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execmessage

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> execmessage Page: [1]
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execmessage - 9/14/2012 4:53:52 PM   
bwheatley

 

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Vic would you mind posting a blurb of all the values you can use in execmessage and stickying it?
I looked through old ATG messages and found a few but i know there are more that i'm forgetting and not able to find. I'll give you a candy bar.

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RE: execmessage - 9/17/2012 4:01:53 PM   
Vic


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Ah yes. There are a number of [x]342[/x] style type markups you can use to make the message display a certain name or value.

[tempstring]nr[/tempstring]
[regimename]nr[/regimename]
[hexname]x,y[/hexname]
[unitname]nr[/unitname]
[gamevar]nr[/gamevar] =>game var value
[regimevar]regnr,nr[/regimevar] =>regime var value
[tempvar]nr[/tempvar]
[hisname]hisnr[/hisname]
[realhisname]hisID[/realhisname]
[commander]hisnr[/commander]
[realcommander]hisID[/realcommander]
[portrait]hisnr[/portrait]
[realportrait]hisID[/portrait]
[date]roundNr[/date]

best,
Vic

< Message edited by Vic -- 9/17/2012 4:03:17 PM >


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RE: execmessage - 9/17/2012 7:23:57 PM   
bwheatley

 

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thanks vic i'm adding them to the wiki too :)


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