From: Vienna, Austria
Just to elaborate on a few points,
If I'm not able to increase the size of my squadrons, I'm thinking I may be able to coordinate my attacks to meet the same effect. But, what is the difference between 5 attacks of 5 bombers vs. 1 attack of 25 bombers (other than the CAP flying against them each time)?
The difference is the effect an uncoordinated attack has on the raid cohesiveness (escorts protecting the bombers), so bomber exposure, and on CAP efficiency.
A raid is a point to point exercise split into those packs you see in combat animation. Compared to that CAP is a rotating mission with fighters RTB between combats,
refuelling, rearming and taking off again, getting reassigned to the combat hex and so on.
- The larger the packs, the larger the relative size of a specific pack compared to the opposing CAP, the bigger the chance of a high percentage of bombers getting through the CAP undamaged.
- The larger the packs, the higher the chance of the majority of bombers being covered by escorted fighters.
- Time passes between raids, allowing the CAP to recover (reassign fighter to CAP, refuel/rearm fighters, get them on station,...), so this also negatively affects relative size of the strike package compared to CAP
BUT, there are some effects which favor smaller packs:
- They are more difficult to spot initially, so it is possible that reaction time for CAP is shorter.
- They formations are harder to spot for the airborne fighters, so chances are higher that a very small bomber formation is missed by CAP completely
Please note that in many instances the different effect of one big attack as compared to small, but well protected, separate raids is not discernable.
It very much depends on the situation.
Also please note that by increasing the coordination supportive factors by your play, you only increase chances of coordination. You do not per default
eliminate adverse factors. So what you see is a higher percentage of coordinated raids, not the disappearance of uncoordinated raids.
And last, and this is something many people still are missing, "coordination" itself can be perfect, but the attack still split up horrendousely. Why? Because such a fight is
influenced by both sides, not only by the attacker. So if a large ammount of high exp, high skill, well led CAP manages to split the incoming attack, all your attemts at
coordination and protecting all the bombers can be shattered.
I'm starting to suffer from a logistics nightmare, as I don't seem to have the right kinds of transports at the right bases. I get one to where I think it should go, and discover it's too big for that port's dock! Good stuff to learn early, I guess.
Port docking size always remains the same compared to port size. So you can use a list of port sizes (thats what I did for a long time until I knew em all by heart)
and then compare to your ships. Note that you can simply mouseover a TF to see the tonnage.
Docking limites up to size 4 are (TF/Single ship):
One other thing I haven't been clear on--if I have a transport TF move supplies to a base, when it finishes unloading, does it run home (assuming set to non-disband)? I've had a couple of situations where they don't seem to go anywhere, but it may be my impatience.
An neat feature for small ports is the CS Convoy. Set up a supply mission to a small port, klick on "load supplies" (or what you want to transport), the klick on the AI selection
switch stating "Human controlled" 2 times until it says CS:[destination].
The TF then will shuttle between the main base and the destination transporting supplies as long as you don´t turn the CS off again or disband the TF.