Matrix Games Forums

War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013 Page: <<   < prev  19 20 [21] 22 23   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 3/28/2013 11:33:50 PM   
Bullwinkle58


Posts: 8699
Joined: 2/24/2009
Status: offline
It was changed some time ago in a patch. It's WAD.

_____________________________

The Moose

(in reply to cohimbra)
Post #: 601
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 3/28/2013 11:41:03 PM   
cohimbra


Posts: 440
Joined: 10/15/2011
From: Italia
Status: offline
quote:

ORIGINAL: witpqs
This is not an error. Experienced units have a chance at staring with a portion of
their preparation credited to the new target.


quote:

ORIGINAL: Bullwinkle58
It was changed some time ago in a patch. It's WAD.



Oh oh...I've missed that...better that way, forget it. Thanks.

(in reply to witpqs)
Post #: 602
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 4:16:23 AM   
michaelm


Posts: 9384
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
Updated 1123h

_____________________________

Michael

(in reply to cohimbra)
Post #: 603
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 4:41:36 AM   
witpqs


Posts: 15105
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks man - & Happy Easter!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to michaelm)
Post #: 604
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 9:30:31 AM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
While answering another question I found that I have no Japanese units marked with a [S]. Static units are indicated by the word Static next to load cost and a greyed out [R]. No problems here but when you look at arriving ground units the [S] is being used. Is this an oversite or intended?

(in reply to michaelm)
Post #: 605
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 10:49:44 AM   
michaelm


Posts: 9384
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
[S] does not mean static as in can't move, but are statically restricted HQs

_____________________________

Michael

(in reply to Chris H)
Post #: 606
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 11:55:00 AM   
Reg


Posts: 2226
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

quote:

ORIGINAL: michaelm

Updated 1123h


Outstanding!!!!

(though I'll never have the need for Emergency Mobilisation Forces.... VTIC )

Great responsiveness as always. Thanks a million.


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to michaelm)
Post #: 607
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 5:07:23 PM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: michaelm

[S] does not mean static as in can't move, but are statically restricted HQs


I'm really confused now?

(in reply to michaelm)
Post #: 608
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 6:53:59 PM   
chemkid

 

Posts: 475
Joined: 12/15/2012
Status: offline
thank you.

_____________________________


(in reply to Chris H)
Post #: 609
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 12:57:46 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to chemkid)
Post #: 610
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 1:26:06 AM   
n01487477


Posts: 4719
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.



EDIT - According to the Capt Sherwood, the file he sent was had some probs. So, I'll do some more testing again but apparently Tracker does work!

< Message edited by n01487477 -- 4/3/2013 4:14:32 PM >


_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to Cpt Sherwood)
Post #: 611
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/2/2013 7:36:56 AM   
FatR

 

Posts: 2517
Joined: 10/23/2009
From: St.Petersburg, Russia
Status: offline
Since updating to one of the recent betas (missed the moment when this appeared), I have a problem with the engine production in my modded game: by all calculations, production of Mitshubishi Ha-43 should significantly exceed current demand, yet the pool for this engine is rapidly drained. Can this problem be looked at? The most recent turn is attached.

Attachment (1)

_____________________________

The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Bullwinkle58)
Post #: 612
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 9:39:20 AM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.

(in reply to n01487477)
Post #: 613
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 4:31:44 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.


Are you using the 1123h beta patch?

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Chris H)
Post #: 614
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/3/2013 11:58:51 PM   
Kitakami

 

Posts: 530
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
Status: offline
I am playing RA 5.5 with 1123h, PBEM game, and Tracker works fine for me.

_____________________________

Tenno Heika Banzai!


(in reply to Cpt Sherwood)
Post #: 615
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/4/2013 1:19:01 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
It appears that we might have been using mismatched pwsdll.dll files. I sent mine to my opponent and I was able to read the latest turn.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Kitakami)
Post #: 616
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/4/2013 8:53:58 AM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.


Are you using the 1123h beta patch?


Yes

(in reply to Cpt Sherwood)
Post #: 617
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/5/2013 5:44:37 PM   
cohimbra


Posts: 440
Joined: 10/15/2011
From: Italia
Status: offline
I'm playing version 1123h since release (no mod) and tracker working well for me.
All is ok.

< Message edited by cohimbra -- 4/5/2013 5:45:55 PM >

(in reply to Chris H)
Post #: 618
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/5/2013 7:51:58 PM   
worr

 

Posts: 883
Joined: 2/7/2001
Status: offline
I just loaded it up...will take a look at it.

I was playing the 1108r3 beta for some time.

For a PBEM the protocol is IJN play on the old version then USN player run the orders phase under new version, right?

Worr, out


< Message edited by worr -- 4/5/2013 8:02:25 PM >

(in reply to michaelm)
Post #: 619
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/6/2013 8:12:58 AM   
Quixote


Posts: 758
Joined: 8/14/2008
From: Maryland
Status: offline
Worr,
When you update for PBEM, Japan runs the replay, then sends it to the Allied player, who should also run the that replay before updating. After both players have watched the replay, both players should then exit their games and update to the latest beta (or whatever update they've agreed to move to). At this point, both players can then load the turn back up (Japan immediately, the Allies when they get it from Japan) so that both sides will always be issuing orders using the same beta version.

(in reply to worr)
Post #: 620
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 2:22:46 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Michaelm, my opponent and I upgraded to the 1123h patch and reran a turn so the OZ invasion reinforcement would appear.
They all appeared as scheduled. But, the Invasion Mobilzation Supply convoy keeps showing up. It is scheduled to go to Aden
but there is nothing contained in it. Something is not quite right now. It is only a minor annoyance, not a real problem.

Also, every day I get the message in the ops report that Australia is invaded.

< Message edited by Cpt Sherwood -- 4/13/2013 2:27:11 AM >


_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Quixote)
Post #: 621
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 6:02:48 AM   
michaelm


Posts: 9384
Joined: 5/5/2001
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Cpt Sherwood

Michaelm, my opponent and I upgraded to the 1123h patch and reran a turn so the OZ invasion reinforcement would appear.
They all appeared as scheduled. But, the Invasion Mobilzation Supply convoy keeps showing up. It is scheduled to go to Aden
but there is nothing contained in it. Something is not quite right now. It is only a minor annoyance, not a real problem.

Also, every day I get the message in the ops report that Australia is invaded.

Send me a save. Once all the forces are mobilized, the message stops. Sounds like the Convoy is cause of that as it thinks that it hasn't 'arrived' for some reason. As devices are taken from the convoy, the device line is cleared - most likely a safeguard against what could be happening, the convoy continually arriving every day with a load of stuff.

_____________________________

Michael

(in reply to Cpt Sherwood)
Post #: 622
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 11:58:31 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Here is the last turn I sent to my opponent.
It is renamed to a zip file.


Attachment (1)

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to michaelm)
Post #: 623
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:03:36 PM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-CT TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Attachment (1)

< Message edited by Chris H -- 4/14/2013 8:06:22 AM >

(in reply to Bullwinkle58)
Post #: 624
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:07:47 PM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
The save for this turn.


Attachment (1)

< Message edited by Chris H -- 4/13/2013 3:14:02 PM >

(in reply to Chris H)
Post #: 625
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:25:41 PM   
witpqs


Posts: 15105
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Chris H

I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-C TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Just curious - did you check the scenario files to see if that is how things are defined?

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to Chris H)
Post #: 626
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 4:18:45 PM   
Chris H

 

Posts: 3741
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-C TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Just curious - did you check the scenario files to see if that is how things are defined?


Not the scenario file but I am using tracker but it can't be that anyway as it's only recently started and I think since the last update but could be the one before.

(in reply to witpqs)
Post #: 627
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/14/2013 1:01:38 AM   
michaelm


Posts: 9384
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
If it is the upgrade, I would need a save from when it did the upgrade.
I couldn't seem to find the upgrade in my current set of Scen026 files (v14). Is it new?

_____________________________

Michael

(in reply to Chris H)
Post #: 628
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/14/2013 2:08:04 AM   
michaelm


Posts: 9384
Joined: 5/5/2001
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Cpt Sherwood

Here is the last turn I sent to my opponent.
It is renamed to a zip file.


Yep. As suspected. The 'empty' unit keeps getting re-activated. I'll cater for that going forward.

_____________________________

Michael

(in reply to Cpt Sherwood)
Post #: 629
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/14/2013 2:29:53 AM   
zuluhour


Posts: 3183
Joined: 1/20/2011
From: Maryland
Status: offline
Starting new CG2 with latest Beta and Scenario (Andy Mac scenario 2) loaded on stock. Dec 7 Allied message on load : PWHEX differs continue? any ideas for the lame computer guy. me

< Message edited by zuluhour -- 4/14/2013 2:31:43 AM >

(in reply to michaelm)
Post #: 630
Page:   <<   < prev  19 20 [21] 22 23   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013 Page: <<   < prev  19 20 [21] 22 23   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.316