jmalter
Posts: 990
Joined: 10/12/2010 Status: online
|
don't forget to check the group leader - if a group is training poorly, get a new leader w/ higher Inspiration (keeps morale high) and Leadership (for better Experience gain & more planes in the air). high Air Skill isn't needed for training, but helps fighter & bomber groups on combat ops. check each reinforcement group as it arrives - they can show up w/ a really chump leader! the arriving groups are always set to 40% train & max range - change them to 100% train & 0 range right away. i prefer to train at lower altitudes (5-8k') instead of 10-20k', to cut down on fatigue gain. but if Damian says they train faster at higher altitude, he's prob'ly got the tracker-numbers to prove it. note that training altitude is independent of attack-mode altitude setting - if you train your dive-bombers well in NavB at 8k', they'll do just fine in combat when dive-bombing from 10-15k'. mind your TB groups - if you want to train NavT, make sure they're set to use Torpedoes. even if the Use Torpedoes text is red (indicating no torps available), they'll train NavT just fine. but some air skills are trained only at specific altitudes that correspond to the alt-setting used for the combat mission - for LowN or LowG, set training at 1k' (these skills are needed for groups that fly or will upgrade to an Attack Bomber). for Strafing, train Sweep at 100', this will also train Defense skill. i like the idea of training pilots in 2 skills, but if you're under pressure for pilots at the front, don't get carried away w/ cross-training! my favorite pilots in the game are those that fly float-planes from BBs, cruisers & AVs. they need cross-training in ASW, NavS & Recon, mebbe even in Air skill & NavB. whenever one of their ships goes into the yard for an upgrade, i fly off their planes to the base so they can continue to train.
< Message edited by jmalter -- 9/28/2012 6:03:08 AM >
|