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RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) Page: <<   < prev  1 [2] 3 4 5   next >   >>
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RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/4/2012 10:38:44 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
Eva, loving the presentation here. This looks fantastic!

quote:

ORIGINAL: eva lilith
i was almost finish all factions shipset,,
problem is..'ship's scale..'
ships scale is not matching EVE..
is unacceptable...to me..
seems to ..many modder is trying to find a solution this problem,can't find not yet..


The ship scaling issue was discussed in this thread :- http://www.matrixgames.com/forums/tm.asp?m=2513492

Unfortunately the images Lordxorn posted have gone down.

What we found is that you can make a ship look smaller by adding more opaque pixels to the image. If you reduce the opacity of these pixels (more transparent), you can make the ship look much smaller and still see the stars and other objects behind as the ship passes.

A problem with this is when the ship takes damage. The damage texture will appear over the semi-transparent pixels.

The major problem is that we can't make ships appear larger. This is why there are no Borg in my mods.

I'm really hoping we can customise ship scale with the new expansion. Let's wait and see...

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to eva lilith)
Post #: 31
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/6/2012 1:07:18 PM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
Is there going to be gangnam style eve online remix in the music soundtrack?


sry I just had to ask :P:P:P:P

(in reply to Igard)
Post #: 32
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/6/2012 8:17:09 PM   
Frildin

 

Posts: 7
Joined: 10/3/2012
Status: offline
@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.

(in reply to Shark7)
Post #: 33
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/7/2012 4:07:25 PM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Frildin

@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.


Exactly. Just think of yourself as the commander deep inside the ship's CIC and your disbelief is easily suspended.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Frildin)
Post #: 34
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/7/2012 4:58:41 PM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline
Atridij
thank you! Atridij!

--------------------------------------------------------------------------------------

quote:

ORIGINAL: Igard

The ship scaling issue was discussed in this thread :- matrixgames.com/forums/tm.asp?m=2513492

Unfortunately the images Lordxorn posted have gone down.

What we found is that you can make a ship look smaller by adding more opaque pixels to the image. If you reduce the opacity of these pixels (more transparent), you can make the ship look much smaller and still see the stars and other objects behind as the ship passes.

A problem with this is when the ship takes damage. The damage texture will appear over the semi-transparent pixels.

The major problem is that we can't make ships appear larger. This is why there are no Borg in my mods.

I'm really hoping we can customise ship scale with the new expansion. Let's wait and see...


Thanks Igard!
I already had seen before that discussion post
that was BIg HELP to me!
I was very impressed by your pro modder mind and achievements

really appreciate it!

ps) i wish to see your Borg ship in your Startrek mod asap!!

----------------------------------------------------------------------------------------------------------------------

quote:

ORIGINAL: dostillevi

Good luck with the scaling issue! I'd love more realism in this area too, but realistically the ships would be invisible if they were scaled according to the planet sizes, and the frigates would be next to invisible compared to supercaps.

quote:

ORIGINAL: Shark7
I think it helps to think in the terms of a leader looking at a top down view of the map with assistants pushing around little ship models on the map, ala WWII style strategic planning maps. Watch some of the old naval war movies to get a sense of what I am talking about.

In other words, I'm not actually at the battle, just getting a simulated relay of what's going on, and in order for me to see it better, the ships have been enlarged.

quote:

ORIGINAL: Frildin

@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.


yeah thats right..
i 100% agree with you guys talking about
i just dont want to disappoint someone eve fan playing this mod..
i should not think TOO much this scale issue

Actually, i & Igard said 'Scale' is...

(i cant write english well... so..here is some sample image..)



- 1st image(O mark) not maching to reality of EVE,, but it's ok
- 2nd image(X mark) is 'scale issue' ingame...

-"the way that ship images are measured (so that they can be drawn at the proper scale) is by comparing the total number of non-transparent pixels in the image to the overall size of the image.
Thus an image of 100 x 100 pixels with a long skinny ship drawn on it, might have 2000 non-transparent pixels on it's total area of 10000 pixels - thus a coverage of 20%.
So when a ship using this image is drawn it will likely be scaled up in size relative to another ship image that might have 50% coverage"
-elliotg


but...
i think... you guys right.. that is better point of view
i should not think TOO much this scale issues anymore..
..Besides.. NO WAY to Fix this issue..anyway (yet..)

Thanks Guys!

-----------------------------------------------------------------------------------------------------



quote:

ORIGINAL: Kalthaniell

Is there going to be gangnam style eve online remix in the music soundtrack?
sry I just had to ask :P:P:P:P




PSY's Gangnam style..
how do you know that song?
i heard that..Enew sometimes, but didn't know that really that popular in world..

BTW yesterday, i was play your ME mod!
that was really GREAT!
wait, i will visit & write your ME post...wait a moments

----------------------------------------------------------------------------------------




Attachment (1)

< Message edited by eva lilith -- 10/8/2012 9:47:26 AM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to Shark7)
Post #: 35
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/7/2012 7:10:21 PM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Also, IIRC as you build ships in game, they will scale some based on the space used.

IE a Frigate at 250 space will scale up slightly larger visually compared to a frigate at 125 space. Not sure if this is the case anymore, but I do seem to remember this being the case in the original game.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to eva lilith)
Post #: 36
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/7/2012 11:13:21 PM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: eva lilith

PSY's Gangnam style..
how do you know that song?
i heard that..Enew sometimes, but didn't know that really that popular in world..

BTW yesterday, i was play your ME mod!
that was really GREAT!
wait, i will visit & write your ME post...wait a moments




You kidding?! Everyone knows this song! It's awesome :P It's very catchy and hilarious at the same time, not mentioning the amazing choreography





Regarding the scaling issue:
I remember someone was experimenting with putting 250x250 ships in 1000x1000 transparent pics, which in theory should resolve the scaling problem. However, I'm not sure if such big pictures (although transparent) were slowing down the game loading time. Can anyone recall what was the result of the experiment?

(in reply to eva lilith)
Post #: 37
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/8/2012 1:36:38 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
quote:

ORIGINAL: Kalthaniell
Regarding the scaling issue:
I remember someone was experimenting with putting 250x250 ships in 1000x1000 transparent pics, which in theory should resolve the scaling problem. However, I'm not sure if such big pictures (although transparent) were slowing down the game loading time. Can anyone recall what was the result of the experiment?


If I recall correctly, it made no difference to the size of the ship. It's as if the game ignores the outside border of transparent pixels.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Kalthaniell)
Post #: 38
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/8/2012 8:19:01 PM   
tjhkkr


Posts: 1830
Joined: 6/3/2010
Status: offline
This looks like an extraordinary fine piece of work... WOW.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Shark7)
Post #: 39
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/14/2012 7:32:02 PM   
shinobu


Posts: 219
Joined: 12/12/2009
Status: offline
I absolutely love that Gallente Nyx- very cool ship!

(in reply to tjhkkr)
Post #: 40
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/14/2012 7:32:44 PM   
shinobu


Posts: 219
Joined: 12/12/2009
Status: offline
I absolutely love the Gallente Nyx- such a cool ship!

(in reply to tjhkkr)
Post #: 41
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/23/2012 9:40:21 AM   
xic1982

 

Posts: 1
Joined: 10/23/2012
Status: offline
Great work!!!!!

(in reply to Shark7)
Post #: 42
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/23/2012 10:29:49 PM   
RaffleSnaffle


Posts: 100
Joined: 2/12/2011
Status: offline
As someone who used to play Eve, AWESOME AWESOME JOB SO FAR!!

I cannot stress how cool this is. VERY impressed with the faction layout.

Keep it up man, this has become a project DW NEEDS :)

(in reply to xic1982)
Post #: 43
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/26/2012 5:25:52 PM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline
hi guys!
i'v Finished Shipset part in EVE Mod, (sorry for late..)
this is EVE Mod's Modding Diary (2/7)





just 3 faction shipset sample images (2 Major, 1 minor Factions) in this Modding Diary.. because..TOO many ships, Stations,,& Factions...
so if you want see other shipset,, please tell me faction name






Attachment (1)

< Message edited by eva lilith -- 10/28/2012 12:18:28 PM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to eva lilith)
Post #: 44
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/26/2012 6:16:37 PM   
Shark7


Posts: 7109
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
ummmm...WOW!

Those look great eva lillith. I cant wait for the release of this.

I have never played Eve myself, but if the other shipsets look as good as these, honestly I'd like any of them you felt like releasing. I'd use these to replace some of the default ship sets.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to eva lilith)
Post #: 45
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/26/2012 9:03:29 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
This looks incredible Eva very nice!

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Shark7)
Post #: 46
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/26/2012 9:27:50 PM   
tjhkkr


Posts: 1830
Joined: 6/3/2010
Status: offline
I agree, looks sharp!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 47
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/27/2012 1:30:20 AM   
ehsumrell1


Posts: 2027
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: online
SPEECHLESS!!!!!!!!!!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to eva lilith)
Post #: 48
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/27/2012 8:28:43 AM   
Data


Posts: 3894
Joined: 1/3/2011
Status: offline
Still going strong, this section of the forum has a history of modders starting in force...and keeping up the pace

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ehsumrell1)
Post #: 49
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/27/2012 2:43:47 PM   
BTJ


Posts: 42
Joined: 1/6/2012
Status: offline


Fantastic!

(in reply to Data)
Post #: 50
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/28/2012 9:41:33 AM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
Great work eve. The ships look stunning and the presentation style is exceptional. I can't wait to be able to play it ^^


(in reply to BTJ)
Post #: 51
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/28/2012 11:44:09 AM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline
thank you guys all! 
i will speed up!

-----------------------------
data
thanks data!
'data' is my favorite character in Startrek! 


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to Kalthaniell)
Post #: 52
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/28/2012 4:05:20 PM   
Gareth_Bryne


Posts: 231
Joined: 5/16/2010
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Quality first, eva, quality first! Especially as you're setting new standarts for it...

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to eva lilith)
Post #: 53
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 10/28/2012 5:05:23 PM   
TheJian

 

Posts: 22
Joined: 1/29/2012
Status: offline
looks very good..wish you the best.

(in reply to Gareth_Bryne)
Post #: 54
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 11/5/2012 12:50:19 PM   
Mad Igor

 

Posts: 240
Joined: 6/18/2012
Status: offline
goddammit !now i have a boner !
PS: why is it saying "in reply to" when i didn't reply to anything at all

< Message edited by Mad Igor -- 11/5/2012 12:57:08 PM >

(in reply to Shark7)
Post #: 55
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 11/8/2012 8:50:21 AM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
I would sacrifice my firstborn child just for an early crack at those shipsets.

Oh, and is it just me or are there no escort ships in those previews? What ship class will you use for escorts? Another frigate from Eve?

< Message edited by Verstorbene -- 11/8/2012 8:54:37 AM >

(in reply to Mad Igor)
Post #: 56
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 11/8/2012 6:10:58 PM   
unidterror

 

Posts: 42
Joined: 11/3/2012
Status: offline
This is amazing mod.. looks great cant wait to test drive it now. !

(in reply to Verstorbene)
Post #: 57
RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) - 11/9/2012 10:39:56 PM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline
unidterror:
Thanks unidterror!
---------------------------------------------------------------------------------------
Verstorbene

quote:

ORIGINAL: Verstorbene

Oh, and is it just me or are there no escort ships in those previews? What ship class will you use for escorts? Another frigate from Eve?



Just Simply changed 'ship class names'

... just not only 'ship class names'..,
all changed images & names..'Resorces', 'Component', System names', Ruins', 'UI', 'Space creatures'...
Even 'Galactopedia'..

here is sample image




Attachment (1)

< Message edited by eva lilith -- 11/9/2012 10:54:22 PM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to Verstorbene)
Post #: 58
RE: [WIP] EVE & DUST 514 MOD Coming Soon (Update: Moddi... - 11/9/2012 11:24:54 PM   
eva lilith


Posts: 31
Joined: 9/24/2012
From: Korea
Status: offline

EVE Online & DUST 514 mod Release will be..
after DW New Expansion 'Age of Shadows' & EVE Online New Expansion 'Retribution'(4 December 2012) Released



Here is Modding Plan




Attachment (1)

< Message edited by eva lilith -- 11/9/2012 11:28:07 PM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to eva lilith)
Post #: 59
RE: [WIP] EVE & DUST 514 MOD Coming Soon (Update: Moddi... - 11/10/2012 12:10:29 AM   
Mad Igor

 

Posts: 240
Joined: 6/18/2012
Status: offline
now that what i call Trolling

(in reply to eva lilith)
Post #: 60
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