Matrix Games Forums

New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks Page: <<   < prev  24 25 [26] 27 28   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 1/31/2013 1:12:31 AM   
witpqs

 

Posts: 14499
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: witpqs

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.

In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.

Remembering an earlier thread, the ships are basically hidden to keep them from messing up the game engine by being attacked by IJ aircraft. They are actually already there, but invisible if that makes any sense.

The land units - can you give me any examples of units that appeared?

I got some time and ran a test on scenario 1. A bunch of Soviet ships arrived, but no land or air units. So unless they reserved some unused slots for modders, I think the Soviets don't get any invasion reinforcements.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to witpqs)
Post #: 751
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 1/31/2013 2:55:02 AM   
BBfanboy


Posts: 2344
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: witpqs

Thank you - I'll check out that thread. I've been running the reporter against Babes 28-C, in which those four slots are blank so I didn't ID them.

Regarding the Thais, I might have been remembering something from WITP, or even just what someone wrote that turned out to be incorrect.

The Soviets - yeah, I figured to let sleeping Ursus lie. Or something like that! If there were any invasion reinforcements/early arrivals I would flag those but AFAIK there are none.

In my current sandbox game I wanted to see what Russo-Japanese action was like so I had the Japanese invade, marching toward Russian territory on turn 1. When they got there Russia "activated" and several reinforcement LC Units appeared, but I did not see a message in the Op Report saying they were "emergency reinforcements".
The ships/subs triggered by activation are definitely additions - you do not get them until that happens. I conclude that "activation" means the same thing as emergency reinforcement from invasions, plus giving the existing units the ability to conduct offensive operations.

Remembering an earlier thread, the ships are basically hidden to keep them from messing up the game engine by being attacked by IJ aircraft. They are actually already there, but invisible if that makes any sense.

The land units - can you give me any examples of units that appeared?

I got some time and ran a test on scenario 1. A bunch of Soviet ships arrived, but no land or air units. So unless they reserved some unused slots for modders, I think the Soviets don't get any invasion reinforcements.

I found the old save where the Russian ships and subs appeared, and there are Russian LCUs at Alma Ata and Soviet Union [both off map] and Krasnoyarsk that I gave orders to move south. This is probably what I thought of as "reinforcing LCUs", even though they were already there and not emergency additions. I had already overwritten the turn with the actual activation so I could not check that [the ships appear about two days later]. The Intel Report shows the next arriving Russian unit coming in 35 days. I think witpqs is basically right in saying there is no invasion reinforcement, just wake-up of the units already there.

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to witpqs)
Post #: 752
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/1/2013 1:22:18 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
February 26, 1942

Dutch Guns

1) Landings continue at Ambon. The only offensive force seen so far is one SNLF, but four decent-sized xAKs are unloading. The Dutch 150mm shore guns cut them up, probably damaging one enough to sink (xAK Thames Maru), and setting another on fire. My supposition is this constitutes a shake&bake base, with a base force and perhaps some fighters in the landing force, but being held off the beach. The garrison bombards, and withstands a deliberate attack.

Ground combat at Ambon (76,109)

Japanese Deliberate attack

Attacking force 1492 troops, 19 guns, 2 vehicles, Assault Value = 61

Defending force 1498 troops, 22 guns, 0 vehicles, Assault Value = 43

Japanese adjusted assault: 19

Allied adjusted defense: 34

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: leaders(-)

Japanese ground losses:
97 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

2) South of Singers the lurking R-boat gets xAP Nairana which had just dropped its supply load. Inventory there hovers just north of 17,000. Think I will take a day or two off on supply runs. Becoming too predictable.

3) USS Sargo shoots four fish at a tasty AMC at Singkawang and misses, of course. S-40, in company, does the job with Mk 10s, sinking troop-carrying AMC Asaka Maru, a nice 25-pointer.

4) USS Grayback attacks lone xAK Yamazato Maru near Wakkanai, keeping the pressure up in the northern resource area. Sooner or later the Mk 14 odds will roll for the Allies.

5) Most of Palembang's aircraft withdrawn to Oosthaven and Batavia to recover. Heavy bombing to deny fort building. Same at Singers. Fort building turned back on at the latter, but it won't matter I think unless there is a multi-turn pause.

6) In addition to the cavalry unit seen heading for Akyab Chinese bombers now find an infantry unit and bomb it for decent results.

apanese ground losses:
93 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

An Indian tank unit is headed down the road for Akyab and a Chinese corps is coming from the east. More units farther back are detailed for Cox's Bazaar. I would like to prevent any of these bases from acquiring air capability.

7) A bombardment test is done at Singers to see how stiff the counter-battery could be as well as up the disruption of the IJA. The results are bad for the Allies; won't do this again.

Ground combat at Singapore (50,84)

Allied Bombardment attack

Attacking force 28632 troops, 409 guns, 120 vehicles, Assault Value = 1130

Defending force 56762 troops, 647 guns, 442 vehicles, Assault Value = 1527

Japanese ground losses:
22 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
148 casualties reported
Squads: 4 destroyed, 17 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)

8) Soerbaja AF goes to 7. Will build forts now.

< Message edited by Bullwinkle58 -- 2/1/2013 1:24:34 PM >


_____________________________

The Moose

(in reply to BBfanboy)
Post #: 753
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 6:30:02 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
February 27, 1942

The Overnights

Because I'm a dinosaur who only knows how to put one screen grab in a post, here's my favorite from tonight, in the Sea of Japan. I sacrificed a Chicken McNugget to the dice gods and got this baby:






Sub attack near Wakkanai at 121,47

Japanese Ships
xAK Otori Maru, Torpedo hits 1, on fire, heavy damage
xAK Nitii Maru
xAK Taibun Maru
PB Kinsyo Maru #2

Allied Ships
SS Grayback

Best guess is this is a Resources-laden TF headed home to feed the furnaces. At the end of the daylight ship phase got the sunk ship sound effect offstage. Could have been this guy , or maybe a CD victim at Ambon.

Grayback, like all HI-bound subs, has an extremely aggressive CO.

Attachment (1)

< Message edited by Bullwinkle58 -- 2/2/2013 7:10:41 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 754
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 6:35:33 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
February 27, 1942

Operation UNDERDOG






1) Hand-in-hand with the cartoon industry, and after the "success" of Operation NEUMAN, the War Department agrees that, in combination with cartoon classics' faces being screenprinted on 500lb pound bombs as a morale boost, Allied operations will henceforth be named after said cartoon classics. (Even if they're dreamed up in future decades. Mr. Peabody is able to help out here.)

USN carriers venture forth from San Diego as part of Operation UNDERGDOG, a mere training exercise. Or so the wives were told. More to come. Unfortunately, lurking I-boats probably get a whiff of the transit. Two sub sightings are recorded near San Clemente Island, one by land-based ASW, the other by SDBs aboard. The TFs have a deceptive dogleg built in on the first transit leg, so perhaps it won't matter.

2) Ambon. This Japanese op shows how hard the initial phase can be for the Empire. When they try to do islands on a shoestring they can hang up on the reef. No recon (that I saw), no bombardment, no air attacks, and a light SNLF landing force to knock over what is often a gimme. But the Dutch, after evaccing the AVP and patrol planes, built like crazy and got Forts 3 one day before the landing. Supply is still nearly 2500. And the CD is impressive for such an afterthought of a place.

The landing TF once again takes it on the chin:

Invasion Support action off Ambon (76,109)

Defensive Guns engage approaching landing force

20 Coastal gun shots fired in defense.

Japanese Ships
xAK Nansin Maru, Shell hits 2, on fire
xAK Uyo Maru, Shell hits 1, on fire

Ground combat at Ambon (76,109)

Allied Bombardment attack

Attacking force 642 troops, 12 guns, 0 vehicles, Assault Value = 42

Defending force 1437 troops, 19 guns, 2 vehicles, Assault Value = 56

Assaulting units:
4th Coastal Gun Battalion
Molukken Garrison Bn /1
Ambon Base Force

Defending units:
Sasebo 3rd SNLF

3) RO-34, south of Singers, is located by the RN ASW TF and takes three solid hits. Maybe enough to drive it off. Singers supply runs taper off but don't stop today.

4) In the straits off Balikpapan the sub vs ASW and ASW vs. sub action is thick and fast. Won't detail, but Japan is throwing prime, front-line assets into trying to open this water. There are on any given day between 5 and 7 Allied subs there and just north, about 70% Dutch with good fish, and half the rest S-boats with Mk 10s. The Allies stay in deep water most of the time and wait for the tankers.

5) West of Johnson Island in blue water, half way to Kwajalein, S-23 attacks a mine TF.

ASW attack near Johnston Island at 153,112

Japanese Ships
CM Tokiwa
CM Takashima
CMc Kurosaki
DD Hamakaze

Allied Ships
SS S-23

This is an odd assortment to be here. Perhaps they are headed back to Johnson. USS Narwhal laid a handful of mines there since the NEUMAN battles and daily recon has shown the island with no ships and no planes at all. Just a small garrison of about 1800 men. I have plenty of surface power at Pearl (Colorado and Mississippi come out of the yards today) to meet these ships at Johnson, but they may not be bound for there, and the KB is once again invisible. Will keep an eye on them.

Perhaps UNDERDOG can help?

6) A large chunk of Batavia's air power is shifted laterally to Soerbaja. The water south of Balikpapan is getting busy. Most of the offense has range to only reach part way up the strait, but if Japan gets sloppy the B-26s at least could pay a visit. The TBs would need an attempt on Java to swing into action.

7) Bataan's AA has 100 or less supply in organic columns (the base supply has been zeroed for about a week), so it still fires just a little each day. Watching the animation you can see that it's only a few rounds, but if you don't watch the animation and only look at results it's not as apparent how close to empty the supply lockers really are. Tick tock.

8) Three B-17s shifted to Soerbaja, just gone to AF 7, hit the oil fields at Samarinda and do 1 point of damage. The combat report gives some excellent intel. This TF is not visible to the Allies at all:

CAP engaged:
Chitose Ku S-1 Det with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead

9) Some days as the Allies you have to smile. Things "back home" are waking up, getting in gear. For the JFB readers here, this is what the Allies get on one day in late February 1942:

xAK Madras City arrives at Aden
Ceylon Command arrives at Colombo
1st Marine Defense Battalion arrives at Pearl Harbor
Roodenburg Battalion arrives at Batavia
I Aus Corps Engineer Battalion arrives at Aden
2/5th Ind Coy arrives at Sydney
2/7th Ind Coy arrives at Sydney
2/1 AIF Pioneer Battalion arrives at Aden
2/2 AIF Pioneer Battalion arrives at Aden
NW Australia Base Force arrives at Katherine
NW Aus Aviation Rgt arrives at Katherine
1st Fgtr RAAF Wing arrives at Darwin
10th Patl RAAF Wing arrives at Katherine
2nd Medium Regiment arrives at Sydney
21/22 Field Regiment arrives at Sydney
1st RAAF M/W Sqn arrives at Sydney
2nd Australian Hvy AA Regiment arrives at Sydney
A/B Battery Heavy Coastal Artillery Regiment arrives at Darwin
C/D Battery Heavy Coastal Artillery Regiment arrives at Townsville
23rd NZ Pioneer Coy arrives at Dunedin
33rd Medium Regiment arrives at Auckland
2nd RNZAF Base Force arrives at Auckland
N Force Detachment arrives at Auckland
3rd Indian Coastal Artillery Regiment arrives at Calcutta
3rd Carabiniers Regiment arrives at Karachi
20th Indian Division arrives at Bangalore
RAF 222 Group Base Force arrives at Aden
75th Indian Brigade arrives at Lahore
84th Indian Brigade arrives at Madras
Pathan Construction Battalion arrives at Madras
1061st Artillery Regiment arrives at Khabarovsk
399th Rifle Division arrives at Chita

Attachment (1)

< Message edited by Bullwinkle58 -- 2/2/2013 7:13:04 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 755
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 7:08:33 PM   
Encircled


Posts: 986
Joined: 12/30/2010
From: Northern England
Status: offline
Looking forward to "Operation Mysterious Cities of Gold" and "Operation Ulysses 31"!

(in reply to Bullwinkle58)
Post #: 756
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 7:34:01 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Encircled

Looking forward to "Operation Mysterious Cities of Gold" and "Operation Ulysses 31"!


You got me. British shows?

_____________________________

The Moose

(in reply to Encircled)
Post #: 757
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 8:06:22 PM   
Encircled


Posts: 986
Joined: 12/30/2010
From: Northern England
Status: offline
Not sure they are British, but I remember watching them in the '80s

You can use them for operations involving the RN!

Nostalgia attack

http://www.youtube.com/watch?v=OZ4c1X5ene8

http://www.youtube.com/watch?v=DcH_ZTF6smY


(in reply to Bullwinkle58)
Post #: 758
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 8:28:52 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Encircled

Not sure they are British, but I remember watching them in the '80s

You can use them for operations involving the RN!

Nostalgia attack

http://www.youtube.com/watch?v=OZ4c1X5ene8

http://www.youtube.com/watch?v=DcH_ZTF6smY




I watched the video for U 31 and got a strange feeling when I heard the pronunciation for "Ulysses." Definitely not American.

Wiki sez: "Space Legend Ulysses 31) (French: Ulysse 31) is a Franco-Japanese animated television series (1981) that updates the Greek mythology of Odysseus (known as "Ulysses" in Latin, hence the name) to the 31st century. The show comprised 26 half-hour episodes and was produced by DIC Audiovisuel in conjunction with anime studio Tokyo Movie Shinsha.[1] This is also the first show produced by DiC Entertainment, now Cookie Jar Entertainment."

Oh no you didn't!!

< Message edited by Bullwinkle58 -- 2/2/2013 8:29:11 PM >


_____________________________

The Moose

(in reply to Encircled)
Post #: 759
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 8:34:54 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
As well, Fifth Columnist sympathizer!!!!

"The Mysterious Cities of Gold (̫ꖤӥƥХ Taiy no ko Esuteban?, Les Mystrieuses Cits d'or) also called Esteban, Child of the Sun,[1] abbreviated MCoG, is a Japanese-French animated series co-produced by DiC Entertainment and Studio Pierrot. The series premiered in Japan on NHK on June 29, 1982 and ran weekly for 39 episodes until its conclusion on June 7, 1983. Set in 1532, the series follows the adventures of a young Spanish boy named Esteban who joins a voyage to the New World in search of the lost Cities of Gold and his father.[2]"

I think not!!!!

_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 760
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 10:13:10 PM   
Encircled


Posts: 986
Joined: 12/30/2010
From: Northern England
Status: offline
Not exactly manga though is it?!?

I wonder how many more of my favourite cartoons of the 80's were from the dark side?

I'm probably playing the wrong side, and I didn't even know it!

(in reply to Bullwinkle58)
Post #: 761
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/2/2013 10:54:14 PM   
desicat

 

Posts: 306
Joined: 5/25/2008
Status: offline
In "Operation Underdog" the go word really needs to be "Sweet Polly".

Funny coincidence is I just told some folks the other day that they needed to "fire up the wayback machine", they had no idea who Mr Peabody and Sherman were.

(in reply to Bullwinkle58)
Post #: 762
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 12:29:24 AM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Encircled

Not exactly manga though is it?!?

I wonder how many more of my favourite cartoons of the 80's were from the dark side?

I'm probably playing the wrong side, and I didn't even know it!


Just look at the eyes.

The Cities of Gold one looked pretty weird. Supposed to be Mayan/Incan in the 16th C. but these kids are flying a huge bird-shaped airplane? I thought the good drugs were in the 60s?

There are lots of good cartoons on the good guys side. I hope to dig up some oldies.

< Message edited by Bullwinkle58 -- 2/3/2013 12:32:10 AM >


_____________________________

The Moose

(in reply to Encircled)
Post #: 763
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 12:31:22 AM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: desicat

In "Operation Underdog" the go word really needs to be "Sweet Polly".

Funny coincidence is I just told some folks the other day that they needed to "fire up the wayback machine", they had no idea who Mr Peabody and Sherman were.


I'm saving Operation SWEET POLLY PUREBRED for something big. You don't waste that one. No!

There's no end to the things today's young people don't know. Mr. Peabody is one of the most classic characters in all of literature. Shakespearian almost. That level of greatness, to quote Eddie Izzard.

_____________________________

The Moose

(in reply to desicat)
Post #: 764
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 1:16:34 AM   
desicat

 

Posts: 306
Joined: 5/25/2008
Status: offline
quote:

There's no end to the things today's young people don't know. Mr. Peabody is one of the most classic characters in all of literature. Shakespearian almost. That level of greatness, to quote Eddie Izzard.


He should be, he spent enough time time going "back" to help many of histories greats after all.

What is the status of Wake, Guam, and Christmas Island?

(in reply to Bullwinkle58)
Post #: 765
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 2:26:09 AM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: desicat

quote:

There's no end to the things today's young people don't know. Mr. Peabody is one of the most classic characters in all of literature. Shakespearian almost. That level of greatness, to quote Eddie Izzard.


He should be, he spent enough time time going "back" to help many of histories greats after all.

What is the status of Wake, Guam, and Christmas Island?


Here, in my universe, he went back from the 1960s to tell FDR about the coming cartoons. I don't think the WBM could go forward, except to return to the present. In my universe Sherman wins a jitterbug contest with Betty Grable.

Wake is mine. Forts half way to 5, about 3000 supply, no air power. The civilian engineers disband by and by, but so far they're still working. Major D. is the CO of the Marines. Japan has not taken many normal early Japanese takes. I have Canton, Baker, Tarawa, and Makin. Have run supplies to Canton. Penryn has the naval service unit that appears there. It has no supply. Palmyra is his still, no activity seen. Intermittent sub patrols checking there.

Guam he took. Have no intel. Have only had subs up by Saipan on occasion. Not a lot of patrols seen.

Christmas Island East he has. I have a sub there in the hex and two away. No sign of activiity in or out. No mines seen.

Are you trying to figure out UNDERDOG's objective?

< Message edited by Bullwinkle58 -- 2/3/2013 2:27:34 AM >


_____________________________

The Moose

(in reply to desicat)
Post #: 766
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 2:58:30 AM   
desicat

 

Posts: 306
Joined: 5/25/2008
Status: offline
quote:

Are you trying to figure out UNDERDOG's objective?


I saw Canoe Rebel place value on Enewetak in his long ago game with John III. Given that you still have Wake the taking of Enewetak would give you a nice self supporting air power umbrella that would cause him problems. If I still had Wake I would use it to disrupt free unobserved access to Marcus.

It is a bit too early for Saipan although you did just mention it. It may be a weak spot since he had to take Guam. No point in taking Johnson back as it is now just a POW camp.

(in reply to Bullwinkle58)
Post #: 767
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 4:38:05 AM   
erstad

 

Posts: 1919
Joined: 8/3/2004
From: Midwest USA
Status: offline
quote:

I'm saving Operation SWEET POLLY PUREBRED for something big. You don't waste that one. No!


Will you dare name an operation "Nell"? Or would naming an Allied operation Nell be tempting fate?

(in reply to Bullwinkle58)
Post #: 768
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 4:40:08 AM   
BBfanboy


Posts: 2344
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

Are you trying to figure out UNDERDOG's objective?


To leave doo-doos in his back yard?

Re: the CMs etc. near Johnston - those things can also do fast transport after they drop some mines. I bet he is evacing the island.

Old cartoons:
Lil' Abner - characters like Daisy Mae, Mama Yokum, Pappy Yokum, IP somebody?
Popeye - Olive Oyl, Swee' Pea, Bluto, and didn't he have a hamburger-loving pal named Wimpy?
Dick Tracy - can't remember the names of the secondary characters, except villains like Pruneface. Most of the characters had funny names
Steamboat Willy - hey, it's naval isn't it?
Alley Oop - you did say you were a dinosaur ...

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to desicat)
Post #: 769
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:39:50 AM   
jmalter

 

Posts: 1216
Joined: 10/12/2010
Status: offline
hmm, Operation CHEECHWIZARD will give the enemy a certain, erm, hurt to the nether regions. 'soft underbelly'? no, think a bit lower down.

Operation BUGSBUNNY will surely deal the final death-blow!

(in reply to BBfanboy)
Post #: 770
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 8:15:50 AM   
BBfanboy


Posts: 2344
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jmalter

hmm, Operation CHEECHWIZARD will give the enemy a certain, erm, hurt to the nether regions. 'soft underbelly'? no, think a bit lower down.

Operation BUGSBUNNY will surely deal the final death-blow!

Lots of possibilities from the Looney Tunes family: Op Tasmanian Devil, Op Fog[of war]horn Leghorn, Op Daffy Duck, Op Tweety Bird, Op Chip and Dale ... Op Illudium Q35 Explosive Space Modulator!

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

(in reply to jmalter)
Post #: 771
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 9:10:58 AM   
Encircled


Posts: 986
Joined: 12/30/2010
From: Northern England
Status: offline
I'm wary of suggesting some more British cartoons till I've checked which country has made them!

I'll stick to Disney to be on the safe side

The Indian Army marching to the Burmese border

http://www.youtube.com/watch?v=PrQQZuLru9s

(in reply to BBfanboy)
Post #: 772
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 2:47:40 PM   
desicat

 

Posts: 306
Joined: 5/25/2008
Status: offline
I'm thinking he is working along the lines of Tennessee Tuxedo and Chumly, Rough and Ready, Klondike Cat, Dudley Do Right, Mr Wizard, and the whole Fractured Fairy Tale line-up.

< Message edited by desicat -- 2/3/2013 4:59:40 PM >

(in reply to Encircled)
Post #: 773
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:08:30 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: desicat

quote:

Are you trying to figure out UNDERDOG's objective?


I saw Canoe Rebel place value on Enewetak in his long ago game with John III. Given that you still have Wake the taking of Enewetak would give you a nice self supporting air power umbrella that would cause him problems. If I still had Wake I would use it to disrupt free unobserved access to Marcus.

It is a bit too early for Saipan although you did just mention it. It may be a weak spot since he had to take Guam. No point in taking Johnson back as it is now just a POW camp.


The Super Bowl is messing with our weekend turns, so I have some dead time re the game. This post made me think, whcih is a good reason to get comments in an AAR. As everyone probably knows this is my first, but my opponent has played many, going back to WITP. One thing I think about a lot is how and when to transition to offense. I feel as if I'm still in the "shore up" phases, plugging holes, moving core assets, trying to slow him down and eat up time and amphib bonus. UNDERDOG is my first combined arms naval operation, but it shouldn't be seen as anything major. Eniwetok would be a very major dice roll in late February 1942.

For objectives like Eniwetok--which I agree is a major target at some point in a GC--my test is pretty much the old saw about the dog that chases cars. If he catches one what does he do with it? Right now I have no air power to spare. What I have is stretched and outclassed and every unit has four jobs already. I don't have escorts to run resupply, not at those ranges. I don't have spare LCUs big enough to go that deep into Indian country and survive a concerted effort to re-invade. Eniwetok later on can be a major asset for a Marianas campaign. It is inside mid-war LR recon plane range of Saipan, and it can be a major supply dump as well as R&R base for invasion troops who have been on ships from CONUS. But going at it now serves no strategic purpose except to deny it to Japan for the moment (Japan has shown no interest), and to collect some VPs. But holding it risks far more VPs in the short and medium term.

Saipan in February 1942 is a pipe-dream.

What to do with Johnson is a harder call. Is it a POW camp? To a large extent that depends on Japan. They certainly have the forces now to take it back to what it was before NEUMAN. A patrol plane base, an advanced sub base, a constant threat to Pearl. All NEUMAN did, if it did anything, was serve notice that Johnson might be more expensive than not if Japan wants to make full use of it. If I did another raid there I'd use carriers. And the AF is too small to really mount CAP to deal with 3-4 carrier air wings. Johnson is distance-isolated from help unless he also grabs another AF closer to Hawaii, which was his intention I think when he moved in there.

Taking Johnson down is not risk free since I don't know where the KB is and Kwajalein is within easy surface TF range, but it's a whole order of magnitude lower risk than an Eniwetok. The garrison is small and I can see it. It's a quick sail from Pearl. Supply is close. Re-taking it blinds him to events around Pearl to a great extent. Palmyra is still there, but it's a one-shot without Johnson to backstop it. And Palmyra is also vulnerable to an assault from the WC, as well as one out of Port Stanley, a direction I doubt he's watching.

My assessment right now, with limited data, is that NEUMAN suggested Johnson might cost more than it's worth, and he will back away from it. The next ten days will say a lot about the IJN's priorities.

_____________________________

The Moose

(in reply to desicat)
Post #: 774
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:09:23 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: erstad

quote:

I'm saving Operation SWEET POLLY PUREBRED for something big. You don't waste that one. No!


Will you dare name an operation "Nell"? Or would naming an Allied operation Nell be tempting fate?



If I get that far down the character list it's going to have been a VERY busy war.

_____________________________

The Moose

(in reply to erstad)
Post #: 775
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:13:10 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: BBfanboy


quote:

Are you trying to figure out UNDERDOG's objective?


To leave doo-doos in his back yard?

Re: the CMs etc. near Johnston - those things can also do fast transport after they drop some mines. I bet he is evacing the island.

I didn't know that and I had not thought of that. Thanks.

Old cartoons:
Lil' Abner - characters like Daisy Mae, Mama Yokum, Pappy Yokum, IP somebody?
Popeye - Olive Oyl, Swee' Pea, Bluto, and didn't he have a hamburger-loving pal named Wimpy?
Dick Tracy - can't remember the names of the secondary characters, except villains like Pruneface. Most of the characters had funny names
Steamboat Willy - hey, it's naval isn't it?
Alley Oop - you did say you were a dinosaur ...

Abner has some interesting possibilities. Also Pogo. Popeye was never one of my faves. The villain changed names for no good reason (Brutus and Bluto), and Olive's voice is the stuff of nightmares. Yes, Wimpy would gladly pay you Tuesday for a hamburger today. Dick Tracy is for the real purists. Not widely read after the 1970s. The villain names were an inspiration for Spiderman I think. Alley Oop has some upside. It's idiomatic in American English these days.




< Message edited by Bullwinkle58 -- 2/3/2013 6:19:11 PM >


_____________________________

The Moose

(in reply to BBfanboy)
Post #: 776
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:14:02 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: jmalter

hmm, Operation CHEECHWIZARD will give the enemy a certain, erm, hurt to the nether regions. 'soft underbelly'? no, think a bit lower down.

Operation BUGSBUNNY will surely deal the final death-blow!


CHEECHWIZARD is a new one on me. Off to Google . . .

_____________________________

The Moose

(in reply to jmalter)
Post #: 777
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:17:30 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Encircled

I'm wary of suggesting some more British cartoons till I've checked which country has made them!

I'll stick to Disney to be on the safe side

The Indian Army marching to the Burmese border

http://www.youtube.com/watch?v=PrQQZuLru9s


Not too far off the truth.

_____________________________

The Moose

(in reply to Encircled)
Post #: 778
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:18:00 PM   
Bullwinkle58


Posts: 8306
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: desicat

I'm thinking he is working along the lines of Tennessee Tuxedo and Chumly, Rough and Ready, Klondike Cat, Dudley Do Right, Mr Wizard, and the whole Fractured Fairy Tale line-up.


I am, after all, very, very old.

The real test will be if the Internets can provide art work.

_____________________________

The Moose

(in reply to desicat)
Post #: 779
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 2/3/2013 6:31:38 PM   
Crackaces


Posts: 2607
Joined: 7/9/2011
Status: offline
quote:

No point in taking Johnson back as it is now just a POW camp


Just an example of some nuances .. the drop tank distance of a Hellcat is 25 hexes .. Pearl to Palmaya is 26 hexes . but Johnson to Palmaya is 22 hexes and then Canton Island is 22 hexes .. If island hopping of certain fighter groups is in the future Johnson Island becomes a little bit more than a POW camp ..

The big purpose I find for Johnson at this stage of the game is interlocking patrol arcs ithe Pearl/Midway ...

_____________________________

Patients and providers of healthcare win with interprofessional practice http://ipep.arizona.edu/blog

(in reply to Bullwinkle58)
Post #: 780
Page:   <<   < prev  24 25 [26] 27 28   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks Page: <<   < prev  24 25 [26] 27 28   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133