From: My Own Private Hell
Thanks for all the help on this issue.
Ive tried 4 testing games now and I still end up with the same result, a bottle neck on construction created by Carbon Fibre that only starts to clear when I start to move up the tech tree. Ive tried the Kiadians and my own race twice each. It could be my fault though, although ive played 4 games through ive tried a few other games with a few changes to how I play and I think that there are two problems, I can get my economy with a 300-400k profit within a month or so of starting a game and use that income to pay for fast tracking research, the advisor then asks me to upgrade things so I click approve and the ships start queueing up at the spaceport for re-fits, then (this is where I feel its my own fault) I am still fast tracking research (really not sure about this though, if the option is there to fast track should I not use it? Getting higher up the tree is always the best place to be and puts the player in a more favorable position IMHO), my advisor then asks me to upgrade, the ships are still in the queue for the re-fit and so, I presume, are now queueing for the new upgrades as well. Then he pops up with a suggestion for a space port so I agree and before I know it, even with watching my stock levels for resources the carbon fibre is in the red to a tune of about -50 to -60 and at this point im lucky if I have 1 source of Carbon Fibre, so the stock levels just cant keep up with demand. Ive tried ignoring the advisor when he requests to build a spaceport and that did help a little but the real problem lies with the research and ship upgrades, ive tried fast tracking on one item and leaving the next to progress at its normal rate but that still didnt help the queues at the spaceports and the Carbon Fibre levels. I realise that the tech tree has nothing to do with the stock levels but as each upgrade becomes available the advisor pops up with a suggestion for upgrading, ive tried skipping component level upgrades, like use the first, ignore the second, use the third level etc but that really doesnt help either.
I realise most of you on here play, I presume, on minimal advisor settings, I can design my own ships but to be honest the way the ship designer is in its current form its just not very good, not buggy or anything like that, more like wading through treacle, I really enjoy making designs to suit different things but the way the designer is laid out it in its current form is just to, well, antique and is just counter productive, its the best and worst part of DW IMHO so I let the AI sort the designs out now I have Legends as well and therein lies the problem, I think with ROTS the resource levels were higher and the advisor didnt need to check levels before suggesting something, with Legends that really needs looking at. Thats why you folks probably wouldnt notice, I only have him design and suggest ships and bases but even if I try to ignore the requests for builds I end up with the same problem until I can get past the Carbon Fibre need in the tech tree. You start with 6000 Carbon Fibre in the 'bank', and quite a few of the starting components need Carbon Fibre, I tend to expand as quick as possible till I bump into another race and the advisor ship requests keep coming as my empire starts to grow and the 6000 in the 'bank' just doesnt seem to be enough to keep me going till I can get the tech to mine faster and get more sources, most of the starting designs for ships tend to eat quite a bit, escort, 27 frigate, 35 destroyer 32, troop transport 30, exploration ship 35, colony ship 39, construction ship 44, and this is without the base needs for the resource. 6000 sounds great and should be enough but not being able to find enough sources before it runs out is just not happening.
Bottom line is I just have to put up having a year or two where the empire is stalled on growth and I have huge queues at the spaceports and nothing gets built till the need diminishes and the tech is available to circumvent the need for Carbon Fibre.
< Message edited by Darkspire -- 9/23/2012 9:37:23 AM >