Webizen
Posts: 1067
Joined: 4/12/2005 From: WV USA Status: offline
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Side Note: I eventually need to get in on a game where I'm on the team with Mean and/or CarlVon so I can learn this "mean" system first hand. I suppose it isn't really that difficult: 1) conduct a critical analysis of the map (city location, resource location, rail net and terrain), 2) decide on major attack zone and 3) concentrate combat power and execute plan. Lastly, remain flexible and adjust as necessary. That said, I'm certain there are some finer details to learn regarding force composition and HQ use (morale/experience, etc). It is obvious from my experience facing you guys that powerful armor/cavalry units are a certainty and that they strike early. Re cavalry: I too think it is over powered, especially in terrain that isn't ideal for cavalry. I've mentioned this to Vic a while back but he doesn't seem to agree with me. By the way, Vic has indicated that v2.12 beta patch will likely be released early this week with some kind of officer system added.
< Message edited by Webizen -- 12/10/2012 1:28:32 PM >
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Roy, aka Tac2i
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