ORIGINAL: V I Lenin
ORIGINAL: V I Lenin
Hello Michael. One minor but quite annoying thing about how ship repairs are handled is that ships with a single point of major engine or flotation damage must manually be put into a shipyard. This tends to result in dozens of ships with 1pt of damage that they have acquired while at sea piling up in ports and spamming up the operations log. Could it be made possible that if a ship, at the end of a turn, is in a port with a shipyard that has enough room to take it, and has only 1pt of major engine or major float damage, without having any other damage, can have a chance to repair the 1pt without user intervention? It would cut down on tedious clicking for the sake of clicking quite a lot, I think.
(I suppose it's possible that this already happens and I simply haven't paid attention to individual ships enough to notice, but then if that's the case I wouldn't know...)
In a sufficiently large port ships with one point of engine damage should not need to be put in the shipyard. Ports size 7 or larger can repair up to 5 points of engine or major floatation damage while in Pierside.
Right. That's why I wouldn't like ships move into yard automatically. They could potentially block the yard for ships in urgent need of repair. With only one point of major damage that blocking wouldn't be that long though.
Yes, but the 'problem' is not a question of using of shipyard over pierside...it is standing-down versus standing-up repairs at all. For example:
This freighter is at Kobe...it will not repair that one point of damage if left alone, and as a consequence will generate a line in the operations report, along with a dozen other ships. Of course it is fixed if you go around manually setting these ships to stood-down repair, but it is such a stupid, unnecessary use of time - they are available the next day anyway, and why is Mr. Nimitz required to go to all the harbours to shout at the engineers himself?
My question was, is it possible (assuming the program can check whether a 1pt repair on a ship with no other damage will take one day or not; which I don't know, hence the question) to make these 'automatic' (by putting the ship into offline repair at the end of the turn, or just pretending to, I don't know) - since they would be completed by the next day it should be invisible to the player and take no more resources than are freely available. And make the game less annoying to play!
Well i will love if any major damage can be repaired without using shipyards, then they will go automaticaly to pier-side repair, even if takes more than 1 day to repair. Of course, works only for ships disbanded at port.
If it will need SY - lets player decide.
For fear if it will overflow port repair of ships - well yes, it can, but max for cca 1-3 days (in case of multiple major damage points for ship), after it everthing go back to normal. And it will save a lot of clicks.