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Bombardement of HQ

 
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Bombardement of HQ - 9/20/2012 12:19:16 AM   
Kamil

 

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How to counter bombardment of HQs?

I stack them with units, I stack them with airbases and yet my fighters do not intercept enemy bombers.


Required to fly - 10%
Fighter interception - 95%
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RE: Bombardement of HQ - 9/20/2012 12:54:34 AM   
Baelfiin

 

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Sounds like a bug if you never get interceptions.

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RE: Bombardement of HQ - 9/20/2012 9:00:24 AM   
gingerbread


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Are the bombers escorted? If not, it could be night bombing.

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RE: Bombardement of HQ - 9/20/2012 2:15:33 PM   
Zonso

 

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Generally I crank Interception to 150%. However, I think there is a bug with Night Interceptions or something. I have set fighters to intercept at night but they have never shot down a plane after doing so.

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RE: Bombardement of HQ - 9/21/2012 2:18:20 PM   
Pelton

 

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I have had 110's set on night missions and zip now for several turns.

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8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


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RE: Bombardement of HQ - 9/21/2012 2:20:47 PM   
Pelton

 

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quote:

ORIGINAL: Kamil

How to counter bombardment of HQs?

I stack them with units, I stack them with airbases and yet my fighters do not intercept enemy bombers.


Required to fly - 10%
Fighter interception - 95%


Their is no counter, thats why before starting a game as German you have to have no bombing of HQ's unless stacked with combat units.

Its has never worked (fighter inercept) as far as I know.

Its so easy for SHC to kill leaders, you have to make it a house rule.

_____________________________

GHC
22 - 4 - 8

15 games ended in 41 (15-0-0)
7 games ended in 42 (5-0-2)
8 games ended in 43 (2-3-3)
4 games ended in 44 (0-1-3)


General Cheesefinder of WitW

http://www.youtube.com/watch?v=8DiSQ36zfWk

(in reply to Kamil)
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RE: Bombardement of HQ - 9/21/2012 5:51:19 PM   
Saper222


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I bombing of Kamils HQ's in night. The defend HQ problem for Soviet in 1941, not after. House rule - the first target for bombing in the war was HQ. The player must to learn defend his HQ.    

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RE: Bombardement of HQ - 9/21/2012 6:39:50 PM   
Baelfiin

 

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I would ask how effective should night bombing be in game terms.

Kamil whats happening to your HQ's when they get bombed?

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RE: Bombardement of HQ - 9/21/2012 7:08:41 PM   
Flaviusx


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Kamil, do the same in return with interest. His leaders are better than yours and you have (or should have) a hell of a lot bombers to do this. Then, perhaps, Saper will be more amenable to a house rule disallowing this. This is a game the Soviets can win if a German opponent insists on it.

The only real defense against this cheese is stacking units and loading HQs with flak. Night fighters aren't very effective. I'm doubting you have the APs or armaments to spare for building lots of flak. So go nuts on those Nazi generals with the Red Air force.

Also, and totally unrelated, crank up intercept to 300, full stop. When it comes to fighters, the dial must be turned up to 11. There's no other setting worth using.







< Message edited by Flaviusx -- 9/21/2012 7:13:25 PM >


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RE: Bombardement of HQ - 9/22/2012 1:03:51 AM   
Kamil

 

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quote:

Baelfiin

Kamil whats happening to your HQ's when they get bombed?


There are some losses, but very insignificant, but it is not about casualties but about killing commanders.


quote:

Flaviusx

The only real defense against this cheese is stacking units and loading HQs with flak. Night fighters aren't very effective. I'm doubting you have the APs or armaments to spare for building lots of flak. So go nuts on those Nazi generals with the Red Air force.

Also, and totally unrelated, crank up intercept to 300, full stop. When it comes to fighters, the dial must be turned up to 11. There's no other setting worth using.



Yes, I do not have AP for any flak extravaganza.

I will try intercept set to 300. Thank you.

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RE: Bombardement of HQ - 9/22/2012 10:34:56 AM   
Baelfiin

 

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quote:

ORIGINAL: Flaviusx

Kamil, do the same in return with interest. His leaders are better than yours and you have (or should have) a hell of a lot bombers to do this. Then, perhaps, Saper will be more amenable to a house rule disallowing this. This is a game the Soviets can win if a German opponent insists on it.

The only real defense against this cheese is stacking units and loading HQs with flak. Night fighters aren't very effective. I'm doubting you have the APs or armaments to spare for building lots of flak. So go nuts on those Nazi generals with the Red Air force.

Also, and totally unrelated, crank up intercept to 300, full stop. When it comes to fighters, the dial must be turned up to 11. There's no other setting worth using.

+1
Was wondering if it was the old kill commanders move. Like Flavius says, the russians can play that game much better than the germans.


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha

(in reply to Flaviusx)
Post #: 11
RE: Bombardement of HQ - 9/23/2012 1:44:30 PM   
Marquo


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How to mitigate HQ losses:

Always keep them in a city/forest/swamp or stacked with other units = nothing else helps.

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RE: Bombardement of HQ - 9/24/2012 3:37:22 AM   
turtlefang

 

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If someone going this direction - bombing your HQs to kill your leaders - you need to follow all the advice here: stack your HQ with units, take the intercept up to 300 (I do this anyway), put your HQs in difficult terran, and load up on flak at the HQ. And, if possible, look for difficult terran that has flak assigned to it - a lot of Russian cities do. All this can help but it won't stop it.

Like it or not, your going to have to spend the admin pts on Flak for your Armies and Fronts - let your Corps fend for themselves. And you need the PVO REG not BAT. It seems to take two initiative (?) die rolls to get two battalions into a battle but only one to get a regiment in - and in my experience, the regiment gets in more often and causes more losses than the two battalions. Put at least one regiment per HQ. If he persist, put two. Like it or not, it will be some of the best admin points you spend if it slows this down - and if saves a couple of leaders, it pays for itself.

I would also add, don't bother changing out leaders until 42 - too easy to lose them if the German insist on this. I woud rather take a weaker leader for a while than lose better leaders while waiting. Others may disagree with this.

I can't speak to night interceptions or bombing - haven't really studied it or considered it very much.

As far as counter bombing, in 41, not sure what to tell you. I haven't had great success with this tactic. The hardcode on the "bad Russian bombing" just makes it hard to score much success. In 42, you can really crank up the heat and turn the tables on the German. And he will regret it then and for the rest of the war and cry mercy.

(in reply to Marquo)
Post #: 13
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