Okay...my friend and I really enjoy the idea of Dismissal, and would hate to dismiss it...
The Russians start with a Strategic Position of 5.
The code for Event #19 is for assigning minor orders if a random 25% chance is rolled, and you currently have less then 4 active.
While this is not a 'bug', I would suggest lowering the 25% down to maybe 10%....it seems that you quickly get up to 4 as they can last a few turns.
But the most serious thing we have noticed, is that the Russians start with having to take Kharkov...a near impossibility in a PBEM game. But thats okay, as they start with enough prestige that they can try and fail, or avoid the attempt. However, the Soviets will remain at Strategic Position 5 until they lose one of Rostov, Millerowo, Voronezh, Stalingrad or Krasnadar.
Which means, in the event #19 code for issuing new Minor orders, they will always get an offensive one.
Now against the computer AI, perhaps the Russian player can take enough of them to keep from losing the game, but against a human Axis player, who will get more and more reinforcements, and can pull units off the lines where the front is quieter, will probably not lose very many cities.
I would suggest a couple of solutions.....you could add Izium to the list for Soviets changing Strategic Position, since they pretty much figured they were 'on the defensive' after losing 250k troops in the pocket formed by the Germans meeting at Izium.
Or you could avoid giving either side minor orders until July 1, and instead just let them have the Major's (Sevastopol, Kerch, Kharkov). That way they can use the month of May to fight for the Majors, and then the next month building for Case Blue. They could still use 'Ambition' cards if they want to be offensive.
I would also suggest to make the Ambition card cheaper..maybe even 1 point to start..for a PBEM game at least.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great