be an RTA division, and the other a probable aviation support unit of some kind. The large stack at Toungoo had been in place for weeks, sometimes reading one size, then another. Nothing had been seen on the rails or roads between that base and Rangoon. Allied prep envisioned opposed landings at Rangoon with a 100% prepped Indian division from Madras, a tank unit, a corps HQ, a medium-sized arty unit, and two engineering units. The balance of the heavy combat forces would come overland due to restricted status, from Akyab and Chittagong. Three British brigades would come by sea in second and third waves, with much more India-based armor in a fourth "leak in" effort over 3-4 weeks. Armor was also prepped to take Pegu, with one unit also prepped for Moulmein. The overall objective was to take Rangoon for psychological and VP reasons and to take Pegu in order to isolate the large Toungoo stack. Coincident with the Rangoon landings heavy Chinese forces would move on Toungoo to force Japan to a choice. Either stand and fight with limited suplies, or fall back toward Rangoon and hope to re-take the base.

FUDD was envisioned as a bolt-from-the-blue effort of "good enough now is better than perfect later." But too much strategic warning was given to Japan due to recon and approaches to Prome. Further, pre-landing recon was abysmal. The landings achieved three full phases of unloading this turn, but with large amounts of disruption and quite a bit of lost equipment over the side, especially arty tubes and AFVs.

Part of FUDD was also to be a para landing and securing of Bassein in order to open a retreat hexside. The para situation was detailed several days ago. Viper Force has landed on a non-base hex west of the river and is marching on Bassein, but will be several days. The landings at Rangoon, should they collapse, might retreat up the road toward the oncoming 18,500-man stack there, unless the Japanese close the open hex next turn, in which case the landing forces will be destroyed or surrender.

If that happens FUDD will have taken Prome, possibly Bassein. The Chinese around Toungoo were ordered to close on the base this turn. It is unlclear in the first screen shot above if some or all of the Toungoo defenders are on the move. That base remains fluid as well.

There were many, many discrete actions in the region this turn. Due to this I will re-print selected portions of the combat report. I don't make a habit of this, but in this case it saves time and typing.


Invasion Support action off Rangoon (54,53)

Defensive Guns engage approaching landing force

162 Coastal gun shots fired in defense.

Allied Ships
xAK Silvermaple
DD Norman

Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

160 Coastal gun shots fired in defense.

Allied Ships
xAP Australia Star
DD Nestor

Allied ground losses:
66 casualties reported
Squads: 4 destroyed, 5 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

168 Coastal gun shots fired in defense.

Allied Ships
xAK Itria
xAK Empire Glade
xAK Ariadne Moller

Allied ground losses:
Guns lost 11 (1 destroyed, 10 disabled)

Submarine attack near Rangoon at 53,55

Japanese Ships
SS I-164

Allied Ships
DE Sutlej

DE Sutlej is sighted by SS I-164
SS I-164 launches 2 torpedoes

Night Time Surface Combat, near Moulmein at 54,56, Range 11,000 Yards

Japanese Ships
CA Haguro, Shell hits 2
CL Isuzu
CL Tama
DD Hayashio, Shell hits 1, and is sunk

Allied Ships
BB Revenge, Shell hits 2
BB Royal Sovereign, Shell hits 1
BB Ramillies, Shell hits 3, Torpedo hits 1 (light damage, 10 flooding worst of it)
BB Resolution
CL Enterprise
DD Fortune

Pre-Invasion action off Rangoon (54,53)
Defensive Guns engage approaching landing force

297 Coastal gun shots fired in defense.

Allied Ships
CL Emerald
DD Nizam
DD Tjerk Hiddes
xAP Aorangi

Allied ground losses:
Vehicles lost 15 (1 destroyed, 14 disabled)

Amphibious Assault at Rangoon (54,53)

TF 199 troops unloading over beach at Rangoon, 54,53

Allied ground losses:
Guns lost 6 (1 destroyed, 5 disabled)
Vehicles lost 7 (0 destroyed, 7 disabled)

5.5" Arty Gun lost in surf during unload of 8th Medium Rgt

Pre-Invasion action off Rangoon (54,53)
Defensive Guns engage approaching landing force

303 Coastal gun shots fired in defense.

Allied Ships
xAKL Santa Ana
xAKL Selma City

xAKL Santa Ana fired at enemy troops
xAKL Selma City fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Rangoon (54,53)

TF 244 troops unloading over beach at Rangoon, 54,53



--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

163 Coastal gun shots fired in defense.

Allied Ships
xAK Silvermaple
DD Norman

Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

157 Coastal gun shots fired in defense.

Allied Ships
xAP Australia Star
DD Nestor

Allied ground losses:
44 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 7 (1 destroyed, 6 disabled)

Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

146 Coastal gun shots fired in defense.

Allied Ships
xAK Itria
xAK Empire Glade
xAK Ariadne Moller

Allied ground losses:
Guns lost 13 (11 destroyed, 2 disabled)

xAK Itria fired at enemy troops
xAK Empire Glade fired at enemy troops
xAK Ariadne Moller fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

293 Coastal gun shots fired in defense.

Allied Ships
CL Emerald
xAP Aorangi
DD Tjerk Hiddes
DD Nizam

CL Emerald firing at 15th Guards Regiment
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

152 Coastal gun shots fired in defense.

Allied Ships
xAKL Santa Ana
xAKL Selma City

xAKL Santa Ana fired at enemy troops
xAKL Selma City fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

157 Coastal gun shots fired in defense.

Allied Ships
xAK Silvermaple
DD Norman

Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

147 Coastal gun shots fired in defense.

Allied Ships
xAP Australia Star
DD Nestor

Allied ground losses:
50 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

151 Coastal gun shots fired in defense.

Allied Ships
xAK Erinpura
xAK Empire Glade
xAK Ariadne Moller

Allied ground losses:
Guns lost 13 (13 destroyed, 0 disabled)

xAK Erinpura fired at enemy troops
xAK Empire Glade fired at enemy troops
xAK Ariadne Moller fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards
=======================================

The air environment was also thick and furious. More torpedo bombers became engaged, although strong bombing efforts remained south at Singers. The Mavis torpedo attacks took place again, and did a lot of damage. Once again Zeroes and Oscars came low to strafe and bomb.

Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Overcast

Raid detected at 53 NM, estimated altitude 11,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M2 Zero x 2
G3M2 Nell x 9
Ki-43-Ia Oscar x 12
Ki-43-Ic Oscar x 4

Japanese aircraft losses
G3M2 Nell: 1 damaged
G3M2 Nell: 1 destroyed by flak

Allied Ships
CL Glasgow
CL Dauntless, Torpedo hits 1, on fire, heavy damage

Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Overcast

Raid detected at 43 NM, estimated altitude 9,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
H6K4 Mavis x 13
Ki-43-Ic Oscar x 10

Japanese aircraft losses
H6K4 Mavis: 5 damaged

Allied Ships
CA Cornwall
xAK Silvermaple, Torpedo hits 2, and is sunk
CL Colombo, Torpedo hits 4, and is sunk

Allied ground losses:
Vehicles lost 34 (26 destroyed, 8 disabled)

Aircraft Attacking:
13 x H6K4 Mavis launching torpedoes at 200 feet
Naval Attack: 2 x 18in Type 91 Torpedo

Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Overcast

Raid detected at 72 NM, estimated altitude 11,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M2 Zero x 5
Ki-43-Ic Oscar x 6

Japanese aircraft losses
A6M2 Zero: 1 damaged

Allied Ships
xAKL Nanchang, Shell hits 1, Bomb hits 4, heavy fires, heavy damage

Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Overcast

Raid detected at 68 NM, estimated altitude 8,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A6M2 Zero x 4
Ki-32 Mary x 15
Ki-43-Ic Oscar x 10

No Japanese losses

Allied Ships
KV Thyme
xAKL Santa Ana
xAK Shillong
xAP Lancashire

Morning Air attack on TF, near Rangoon at 54,53

Weather in hex: Overcast

Raid detected at 61 NM, estimated altitude 11,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 6
Ki-30 Ann x 6
Ki-43-Ic Oscar x 16

No Japanese losses

Allied Ships
xAK Ariadne Moller
xAK Itria

Morning Air attack on Rangoon , at 54,53

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 6
Ki-43-Ic Oscar x 20

Allied aircraft
Blenheim IV x 14
LB-30 Liberator x 3

No Japanese losses

Allied aircraft losses
Blenheim IV: 2 destroyed, 7 damaged
LB-30 Liberator: 3 damaged

Runway hits 1

--------------------------------------------------------------------------------
Morning Air attack on Toungoo , at 57,50

Weather in hex: Light rain

Raid spotted at 11 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
Wellington Ic x 12

No Allied losses

Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 2
Airbase supply hits 1
Runway hits 7

Morning Air attack on TF, near Bassein at 53,52

Weather in hex: Heavy rain

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ib Oscar x 4

Japanese aircraft losses
Ki-43-Ib Oscar: 1 damaged

Allied Ships
xAK San Alvaro, Shell hits 3

Aircraft Attacking:
4 x Ki-43-Ib Oscar bombing from 100 feet

Afternoon Air attack on TF, near Rangoon at 54,53

Weather in hex: Clear sky

Raid detected at 60 NM, estimated altitude 11,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M2 Zero x 3
G3M2 Nell x 7
Ki-43-Ia Oscar x 12
Ki-43-Ic Oscar x 13

Japanese aircraft losses
G3M2 Nell: 3 damaged

Allied Ships
CLAA Van Heemskerck
CL Glasgow

Afternoon Air attack on TF, near Rangoon at 54,53

Weather in hex: Clear sky

Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M2 Zero x 7
Ki-43-Ic Oscar x 1

No Japanese losses

Allied Ships
xAK Nurmahal, Bomb hits 3, on fire

Allied ground losses:
Guns lost 3 (1 destroyed, 2 disabled

Afternoon Air attack on TF, near Rangoon at 54,53

Weather in hex: Clear sky

Raid detected at 76 NM, estimated altitude 10,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
Ki-21-IIa Sally x 15
Ki-43-Ib Oscar x 5
Ki-43-Ic Oscar x 13

Japanese aircraft losses
Ki-43-Ib Oscar: 2 damaged

Allied Ships
CL Emerald
xAP Moreton Bay
xAP Largs Bay
xAKL Kalarand
DD Tjerk Hiddes
xAK Shillong

Submarine attack near Rangoon at 54,53 (right inside Rangoon harbor!)

Japanese Ships
SS I-164

Allied Ships
xAKL Selma City, Shell hits 4, Torpedo hits 2, heavy fires, heavy damage (sinks)

Allied ground losses:
Guns lost 7 (2 destroyed, 5 disabled)

xAKL Selma City is sighted by SS I-164
SS I-164 attacking xAKL Selma City on the surface

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

161 Coastal gun shots fired in defense.

Allied Ships
xAP Aorangi
DD Tjerk Hiddes
DD Nizam

Allied ground losses:
Vehicles lost 6 (1 destroyed, 5 disabled)

Pre-Invasion action off Rangoon (54,53)
Defensive Guns engage approaching landing force

303 Coastal gun shots fired in defense.

Allied Ships
KV Thyme
xAP Lancashire

Allied ground losses:
153 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 17 disabled

Amphibious Assault at Rangoon (54,53)

TF 332 troops unloading over beach at Rangoon, 54,53

Allied ground losses:
46 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

157 Coastal gun shots fired in defense.

Allied Ships
xAK Shirala
DD Norman

Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

151 Coastal gun shots fired in defense.

Allied Ships
xAP Australia Star
DD Nestor

Allied ground losses:
43 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 2 disabled
===========================

As stated, this is a selected edition of the combat rounds. There were more. FUDD is a very large operation for this phase of the war.

Despite the sinking of the one IJN DD by the BB TF, the cruisers were lurking the entire time and have disapeared again as the next turn begins, as seen in the second screenshot. The RN carriers saw no action; their fighters were repositioned for more self-defense and they were moved toward Pt. Blair to cover the withdrawl of damaged landing ships. One of these sunk due to fire; 80 men of the Indian infantry unit were rescued by the second ship in company, which should make Pt. Blair with heavy damage. The BBs were sent south on patrol zone to guard against the cruisers, but with so many torpedo bombers in theater will probably move away tomorrow.

Ground combat at Rangoon once again was restricted to a Japanese bombardment. I assume this is to gain intel as well as promote disruption. The number of Japanese units present is startling, especially as they are not in strat mode, but participating in the bombardment.

Ground combat at Rangoon (54,53)

Japanese Bombardment attack

Attacking force 16599 troops, 200 guns, 10 vehicles, Assault Value = 1376

Defending force 2815 troops, 118 guns, 162 vehicles, Assault Value = 210

Assaulting units:
16th Guards Regiment
14th Guards Regiment
5th Guards Cav Regiment
14th Tank Regiment
3rd RTA Division
II./143rd Infantry Battalion
15th Guards Regiment
22nd Recon Regiment
7th RTA Division
6th Tank Regiment
112th Infantry Regiment
5th Guards Engineer Regiment
55th Engineer Regiment
17th Indpt Guards Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
55th Const Co
15th JAAF AF Bn
15th Army
91st JAAF AF Bn
7th JAAF Base Force
29th JAAF AF Coy

Defending units:
19th Indian Division
I Aus Corps Engr Bn /1
7th Australian Div /1
7th Armoured Bde /2
B Sqn 3rd Hussars Regiment
2/1 AIF Pioneer Bn /1
21st Light AA Regiment
2/13th Field Rgt /1
8th Medium Rgt /1
RAF 222 Group Base Force /3


Elsewhere . . .

1) Singers, as stated, got large air strikes. Fort building is day-to-day, but some is getting done.

2) Lots of "normal" bombing in China. Ledo is providing one Chinese Big Stack unit per day a trickle of supply with 7 transports. The stopper tanks are bombed again for no hits.

3) In the Straits of Malacca at least two Japanese TFs are moving south. A Dutch sub attacks one and misses. Five Allied subs are in the Strait now. One small minefield expires. 40 more mines are laid by RN subs near Singers.

4) City attacks on Djambi oil and Georgetown HI achieve little.

5) Tabiteuea is taken by 7th Indpt SNLF Coy

6) Chittagong AF goes to 5.

7) The CV TF near Hawaii continues to circle Johnson I. It is seen today heading west again NW of Palmyra. Unloading at Johnson continues. The minefield is supplimented, reaching circa 300. Forts there go to 1. The base is fully repaired.

< Message edited by Bullwinkle58 -- 4/20/2013 6:37:14 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1150
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:24:38 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: witpqs

IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.


This is great info. Thanks.

I had thought it was probably some-move, some-stay. Comparing to single-unit dots you can see in the close up it's different. They have a "2 pixel tail" and the stack has a square blob bigger than the other three. Looking at Prome you can see a 3-stack at rest. All corners are the same size and shape.

My problem here was that the jungle terrain graphic has some black in the mix.

I think Toungoo is giving up either the tanks, or they are already down the track in between and it's giving up more infantry to join the 18,500 men already in between there and Rangoon. The Chinese moving on Toungoo are strong, but not overwhelming. They can't beat the "old" big stack of over 15 LCUs.

< Message edited by Bullwinkle58 -- 4/20/2013 6:28:01 PM >


_____________________________

The Moose

(in reply to witpqs)
Post #: 1151
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:35:53 PM   
Encircled


Posts: 1015
Joined: 12/30/2010
From: Northern England
Status: online
I wonder if he had to move units out of the various towns as his supply was being affecting?

Would make sense then that your recon didn't pick them up

(in reply to Bullwinkle58)
Post #: 1152
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:40:53 PM   
witpqs


Posts: 14784
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: witpqs

IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.


This is great info. Thanks.

I had thought it was probably some-move, some-stay. Comparing to single-unit dots you can see in the close up it's different. They have a "2 pixel tail" and the stack has a square blob bigger than the other three. Looking at Prome you can see a 3-stack at rest. All corners are the same size and shape.

My problem here was that the jungle terrain graphic has some black in the mix.

I think Toungoo is giving up either the tanks, or they are already down the track in between and it's giving up more infantry to join the 18,500 men already in between there and Rangoon. The Chinese moving on Toungoo are strong, but not overwhelming. They can't beat the "old" big stack of over 15 LCUs.

It just occurred to me that if you really want more data you can go into the graphics folder in AE, find that particular map panel and do a 'preview' on it. Zoom into that area, and see what the terrain looks like without the unit/dot superimposed on it.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Bullwinkle58)
Post #: 1153
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:41:26 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Encircled

I wonder if he had to move units out of the various towns as his supply was being affecting?

Would make sense then that your recon didn't pick them up


I don't know how the recon was as bad as it apparently was.I have the dedicated Hurricane model doing it every day at different bases, I've used bombers a lot, both Chinese and RAF, and B-26s from Pt. Blair. I can see that many LCUs at Rangoon if they were railed in from Moulmein or somewhere, but they should still be unpacking, not fighting, based on my last recon before the landings. I don't think it's all a training issue. I think I'm doing something wrong with my settings.

< Message edited by Bullwinkle58 -- 4/20/2013 6:42:58 PM >


_____________________________

The Moose

(in reply to Encircled)
Post #: 1154
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 6:41:56 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: witpqs

IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.


This is great info. Thanks.

I had thought it was probably some-move, some-stay. Comparing to single-unit dots you can see in the close up it's different. They have a "2 pixel tail" and the stack has a square blob bigger than the other three. Looking at Prome you can see a 3-stack at rest. All corners are the same size and shape.

My problem here was that the jungle terrain graphic has some black in the mix.

I think Toungoo is giving up either the tanks, or they are already down the track in between and it's giving up more infantry to join the 18,500 men already in between there and Rangoon. The Chinese moving on Toungoo are strong, but not overwhelming. They can't beat the "old" big stack of over 15 LCUs.

It just occurred to me that if you really want more data you can go into the graphics folder in AE, find that particular map panel and do a 'preview' on it. Zoom into that area, and see what the terrain looks like without the unit/dot superimposed on it.


Will do. A good idea.

Edit: Took a look. The art files have no base graphics yet, so it's a little hard to ID the exact hex. But as best I can tell there's no black underneath. At best a very light brown.

< Message edited by Bullwinkle58 -- 4/20/2013 8:18:01 PM >


_____________________________

The Moose

(in reply to witpqs)
Post #: 1155
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 8:15:36 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!






Attachment (1)

< Message edited by Bullwinkle58 -- 4/20/2013 8:16:09 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1156
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 8:26:58 PM   
BBfanboy


Posts: 2545
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to Bullwinkle58)
Post #: 1157
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/20/2013 9:38:16 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!


Right, but in the Himalayas?

The hexside on the west is Allied, and the ones all the way to Paoshan are neutral. But Paoshan only had 32 supply last turn. Lashio's spinners want about 4000 more before it should release.

All I can figure is that the Red Army national HQ is in the Big Stack and they pull, I think, 25,000 towards themselves over time. I can't figure out where this boon came from. Chungking is flat, Chengtu as well. Mandalay is about the same, less fort-building. It's a mystery to me.

_____________________________

The Moose

(in reply to BBfanboy)
Post #: 1158
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 12:47:03 AM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
Just ran the movie. Epic battle at Singers. Will do the update tomorrow. It's movie night now.

_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1159
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 1:02:36 AM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!


Right, but in the Himalayas?

The hexside on the west is Allied, and the ones all the way to Paoshan are neutral. But Paoshan only had 32 supply last turn. Lashio's spinners want about 4000 more before it should release.

All I can figure is that the Red Army national HQ is in the Big Stack and they pull, I think, 25,000 towards themselves over time. I can't figure out where this boon came from. Chungking is flat, Chengtu as well. Mandalay is about the same, less fort-building. It's a mystery to me.


Updating myself, checked the manaul. I remembered the 25,000 correctly, but it only works in a base, not out in the countryside. So the Red Army HQ didn't do it.

_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1160
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 3:07:09 AM   
BBfanboy


Posts: 2545
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!


Right, but in the Himalayas?

The hexside on the west is Allied, and the ones all the way to Paoshan are neutral. But Paoshan only had 32 supply last turn. Lashio's spinners want about 4000 more before it should release.

All I can figure is that the Red Army national HQ is in the Big Stack and they pull, I think, 25,000 towards themselves over time. I can't figure out where this boon came from. Chungking is flat, Chengtu as well. Mandalay is about the same, less fort-building. It's a mystery to me.

I don't have definitive proof, but since the LCUs way up in Northern China seem to fill out early, I suspect supply comes in from the USSR as long as the roads northward are open. No idea how much supply.
I considered whether the light industry at Urumchi [20], Sining [20] and Lanchow [60] could have provided the supplies in the north, but the total is only 100 LI and most of it is closer to the heavy demands to the south.

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to Bullwinkle58)
Post #: 1161
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 3:09:36 AM   
witpqs


Posts: 14784
Joined: 10/4/2004
From: Argleton
Status: online
quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: witpqs

IMO, definitely a movement direction dot. It is possible that this dot signifies movement for only one or some of the units in the stack. No way to tell.

A couple of notes. There is only one type of dot, not different ones for move mode versus combat mode. Importantly, you will notice - when you play around with this with your own units during your orders phase - that the dot will vary in appearance depending upon whether the dot pertains to the top unit in the stack. To get a really good view of how this works, take a stack and set the units to move in various directions. You will notice that only one of the dots is 'full' in the sense that it looks identical to the dot you would see for a single unit in a hex moving.

I've never bothered to try and figure out what determines which unit is the 'top' unit on the graphical stack.


This is great info. Thanks.

I had thought it was probably some-move, some-stay. Comparing to single-unit dots you can see in the close up it's different. They have a "2 pixel tail" and the stack has a square blob bigger than the other three. Looking at Prome you can see a 3-stack at rest. All corners are the same size and shape.

My problem here was that the jungle terrain graphic has some black in the mix.

I think Toungoo is giving up either the tanks, or they are already down the track in between and it's giving up more infantry to join the 18,500 men already in between there and Rangoon. The Chinese moving on Toungoo are strong, but not overwhelming. They can't beat the "old" big stack of over 15 LCUs.

It just occurred to me that if you really want more data you can go into the graphics folder in AE, find that particular map panel and do a 'preview' on it. Zoom into that area, and see what the terrain looks like without the unit/dot superimposed on it.


Will do. A good idea.

Edit: Took a look. The art files have no base graphics yet, so it's a little hard to ID the exact hex. But as best I can tell there's no black underneath. At best a very light brown.

I should have mentioned that there are actually two sets of map panels. One with the hex grid and one without. For this use the ones with the hex grid might be easier to use.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Bullwinkle58)
Post #: 1162
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 3:13:56 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!


Right, but in the Himalayas?

The hexside on the west is Allied, and the ones all the way to Paoshan are neutral. But Paoshan only had 32 supply last turn. Lashio's spinners want about 4000 more before it should release.

All I can figure is that the Red Army national HQ is in the Big Stack and they pull, I think, 25,000 towards themselves over time. I can't figure out where this boon came from. Chungking is flat, Chengtu as well. Mandalay is about the same, less fort-building. It's a mystery to me.


Updating myself, checked the manaul. I remembered the 25,000 correctly, but it only works in a base, not out in the countryside. So the Red Army HQ didn't do it.


You could check the supply LOC's with the '5' key .. I realize that it will be all diamonds, but you will be able to trace supply sources ...

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 1163
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 6:04:28 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

While doing the next turn I came upon this. I confess I have no idea how supply flows work in this game sometimes. The Big Stack eats tonight!


Depending on distance from base and how well connected they are to roads, rail, etc., supply deliveries happen between once a day and once a week. In China with the poor road and rail connections, supply tends to be dispersed all over and putting a unit in the open terrain draws supply from the hexes around it. You found the right mule [yak?] paths and delivery day arrived!


Right, but in the Himalayas?

The hexside on the west is Allied, and the ones all the way to Paoshan are neutral. But Paoshan only had 32 supply last turn. Lashio's spinners want about 4000 more before it should release.

All I can figure is that the Red Army national HQ is in the Big Stack and they pull, I think, 25,000 towards themselves over time. I can't figure out where this boon came from. Chungking is flat, Chengtu as well. Mandalay is about the same, less fort-building. It's a mystery to me.


Updating myself, checked the manaul. I remembered the 25,000 correctly, but it only works in a base, not out in the countryside. So the Red Army HQ didn't do it.


You could check the supply LOC's with the '5' key .. I realize that it will be all diamonds, but you will be able to trace supply sources ...


I'll do that. I haven't in months since I saw it was diamonds, not the useful numbers I had in AI play.

_____________________________

The Moose

(in reply to Crackaces)
Post #: 1164
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 6:08:04 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: BBfanboy


I don't have definitive proof, but since the LCUs way up in Northern China seem to fill out early, I suspect supply comes in from the USSR as long as the roads northward are open. No idea how much supply.
I considered whether the light industry at Urumchi [20], Sining [20] and Lanchow [60] could have provided the supplies in the north, but the total is only 100 LI and most of it is closer to the heavy demands to the south.


I thought the definitive answer was the USSR provides no supply outside its borders until activated?

Urumchi is sieged and all its minor production is going to fort-buiilding. Sining has no Allied troops; it's the last base in China I get periodic VP penalties for. Lanchow is set to stockpile and is building Forts 5 with what it makes. Also has a pretty big garrison eating well. The hexes between Lanchow and the rest of China are thickly Japanese as well.

It seems like it had to have come from farther than Mandalay, like maybe Chittagong. Which is wonderful if true, but a "wow" moment for me.

_____________________________

The Moose

(in reply to BBfanboy)
Post #: 1165
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 6:20:43 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline
quote:

I'll do that. I haven't in months since I saw it was diamonds, not the useful numbers I had in AI play.



Agreed but it will give you a clue as to the sources .. maybe not how much .. but at least define the parameters to look for

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 1166
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 6:49:22 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline
April 23, 1942

FUDD Grinds On. Singers Epic Battle

Another very busy day. Won't post so much detail as yesterday, but it was certainly present.

1) FUDD continues unloading, racing against time and Japanese forebearance against attack. Once again shore fire is withering and the Allies take significant landing losses to mechanical devices like arty and AFVs. This is one example of how Japanese regular arty, not just CD, is sweeping the landing zones. Most of the true losses are to mechanicals though. Infantry and engineers are heavily disrupted, but will make it if they have time and supply.

Invasion Support action off Rangoon (54,53)
Defensive Guns engage approaching landing force

617 Coastal gun shots fired in defense.

Allied Ships
xAKL Santa Ana

Allied ground losses:
Guns lost 16 (8 destroyed, 8 disabled)

xAKL Santa Ana fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards

2) Enemy subs are swarming toward the landing zones, but the RN has the best ASW on the board in this era. This sub takes penetrating hits and looses its forward tubes. Good chance it will not make it home. Before this attack RO-33 sank xAK Itria unloading.

ASW attack near Rangoon at 54,54

Japanese Ships
SS RO-33, hits 15

Allied Ships
DD Nestor

Another example. Fair chance this sub will not survive.

Sub attack near Port Blair at 46,58

Japanese Ships
SS I-154, hits 10

Allied Ships
xAK Zannis Cambanis
DD Napier

3) Air attacks on the landings are heavy once more. The carrier-based CAP is withdrawn, leaving very light coverage from Prome, and the Japanese extract their payments.

Morning Air attack on TF, near Rangoon at 54,54

Weather in hex: Severe storms

Raid spotted at 22 NM, estimated altitude 15,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
G3M2 Nell x 13

No Japanese losses

Allied Ships
DD Nestor
CL Dauntless, Torpedo hits 4, and is sunk

Attacks are also made on Ramree Island where supply TFs are unloading. No Allied losses.

The Allies counter with AF attacks on Moulmein and Chang Mai.

Later, Japan attempts more TF bombing with fighters as well as Sallys. No hits are scored, but some Japanese are shot down. Much more could be done if the Singers bombing were suspended, but this is not done for reasons which soon become apparent.

4) The IJN cruiser force remains out of sight. RN Air and BB TFs withdraw to Pt. Blair or nearby and play no role today. The IJN TFs retreating down the Malacca Strait continue slowly in the midst of subs and minefields. My hope is damaged subs will take this route as well and be easier targets.

5) Dozens of rounds of unloading occur at Rangoon. The latest arrivals respond to shore fire and suppress a bit. Very large quantities of materiel have come ashore, but Japan has much more in defense. Viper Force is about half-way to Bassein, but as I have been reminded even when it takes Bassein, no retreat route will open until it also marches into the Rangoon hex and opens the hexside. There is likely not time to accomplish both of these events. But fortunately for the Allies, Japan once more chooses to bombard and not attack. The Allied armor position is strong and getting a bit stronger with landings. One or two more days, some more supply landed, and there is a bare possibility the Allies might be able to stand in place in a Deliberate attack. Much depends on how fast the forces marching from the north can reach Prome and be seen. I think it's likely Japan is waiting for the balance of the road-stack from Toungoo to arrive before attacking.

Ground combat at Rangoon (54,53)

Japanese Bombardment attack

Attacking force 30271 troops, 345 guns, 10 vehicles, Assault Value = 1993

Defending force 4554 troops, 172 guns, 267 vehicles, Assault Value = 267

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled

Assaulting units:
6th Guards Division
14th Guards Regiment
5th Guards Engineer Regiment
112th Infantry Regiment
55th Engineer Regiment
5th Amphibious Brigade
22nd Recon Regiment
6th Tank Regiment
3rd RTA Division
5th Guards Cav Regiment
15th Guards Regiment
7th RTA Division
II./143rd Infantry Battalion
14th Tank Regiment
16th Guards Regiment
17th Indpt Guards Regiment
91st JAAF AF Bn
55th Mountain Gun Regiment
15th Army
7th JAAF Base Force
15th JAAF AF Bn
21st Medium Field Artillery Battalion
55th Const Co
29th JAAF AF Coy

Defending units:
7th Armoured Bde /2
19th Indian Division
I Aus Corps Engr Bn /1
B Sqn 3rd Hussars Regiment
7th Australian Div /1
2/1 AIF Pioneer Bn /1
2/13th Field Rgt /1
6th Medium Rgt /1
21st Light AA Regiment
8th Medium Regiment
RAF 222 Group Base Force /3

6) At Singers the Allies once more re-locate significant CAP from Batavia into the base. Once again Japan pays.

An initial Oscar sweep costs the Allies 9 for 2, and a second 6 to 4, but the bombers are not so lucky. 3 Lillys, 7 Sallys, 4 Bettys are destroyed. The strikes are heavily disrupted.

Then Japan attacks Singapore. The battle is huge, long, and very bloody. It results in grave Allied losses, but the worst drubbing to Japan to date. And the base holds again due to Forts and supply state.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 157347 troops, 1692 guns, 668 vehicles, Assault Value = 5205

Defending force 42832 troops, 566 guns, 369 vehicles, Assault Value = 1041

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 5674

Allied adjusted defense: 2043

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
12723 casualties reported
Squads: 183 destroyed, 706 disabled
Non Combat: 5 destroyed, 90 disabled
Engineers: 3 destroyed, 88 disabled
Guns lost 100 (17 destroyed, 83 disabled)
Vehicles lost 30 (4 destroyed, 26 disabled)

Allied ground losses:
4265 casualties reported
Squads: 57 destroyed, 336 disabled
Non Combat: 40 destroyed, 224 disabled
Engineers: 11 destroyed, 89 disabled
Guns lost 58 (7 destroyed, 51 disabled)
Vehicles lost 62 (8 destroyed, 54 disabled)
Units destroyed 1

Assaulting units:
55th Infantry Regiment
56th Recon Regiment
16th Infantry Regiment
Imperial Guards Division
57th Division
41st Infantry Regiment
Karafuto Mixed Brigade
21st Division
24th Infantry Regiment
113th Infantry Regiment
12th Engineer Regiment
53rd Division
148th Infantry Regiment
2nd Tank Regiment
56th Infantry Regiment
15th Division
4th Division
15th Ind. Engineer Regiment
5th Division
114th Infantry Regiment
56th Engineer Regiment
12th Division
4th Guards Division
25th Army
2nd Mortar Battalion
23rd Ind. Engineer Regiment
3rd Ind.Hvy.Art. Battalion
1st RF Gun Battalion
5th Mortar Battalion
3rd Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
4th Ind. Engineer Regiment
56th Field Artillery Regiment
1st Hvy.Artillery Regiment
10th Ind. Mountain Gun Regiment
2nd Ind.Hvy.Art. Battalion
18th Mountain Gun Regiment
3rd Mortar Battalion
20th Ind. Mtn Gun Battalion
20th AA Regiment
14th Ind.Art.Mortar Battalion
3rd Ind. Mountain Gun Regiment
34th Field AA Battalion

Defending units:
11th Indian Division
1st Hyderabad Battalion
22nd Australian Brigade
27th Australian Brigade
SSVF Brigade
3rd Cavalry Regiment
2/17 Dogra Battalion
3rd SSVF Battalion
2nd Loyal Battalion
9th Indian Division
Singapore Fortress
3rd ISF Base Force
1st HK&S Heavy AA Regiment
112th RAF Base Force
1st Manchester Battalion
Singapore Base Force
2nd ISF Base Force
22nd Indian Mountain Gun Regiment
1st ISF Base Force
FMSV Brigade
III Indian Corps
111th RAF Base Force
109th RAF Base Force
3rd Heavy AA Regiment
2nd HK&S Heavy AA Regiment
Malayan Air Wing
1st Indian Heavy AA Regiment
3rd HK&S Light AA Regiment
24th NZ Pioneer Coy
110th RAF Base Force
Malaya Army
109th RN Base Force

7) The KB-ish TF (at least one CVL is with them; Akagi air units not sighted) continuing west, hits unloading TFs at Johnson I. hard. The USN has light CAP there, but my desire to finish outfitting the base to be overstacked made me over-confident. Empties plus several cruisers were sent howm before the turn, so what remained had only light AA. The USN takes hard losses, including two precious AOs, due to misplaced confidence the KB was only doing the grand tour to try to draw out the USN carriers. Dumb, dumb on my part.

Morning Air attack on TF, near Johnston Island at 164,112

Weather in hex: Severe storms

Raid detected at 111 NM, estimated altitude 18,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2 Zero x 79
B5N1 Kate x 19
B5N2 Kate x 107
D3A1 Val x 59

Allied aircraft
F4F-4 Wildcat x 9

Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 3 damaged
D3A1 Val: 1 damaged

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
DD Phelps
DD Jarvis, Bomb hits 1, on fire
APD Schley
xAK Exmoor, Bomb hits 5, heavy fires, heavy damage
PC Taney
DD Clark
xAK Am. Leader, Bomb hits 1, on fire
DD Helm, Bomb hits 2, on fire, heavy damage
DD Ralph Talbot
AO Kaskaskia, Bomb hits 1
AO Neosho, Bomb hits 1, on fire
xAK Yu Sang
AO Ramapo
xAK Alcoa Prospector, Bomb hits 2, heavy fires
xAK Laida
AO Kanawha
xAK Hoegh Merchant

Morning Air attack on TF, near Johnston Island at 164,112

Weather in hex: Severe storms

Raid detected at 22 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
B5N2 Kate x 9

Allied aircraft
F4F-4 Wildcat x 2

No Japanese losses

No Allied losses

Allied Ships
AO Ramapo, Bomb hits 3, heavy fires
DD Phelps

8) Yokoska SNLF lands and takes Padang on Sumatra's west coast. This again shows how terrible my naval search is right now, everything focused inward on the S. China Sea and Malacca Strait. No base force is seen. It might be possible to shift a few subs to patrol the zone. A couple of radar-equipped fleet baots are heading to CT now to be based at Colombo. They might do. Expansion from Padang by land is fairly slow, and Palembang has air assets to harrrass. It's past time for Japan to address Sumatra, but this is still one more thing to worry about.

9) Samarinda Oil hit for 3 hits from Batavia.

10) Lashio forts go to 5 and continue to build. Cocos I. goes to 3, ditto. Cocos is a nice little outpost for fuel and search planes. AKEs are heading to CT after CONUS conversion. One will probably end up here. Force Z still sits in Soerbaja waiting for a move on Timor, but if it's not coming soon I may shift Z back to Cocos to help with Sumatra.

< Message edited by Bullwinkle58 -- 4/21/2013 6:57:24 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1167
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 6:58:00 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline
Singers: The IJ have about 150K troops tied up here ... you have about 40K.

One thing .. he took about 8% losses and you took about 11%. Given the numbers, if he is willing to sustain the attrition eventually he can get Singers to a critical point. The 12K lost might be psychologically devastating maybe even unsustainable ...

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 1168
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 7:03:58 PM   
Bullwinkle58


Posts: 8582
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Crackaces

Singers: The IJ have about 150K troops tied up here ... you have about 40K.

One thing .. he took about 8% losses and you took about 11%. Given the numbers, if he is willing to sustain the attrition eventually he can get Singers to a critical point. The 12K lost might be psychologically devastating maybe even unsustainable ...


Agree. Singers has already vastly over-stayed its welcome from Japan's POV. The disbaled figure for them is the most importnat IMO because it represents time. Still, if I were them I would re-attack in one day and try to get another fort level, or both. Thjose division are needed on Sumatra and Java very soon or not at all.

_____________________________

The Moose

(in reply to Crackaces)
Post #: 1169
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/21/2013 7:54:43 PM   
Crackaces


Posts: 2619
Joined: 7/9/2011
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Crackaces

Singers: The IJ have about 150K troops tied up here ... you have about 40K.

One thing .. he took about 8% losses and you took about 11%. Given the numbers, if he is willing to sustain the attrition eventually he can get Singers to a critical point. The 12K lost might be psychologically devastating maybe even unsustainable ...


Agree. Singers has already vastly over-stayed its welcome from Japan's POV. The disbaled figure for them is the most importnat IMO because it represents time. Still, if I were them I would re-attack in one day and try to get another fort level, or both. Thjose division are needed on Sumatra and Java very soon or not at all.


Although I am begining to think your Rangoon raid is going in the annals of history with Dieppe ... he is going to need to put pressure on you soon here too or this front will get completely out of controll .. Another month of tying up 150,000 troops and things are going to be pretty bleak ... it takes time to build up multiple layers of defenses ..

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 1170
Page:   <<   < prev  37 38 [39] 40 41   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks Page: <<   < prev  37 38 [39] 40 41   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.273