From: Ol' Blighty
I've found a third derelict site, this one, although still miles away is within fuel range. Those other two were out of fuel range, I had to get my construction ship to refuel at another empires spaceport on the way But of course my military ships couldn't do that. Not sure if there is fuel there, but, due to the distance between my nearest spaceport and the system, I couldn't build a mine there without the ship running out of fuel and travelling very slow on the way.
This is turning out to be one of the most difficult games of DW I have played! My continental research is nearly done, then I can at last get the one colonizable planet I've found not already colonized.
Actually, I recently noticed a Desert planet too, again in my territory safe from the other Empires, so once I research that I can get my Empire to a total of three colonies.
Interesting way to start the game.
However, why just base it on intelligence level, native planet, and population growth? Considering how competitive and aggressive the Naxillian are, that would tend to make them quite expansive. Also, according to the galactopedia, they also have very advanced cities, even though most live in tribal areas. Thus, even though slightly stupid, they would still have a decent homeworld and tech level, I would think.
I have done things like that in the past
This time around I wanted to advantage the Human, Kiadian and Quameno a bit simply because they usually do very poorly under the AI, the Merchant Guilds and Utopias leaving them in the dust early on!
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking