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RE: Patch 07 - Unofficial Public Beta - 1123n updated

 
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RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 6:36:10 AM   
moore4807


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quote:

ORIGINAL: michaelm

The 'Start in..' should be where the main game files are located, in my case it is "C:\Matrix Games\War in the Pacific Admiral's Edition"

The 'Target ." is the program to run with any command options , eg "C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -cpu2 -multiaudio -dd_sw -pxf1200 -py768 -wd


I have three jpgs that show what I have/did

Attachment (1)

(in reply to michaelm)
Post #: 751
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 6:36:57 AM   
moore4807


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Pix #2

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Post #: 752
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 6:37:41 AM   
moore4807


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Pix 3

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Post #: 753
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 6:46:40 AM   
moore4807


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Ok I have progress - I deleted the existing shortcut and made one from the Beta 2 file... Instead of a Fatal Error 100 I now get Error: unable to find PW data

Progress?

(in reply to moore4807)
Post #: 754
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 6:48:43 AM   
michaelm


Posts: 9049
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From: Sydney, Australia
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Does "C:\WitPAE Beta 1123m" contain the game files as in





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Michael

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Post #: 755
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 7:01:07 AM   
moore4807


Posts: 1048
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From: Blackwood NJ
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quote:

ORIGINAL: michaelm

Does "C:\WitPAE Beta 1123m" contain the game files as in [\quote]

Yes it appears to be there in the pix







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Post #: 756
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 7:04:23 AM   
moore4807


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I'm starting to think I should just start over - delete the entire WitPAE1123m, copy all of the original files from the disc, update it to 1108r9 and then start over from there... what say you michaelm?

I also just found a post from FOW on page 23 of this thread describing a similar problem (unable to find PW Data!!!) but the suggestions don't seem to help and there's no posting if he fixed it or not. :-(

I also found on page 19 of this thread advice from witpqs... I have the shortcut pointing to the Beta2 file, the Target is Beta2,

the file is "C:AE1123\War in the Pacific Admiral Edition.exe" (NO 's after Admiral just as its found in Beta 2) and still I get either Fatal Error:100 or the Cant find PW Data!!!... Frustrating - what am I doing wrong?

< Message edited by moore4807 -- 7/18/2013 7:58:09 AM >

(in reply to moore4807)
Post #: 757
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 7:41:40 AM   
BigDuke66


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Not really important but I thought I mention some sound related things:
-Lowering the music volume to 1 seems to stop the current playback and it seems not to start again till a turn is processes.
-When dropping to desktop a new track isn't started until coming back into the game.
-When coming back from desktop the same track is played that is always played when you first enter a game. Seems that the "playlist"(if there is one) just starts again.

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Post #: 758
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 8:41:32 AM   
chemkid

 

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thanks for the 1123n-update!

chem!

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Post #: 759
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 9:50:50 AM   
michaelm


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From: Sydney, Australia
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quote:

ORIGINAL: moore4807

I'm starting to think I should just start over - delete the entire WitPAE1123m, copy all of the original files from the disc, update it to 1108r9 and then start over from there... what say you michaelm?

I also just found a post from FOW on page 23 of this thread describing a similar problem (unable to find PW Data!!!) but the suggestions don't seem to help and there's no posting if he fixed it or not. :-(

I also found on page 19 of this thread advice from witpqs... I have the shortcut pointing to the Beta2 file, the Target is Beta2,

the file is "C:AE1123\War in the Pacific Admiral Edition.exe" (NO 's after Admiral just as its found in Beta 2) and still I get either Fatal Error:100 or the Cant find PW Data!!!... Frustrating - what am I doing wrong?

When I have to make a separate install on the HD, I just copy the full existing game directory from its current location. Then create a shortcut with the 'Start in' pointing to the new directory. And the 'Target' pointing to my common Beta directory for the program.
The 'Start in' has to have the game files (such as the pwhexe.dat, the ART, SCEN, SAVE, etc)

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Post #: 760
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9... - 7/18/2013 4:47:56 PM   
LargeSlowTarget


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quote:

ORIGINAL: inqistor

I vaguely recall there was added possibility to define initial LCU movement mode in current BETA (in Scenario database, at the game beginning), but I can not find its description anywhere.


Anyone can help, or have I dreamed it somehow?


It is not in the editor.

You must use Witploadae to extract the .csv files and enter data in the "loc" file.

You will need the 2013 edition of witploadae.exe, not the original 2009 version.

The columns you need are DestX DestY DestinationID LCUStance LCUopMode

LCUopMOde governs the movement mode, value 0 is combat, 1 is move and 2 is strategic movement.

I assume 3 and 4 are for reserve and training - have not used them yet.

Very useful addition - in my "quickstart" mod many LCUs already have their movments orders and this saves hours doing turn 1.

We cannot praise michaelm high enough!

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Post #: 761
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 8:21:11 PM   
moore4807


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michaelm: When I have to make a separate install on the HD, I just copy the full existing game directory from its current location.
me: Ok I copied the full files from C:Matrix Games\War in the Pacific Admiral's Edition to C:AE1123

michaelm: Then create a shortcut with the 'Start in' pointing to the new directory. And the 'Target' pointing to my common Beta directory for the program.
me: After downloading the update files to C:AE1123 and doublechecking that the Beta2 folder now appeared in C:AE1123. I looked at the shortcut and it appeared as you said it would... looks good so far right? "Fatal Error:100" appears again!

michaelm: The 'Start in' has to have the game files (such as the pwhexe.dat, the ART, SCEN, SAVE, etc)
me: I looked at & enclosing the side by side files of the original game folder (which works fine) and the AE1123 folder. They appear to match almost exactly.
PS: I did note that the pws.dll file (476kb)is smaller in the original file than the one in the Beta2(484kb)...




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Post #: 762
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 8:23:20 PM   
moore4807


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I am also enclosing the log file of the update showing it was successful - if that helps...




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Post #: 763
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 8:34:46 PM   
moore4807


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From: Blackwood NJ
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and finally the Beta2 and its shortcut - which proceeds to give me the Fatal Error:100 message...

Michaelm - I am extremely appreciative of the time you have already spent with this problem of mine. I was able to successfully do this process when I started the RA PBEM against LarryF over a year ago... I can't think of a reason this won't work. Is the Fatal Error a code message or Java like Tracker?




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Post #: 764
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/18/2013 9:58:29 PM   
moore4807


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OK - I have found the answer - I think.

I changed the "Start in" to look in to the original game file... (C:\War in the Pacific Admiral Edition) it now works and is listing it as the version as 1123m on the dial screen.

The question is, the save game file is still going to go to AE1123 folder or the original save folder? and will this cause corruption with the v1108r9 game Im running against TommyG there? (they are different slot #'s...)

Thank you for the help michaelm - it is much appreciated and your as good as advertised!!!!

(in reply to moore4807)
Post #: 765
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 1:26:44 AM   
michaelm


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From: Sydney, Australia
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The save would be going to the 'original' SAVE directory. You should see the location of the save directory being used on the save/load screen - lower half of screen from memory.
You can mix the saves in the directory - I just drop any saves from bug reports into the same SAVE directory. For ease, I would suggest reserving a specific range of saves for storing of the 1123m games.

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Post #: 766
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 1:38:25 AM   
michaelm


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There is another option for putting saves elsewhere.
You can add an INI file to the game directory (C:\War in the Pacific Admiral Edition). When the program starts up, it will look at this file to determine if some of the ART, SAVE or SCEN directories have changed location.

Just change the INI entries before you start up the program.

I have attached my INI file as an example.
-------------

; All locations are from the WITP-AE install directory
; This file does not need to be present, but if present, is used to override the standard directory pointers

; Overriding location of save games. This is handy for multiple PBEM games where a seperate directory
; can be set up for each game.
; And this file changed before starting the program

[Save]
Dir=save\bugs

; Overriding location of scenario files. This is handy for modders when building games

[Scen]
Dir=scen_new
;Dir=save\bugs\Scen26&Save

; Overriding location of art directory. This is handy to test new art or to keep seperate art folders

;[Art]
;Dir=copy_of_art
---------------------

Attachment (1)

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Michael

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Post #: 767
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 2:00:08 AM   
michaelm


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From: Sydney, Australia
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quote:

ORIGINAL: moore4807

and finally the Beta2 and its shortcut - which proceeds to give me the Fatal Error:100 message...

Michaelm - I am extremely appreciative of the time you have already spent with this problem of mine. I was able to successfully do this process when I started the RA PBEM against LarryF over a year ago... I can't think of a reason this won't work. Is the Fatal Error a code message or Java like Tracker?


Not sure why it didn't work for you. I just re-did the same steps on my PC without any problem. If copying the full directory, you don't need to apply the update again as the files are already updated from original copy directory.

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Michael

(in reply to moore4807)
Post #: 768
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 2:50:36 AM   
moore4807


Posts: 1048
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Thanks again michaelm,

I've done some things stupid and failed to recognize things I should, but even after putting it down and sleeping on it for 8 hours... I still can't figure out why it wouldn't work <shakes head> just goes to show machines will rule the world one day <grin>

PS: I did the "n" update this morning... so I'm good and in your debt...

(in reply to michaelm)
Post #: 769
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 4:24:21 PM   
Uncivil Engineer

 

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I just installed the 23n beta update, but the program screen says it's still running version 23m. Is this an oversight or did I not install it correctly. Used the new desktop link created during the install process. Didn't get any message when I loaded a turn saved under 23m, so I'm guessing something did not install correctly.

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Post #: 770
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/19/2013 11:34:45 PM   
Quixote


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Maybe you installed the beta to a directory you aren't playing on right now? (Installed on Babes, but playing Stock, etc.) There may have been one or two patches where the version didn't show up correctly, but for the "n" beta the display does read 1123n, so I'm guessing your install didn't take, or went to a different folder.






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< Message edited by Quixote -- 7/19/2013 11:35:20 PM >

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Post #: 771
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/20/2013 1:02:34 AM   
PaxMondo


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quote:

ORIGINAL: michaelm

Notes:
1. When a ship's (disbanded in port) upgrade falls due and the ship has cargo, it will automatically try to unload the cargo before starting the upgrade. To stop this, you will need to turn off the upgrade. This is introduced to help cut down extra steps needed to form a TF, then unload it, disband and then start the upgrade.

2. It was found that not all bases are numbered around each other in the same location on the map. In one location, there are some bases in the 800's and one between them in the 1400's. What this does is sometimes the high numbered bases end up not getting any (or few) supplies. To alleviate this without re-doing the supply distribution, the code will reverse the base checking order every 3rd turn (high to low numbered). This may also help other supply situations.

3. Allowing the AI to 'return to pool' small ships (built from supply), also allows players to return the ships to the pool and later expend supply to create them elsewhere without expending shipyard points as currently. Reading the 'manual' infers that it should only be a supply restriction and not a shipyard one.

Thanks for the new beta!!!



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Pax

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Post #: 772
RE: Patch 07 - Unofficial Public Beta - 1123m updated 9... - 7/20/2013 9:30:48 AM   
inqistor


Posts: 1332
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quote:

ORIGINAL: LargeSlowTarget


quote:

ORIGINAL: inqistor

I vaguely recall there was added possibility to define initial LCU movement mode in current BETA (in Scenario database, at the game beginning), but I can not find its description anywhere.


Anyone can help, or have I dreamed it somehow?


It is not in the editor.

You must use Witploadae to extract the .csv files and enter data in the "loc" file.

You will need the 2013 edition of witploadae.exe, not the original 2009 version.

The columns you need are DestX DestY DestinationID LCUStance LCUopMode

LCUopMOde governs the movement mode, value 0 is combat, 1 is move and 2 is strategic movement.

I assume 3 and 4 are for reserve and training - have not used them yet.

Very useful addition - in my "quickstart" mod many LCUs already have their movments orders and this saves hours doing turn 1.

We cannot praise michaelm high enough!

THANKS!
I was suspecting, that it must be changed in .csv, but Witploadae generates additional help file, and there is no description there of those extra fields.

What I want to do is to put Bangkok invasion units (Imperial Guards etc.) on trains, so they can occupy city on first day, as they actually made during war.

(in reply to LargeSlowTarget)
Post #: 773
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/20/2013 10:51:31 AM   
Uncivil Engineer

 

Posts: 157
Joined: 2/22/2012
From: Florida, USA
Status: offline

quote:

ORIGINAL: Quixote

Maybe you installed the beta to a directory you aren't playing on right now? (Installed on Babes, but playing Stock, etc.) There may have been one or two patches where the version didn't show up correctly, but for the "n" beta the display does read 1123n, so I'm guessing your install didn't take, or went to a different folder.




Thanks. Only have one install in one directory. Did the install again and this time it says 23n, so you're right, it didn't take the first time.

(in reply to Quixote)
Post #: 774
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/27/2013 7:25:34 PM   
Yaab


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The gift that keeps on giving. Thanks, michaelm!

(in reply to Uncivil Engineer)
Post #: 775
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/27/2013 8:38:08 PM   
drw61


Posts: 772
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From: Newport, Washington
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michaelm, Your dedication and service to this game and to us that play it is amazing!
Thanks

Daryl

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Post #: 776
RE: Patch 07 - Unofficial Public Beta - 1123n updated - 7/28/2013 5:21:22 AM   
SBD

 

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Thanks also!

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Post #: 777
RE: Patch 07 - Unofficial Public Beta - 1123p updated 2... - 7/31/2013 8:40:20 AM   
Chris H

 

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Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.

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Post #: 778
RE: Patch 07 - Unofficial Public Beta - 1123p updated 2... - 7/31/2013 2:10:53 PM   
witpqs

 

Posts: 14496
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Chris H

Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.

That was always the case for picking individual pilots.

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(in reply to Chris H)
Post #: 779
RE: Patch 07 - Unofficial Public Beta - 1123p updated 2... - 7/31/2013 2:15:26 PM   
Chris H

 

Posts: 3486
Joined: 1/17/2002
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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Chris H

Has something changed with the way you send individual pilots back to the general researve? It seems you have to place them in group researve first.

That was always the case for picking individual pilots.



It's no biggy but I could have swore you could do it dirrectly. I think my mind must be going.

(in reply to witpqs)
Post #: 780
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