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How to automate starport construction but not ship

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All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> How to automate starport construction but not ship Page: [1]
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How to automate starport construction but not ship - 9/14/2012 7:29:50 AM   


Posts: 388
Joined: 12/17/2010
Status: offline
I'd like to automate starport construction but not military ship construction.

I set the policy for construction to automate, set all the military ship types to zero, set the starport population sizes to the levels I want and set the minimum distance to zero.

The AI doesn't seem to build bases.

Ideally, I want small spaceports everywhere with all the population health, happiness and trade components and minimum defence. Cheap and cheerful and built everywhere. I keep losing them in war but they're cheap and I want them re-built as soon as the enemy fleet pulls away. I was hoping that the advisor panel would kick in every so often with a suggestion to build bases at every planet that doesn't have one and meets the minimum population criteria I have set in the policy screen. Doesn't happen. I am playing the latest patched Legends.

If there were a summary screen that shows whether my planets have spaceports or not then at least I could easily do the re-building manually. As the game currently is I have to visually scan through all my colonies which is unreasonable.

I already use the "build spaceport on colony creation" policy so that isn't an issue. The default spaceport design which is built on colony creation isn't cross-linked to the design screen when the design is upgraded, so there is the problem with old designs continuing to be built when a new colony is founded.

Automating spaceport construction would help most to ensure they are re-built when destroyed and to ensure a newly invaded world gets a spaceport queued.

How do I get the automation to work for spaceports but not military ships?
Post #: 1
RE: How to automate starport construction but not ship - 9/14/2012 10:15:19 AM   


Posts: 3794
Joined: 8/12/2010
Status: offline
I find it not too hard to see if a system got a space port from panning around the map. Two trade lines will reveal a space port, and unless a fleet happens to be parked on top it is easy to see when being zoomed quite far out. If there are multiple colonies it is a different matter, and an annoyance indeed.

If the AI does not build space ports, make sure it is not due to lack of cash. The AI likes positive cashflow.

(in reply to Sithuk)
Post #: 2
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