From: De Eye-lands, Mon
While looking at a possible issue with pursuing units, I discovered that static units (except for the Fortress/CD types) can be retreat if they don't currently have any of the static devices in them.
The purpose of the static devices was to keep these units in-place. This appears to be contra to the game design.
I know that this has been around from day dot - retreating units could suddenly grow roots as a static device was taken as a replacement.
To keep with the intent, I intend to NOT allow static units (those with a static device regardless of number in the unit) to retreat.
The other option would be to remove the static device from retreating units totally so it becomes a free agent. This would mean the units in China and Thailand would be free to be used anywhere once they lost their static devices - which could presumably happen now.
That's exactly the purpose of the 'static unit' device. It was added to the database specifically as a means to ensure that particular LCUs could not ever move; and that includes retreating.
Some LCUs have several 'static units', but that's just because it was found that only having one or two would allow the unit to 'free up' if they were destroyed; an undesirable thing. So don't think option 2 is an acceptable one. Want to "ensure" that the LCU never moves, ever, under any circumstances.
So please, if you fiddle with this, do it so that LCUs with static unit devices in them are NOT allowed to retreat. That was, and is, the design purpose and intent.
[ed] just think of it in terms of the troops in those LCUs swore an oath to the Emperor that they would defend their base to the last breath of the last man; duty is heavier than a mountain, death is lighter than a feather, and all that.
< Message edited by Symon -- 8/14/2013 5:15:21 PM >
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.