Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Trouble with Vehicles

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Trouble with Vehicles Page: [1]
Message << Older Topic   Newer Topic >>
Trouble with Vehicles - 9/13/2012 6:37:18 PM   

Posts: 1101
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Are any other designers having trouble with AI controlled vehicles driving into the nearest building and then going from building hex to building hex until they eventually immobilize themselves? They do head for the objectives but seem to aim for every building hex along the way.


Post #: 1
RE: Trouble with Vehicles - 9/13/2012 11:32:50 PM   

Posts: 408
Joined: 10/2/2009
Status: offline
Yes, it's very annoying.
In the Hill 621 scenario I'm designing, I had to change over the stone buildings to wooden ones to keep the stupid tankers from immobilising themselves.
The changeover I did for it did not affect the scenario though as the buildings were all in the Soviet deployment zone.
Hopefully they can add a fix, or add an AI script in the future.


When the going gets weird,... the weird turn pro
Hunter S Thompson

(in reply to DoubleDeuce)
Post #: 2
RE: Trouble with Vehicles - 9/14/2012 12:53:42 AM   

Posts: 11929
Joined: 3/23/2005
Status: offline
This is something on my list to try to fix.


(in reply to Jamm)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> Trouble with Vehicles Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI