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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> Events Page: [1]
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Events - 9/29/2012 1:28:11 AM   
LiquidSky


Posts: 868
Joined: 6/24/2008
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Okay..now that I have gotten some event writing under my belt, I have a few questions:

Well..only one really.

When do events fire off during the turn?

You have:

NO CHECK
ROUND CHECK
EARLY START TURN (NO
LATE START TURN CHECK
LATE OPEN TURN CHECK
CLOSE TURN CHECK
AFTER AI INIT CHECK
GAME STARTUP ALWAYS
EARLY OPEN TURN CHECK

Some of these are obvious to me. NO CHECK is for cards or to be used as subroutines for other events to fire.
GAME STARTUP ALWAYS is probably before the first player starts his turn, such events are usually initial settings.

The rest are a mystery to me.

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What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

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RE: Events - 9/29/2012 11:45:47 AM   
Vic


Posts: 3570
Joined: 5/17/2004
Status: offline
I updated this page:

http://www.vrdesigns.nl/atwiki/doku.php?id=game_loop_screen

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www.vrdesigns.nl

(in reply to LiquidSky)
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RE: Events - 10/3/2012 1:09:44 AM   
LiquidSky


Posts: 868
Joined: 6/24/2008
Status: offline


Another question...do the events fire in numerical order within the category? I ask, because I could make tempVar's that are global if I assign them in an event ahead of time.

_____________________________

What's the sense of sending $2 million missiles to hit a $10 tent that's empty?

— President George W. Bush, Oval Office meeting, 13 September 2001.

(in reply to Vic)
Post #: 3
RE: Events - 10/3/2012 11:58:08 AM   
Vic


Posts: 3570
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: LiquidSky



Another question...do the events fire in numerical order within the category? I ask, because I could make tempVar's that are global if I assign them in an event ahead of time.


TempVars are never global. They are always local to the event in question. Altough Tempvar900-999 are transferred to any event you call with the Call or ExecEvent function.

As for the question: the events fire on their number, so event 1 fires first... then 2.. then 3.. etc..


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to LiquidSky)
Post #: 4
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