I am experiencing a flak value bug using the latest beta in scenarios 1, 28(DaBigbabes A) and scen 31(AHMOD). First turn and dividing any division results in boosted flak values for the divided unit as well as all other units across the map. No save attached because the bug can be observed on the first turn ( 7 December, non-historical start). The flak values revert to the original ones on the next turn.
Image(left to right)
1) 3rd Division, flak vlue of 2.
2) 3rd Division/A, flak value jumps to 5.
3) 3rd Division, flak value jumps to 15 after the division have been rebuilt.
For some reason, flak is normal calculate as number of flak-type devices divided by 6. (I don't know the reason for division but that is the way it was in WITP). This value is basically calculated at start of the turn resolution and again at the the end for each unit.
When it does the mouse-over, it shows the flak number that was last calculated.
During a the turn resolution, the flak value is calculated with the '6' division - reason for the '2' in the first picture.
However, if changes are made during the turn, the flak is calculated as a raw number - reason for 5 and 15 in other pictures as the number of flak devices (7.7 .. AAMG) are 5 and 15.
Confusing, I know. Not sure if the unit's flak value is only divided by '6' for game resolution, and thus not the 'same' if it changes in turn.
It is pretty annoying. If I divide any unit on a given turn, flak values of all LCU units (AA units excluded) on the map are boosted.
Now here comes an interesting part. There are 3 Jap divisions in Wuchang, with initial flak value of 2 each. Divide just one division and then each of them has now flak value of 15. Yet, this new flak value does not translate into a boosted flak value of Wuchang as a base. It is still only a measly value of 2. It works the same way for all the cities on the map ( i.e. Tacoma base flak value is 10, divide a division in Tacoma, flak gets boosted in units instantly, but Tacoma's flak value is still 10).
And here is another interesting part. Start scenario one and compare flak value of Tokyo and Pearl.
Tokyo has flak value of 2. LCUs in Tokyo have the total flak value of around 13-14, so your number of AA guns/6 math fits. But now count Pearl Harbor's LCUs flak value (should read around 50-60 value - I am quoting from memory). Pearl's base flak value is equal to the flak value of its units ans sports a healthy 50-60 value. Here the flak value is not divided by 6. It is the same for any Allied city on the map.
Is this by design? A Japanese base flak value is six times lower than the Allied one. Does this represent lack of AA system at the Japanese base? That the Japs fire they AA weapons individually as units, and not as a "coordinated" base?
If so, the Japanese base flak is totally impotent. It is probably best not to bother with Japanese AA units at all.
PS. One more thing. For Tokyo, to reach Pearl Harbor's flak value of Decemeber 7, 1941, I would have to stick in Tokyo about 90 (sic!) Japanese AA regiments. A Jap AA regiment at full strength has flak value of 4. 4 x 90 = 360 flak value in units / 6 = 60 base flak value of Tokyo.
< Message edited by Yaab -- 4/15/2013 3:48:24 PM >