From: Alberta, Canada
I'd like to add I had this same problem occur in another PBEM, but in Malaya. Japanese forces were set to "follow" along the secondary road to enter Temoluh from the west to contest the base. My units were in move mode and the turn they were to arrive their movement reset to zero or some smaller number. All previous ground covered was lost. My forces were not bombed or interdicted in any way, they were simply attempting to move into an enemy occupied hex.
I had posted this to the tech forum when it happened a long time ago and I've bumped the thread back up to the first page. It was suggested to not use the follow command and order the units to use combat mode or move mode to enter the hex. This did not work, the move was always reset the turn prior to arriving in the hex. I ended up moving my units and entering the hex from another direction. Needless to say, this caused weeks of delay and was not satisfactory in the least.
As Jocke asks, is there anyway to edit our game to get this force into the hex it should have moved to? The problems that result from any other way to resolve this issue are many, and really compromise our game. Any help would be greatly appreciated.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)