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RE: so bad - 10/22/2012 4:50:42 AM   
cpt flam


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having second panzer group mass
authorized me to take Tula

german pool
9 889 men
165 600 veh
0 arm (will grow from march ?)
80 700 hi




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Post #: 61
RE: so bad - 10/22/2012 4:54:17 AM   
cpt flam


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may be a trap but i ordered some to enter Makeevka

a new big withdrawal from communists




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Post #: 62
RE: so bad - 10/22/2012 4:57:08 AM   
cpt flam


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losses from the turn and beginning

really poor

i would prefer snow than mud now




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Post #: 63
RE: so bad - 10/22/2012 2:03:56 PM   
morvael


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One more push and you would encircle and destroy 3,5 armies - I had to withdraw... That attack on Tula was painful, Bryansk and Western front armies are now struggling to adjust their defensive lines.

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Post #: 64
RE: so bad - 10/22/2012 8:17:41 PM   
Pelton

 

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quote:

ORIGINAL: cpt flam

losses from the turn and beginning

really poor

i would prefer snow than mud now






2.1 million loses for SHC is becoming normal now as most poeple run in south and train everything to north of Tula.
I have yet to see a single 1.06.13+ game where moscow has fallen and many Leningrad is holding.

This is the new normal for WITE. Its a cake walk for SHC to keep loses under 2.5 million and hold Moscow.

As I have stated and all my games are playing out this way(1.06.13) the keys are:

1. GHC morale
2. Manpower centers
3. SHC AP crunch

1941 is almost meaningless for GHC at this point other then farming morale.


_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

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Post #: 65
RE: so bad - 10/22/2012 9:01:01 PM   
morvael


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Please remember that it's my first game against a human opponent, and my first as Soviet so I'm at times overwhelmed by the task at hand and may play a different game to long-time veterans. I play for fun, mainly.

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Post #: 66
RE: so bad - 10/23/2012 12:57:36 AM   
terje439


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quote:

ORIGINAL: morvael
I play for fun, mainly.





_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

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Post #: 67
RE: so bad - 10/23/2012 10:27:15 AM   
morvael


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quote:

ORIGINAL: terje439




Is it good, or bad?

I have my ass handed to me on a plate, though... Damned random weater :)

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Post #: 68
RE: so bad - 10/23/2012 11:46:22 AM   
terje439


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Good

And you are talking to the "ass handed on a plate"-champ


Terje

_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

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Post #: 69
RE: so bad - 10/23/2012 11:50:37 AM   
morvael


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Killing Zhukov on turn 1 is my strong claim to the champ title, so beware :)

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Post #: 70
fun ! - 10/24/2012 9:21:32 AM   
cpt flam


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glad to see that we are some to play for fun
furthermore i tend to play more "historically" than "gamey" (broadfront versus advance 4 hexes wide)

time for mud (everywhere) so will show my railnet

losses
5 220 / 25 720 men
75 / 305 art
5 / 55 afv

2 rifle div less




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Post #: 71
RE: fun ! - 10/24/2012 9:25:09 AM   
cpt flam


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same thing south

german pool (allways active)
22 511 men
160 700 veh
5 087 arm
81 930 hiwis




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Post #: 72
RE: fun ! - 10/24/2012 3:33:58 PM   
morvael


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Don't read the next turn report, don't make me ashame of my failures (caused by too much belief that October=Mud).


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Post #: 73
RE: fun ! - 10/25/2012 10:16:15 AM   
cpt flam


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I got snow in north russia
needed 1 more hex to close a trap

losses
15 070 / 85 900 men
315 / 1 425 art
66 / 193 art




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Post #: 74
RE: fun ! - 10/25/2012 10:25:15 AM   
cpt flam


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a bit south of Tula
3 rifle div & 3 brigades are isolated

german pool
33 550 men
150 700 veh
14 472 arm
84 090 hi




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Post #: 75
RE: fun ! - 10/25/2012 11:42:26 AM   
morvael


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At least I learned something from killing Zhukov on turn 1, and now I have properly evacuated Rokossovsky from the Rzhev debacle, replacing him with some 2-4 general and only _then_ relocating the army, while there was still time. Rokossovsky is now taking stock of his brand new, Shock Army HQ :)

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Post #: 76
RE: fun ! - 10/26/2012 4:04:52 PM   
cpt flam


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10/30/41 from now on losses of unit will count

a new pocket is made (13 div and a brigade)
losses
18 940 / 98 050 men
460 / 1 430 art
82 / 475 afv

destroyed tank+ 2 rifle div and 3 tank brigade (will come back for the divs)




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Post #: 77
RE: fun ! - 10/26/2012 4:08:54 PM   
cpt flam


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first time that partisans activate (no real fun)

german pool
52 425 m
145 200 veh
19 751 arm
85 450 hi




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Post #: 78
RE: fun ! - 10/26/2012 5:47:59 PM   
morvael


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Wait, I didn't see any active partisans. Last time I checked, the best of them reached 60% TOE. Am I supposed to do something with them, or do they work automatically, like the RR units? How do I know a partisan is now active? Also, there is nothing in the log that my VVS bombers help the partisans...

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Post #: 79
RE: fun ! - 10/28/2012 9:08:03 AM   
cpt flam


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you can see them with my attacks and your supply mission to them
to supply them you must have TRS or BMB on night mission during interphase IA will work for you
you can not make anything with them
they begin as Partisan Cadre (PC) on map before becoming P (as active); at this time they can activate but become visible for me (and target)

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Post #: 80
RE: fun ! - 10/28/2012 9:12:50 AM   
cpt flam


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november begin wrong Mud everywhere (except europe)
some losses anyway
4 200 / 48 560 men / 4 rifle div and a tank brigade destroyed
55 / 630 art
0 / 6 afv

pools are growing
88 530 men
141 800 veh
29 487 arm
88 495 hi

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Post #: 81
RE: fun ! - 10/29/2012 10:55:23 AM   
cpt flam


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the date is 11/13

panzers are acting in the "north"
a small pocket is created and we reach Kalinin

5 rifle and a cav div are deleted with an inf brigade (allready 110 AP)




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Post #: 82
RE: fun ! - 10/29/2012 11:00:37 AM   
cpt flam


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a bit south
we attack to keep pressure

losses are fine
24 020 / 153 260 men
480 / 2 205 art
97 / 434 afv




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Post #: 83
RE: fun ! - 10/29/2012 11:04:08 AM   
cpt flam


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exploitation of some weakness

germany pool
95 880 men
135 400 veh
36 470 arm
92 350 hi




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Post #: 84
RE: fun ! - 10/29/2012 9:28:55 PM   
terje439


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quote:

ORIGINAL: morvael

Wait, I didn't see any active partisans. Last time I checked, the best of them reached 60% TOE. Am I supposed to do something with them, or do they work automatically, like the RR units? How do I know a partisan is now active? Also, there is nothing in the log that my VVS bombers help the partisans...


An active partisan has only the letter "P" in it, not "PC". As long as you have transports/bombers flying supply to them, the VVs will help the partisans, but I have yet to see alot of them in -41.


Terje

< Message edited by terje439 -- 10/29/2012 9:32:00 PM >


_____________________________

"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")

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Post #: 85
RE: fun ! - 10/29/2012 11:14:20 PM   
morvael


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Yeah, I have found out on F11 that my bombers fly those supplies, as well as some attacks by the partisans, so all is well in that department. Now I'm dealing with 50 000+ men in support units that tried to hide from war in Ural HQ. Why would they need 7 RR construction brigades there?! Damn those automated SU assignments, no more of them, thank you :-)

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Post #: 86
RE: fun ! - 10/30/2012 8:57:57 AM   
randallw

 

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The best thing you can do there is to set the support level to 0, and at least the units that are not construction or sapper won't stick there.

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Post #: 87
RE: fun ! - 10/30/2012 10:35:03 PM   
morvael


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The RR units were moved for free as well due to M.D. special rule. However, I used the support level 0 thing to move support units out of 7th Indepentent Army. I still don't get it - does it cost 1 AP to assign SU from Stavka to subordinate units (unlike on-map units)? So it's the same cost as building a new SU?

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Post #: 88
RE: fun ! - 10/31/2012 8:56:53 AM   
cpt flam


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no from MD or Stavka cost nothing to affect

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Post #: 89
RE: fun ! - 11/1/2012 4:26:53 PM   
cpt flam


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turn 23 blizzard coming soon

i begin to prepare in the north

some more russian destroyed
2 rifle and a cav div + an airborne X (total 145 AP)




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