From: Vienna, Austria
Also, would you turn away from a quality opponent that was only able to guarantee 1 turn a day (not more)? Your insistence on an up-tempo game may not be suitable to some players out there.
I think Chickenboy mentioned a key factor.
There are a lot of reliable WitP AE players out there who got a real life.
I have a small kid, I have a girl, I got a job, I like to play flightsimulations, enjoy nature, do sports, read books, meet friends...
And I dislike being put under pressure because I cannot or don´t want to send a turn a day. I would not choose an opponent with this expectation.
My wars take ages, but so what? The goal of this game is to play and see how far you can go, and to test your brain against an
intelligent and cunning opponent. It is not about "finishing first".
I think if you insist on a high turnaround rate per default, you are automatically excluding a significant number of players who approach the game
with earnest dediaction and thought, spend much time on their turns, and are very reliable, but are limited in their time available.
I would go as far and say you by default exclude the vast majority of WitP players by expecting more than 1 turn a day.
A suggestion: If you need a turn in your inbox this often, how about starting two games against players with slower turnaround rate? Might be a solution
and you don´t need to poke one player if he takes longer for a bit.