phoenix
Posts: 974
Joined: 9/28/2010 Status: offline
|
Wodin. It's always the case that there are more issues. I've bought every game they made (except FB) and it's been like this all along. I don't mind that there will be 'issue' after 'issue' because it's inevitable, I feel, that it will be like that when you're trying to develop a competent AI. They're trying to mimic 'human' responses and it's just not possible to compute every possible variation in advance, so hence the work has to be reactive - responding to what we report. That's fine. And it's a big enterprise. But there's issues and issues. I notice many more than the one which kills it for me at the moment, but don't bother with them, because they're little. But the 'halting, halting, halting' thing makes it a bit silly to play sometimes. From the Meuse to the Rhine, for example, is very time critical. If you don't cut off the route south from Arnhem to Nijmegan before the end of Day 1 (as happened, after all, historically) then the Axis floods reinforcements over Arnhem road bridge and down to Nijmegan. If that happens then it becomes very difficult to take Nijmegan bridge before XXX Corps arrives, and then you're in for quite a slog, and meanwhile the brit paras are dropping like flies. The scenario has been killed for me many times because 1 or 2 battallions of paras end up freezing for many hours on the way to Arnhem (and not always when they run into a contact) with nothing but 'halting, halting, halting' appearing in the log, and then they fail to take the route south - one way or another - in time. There's not much point, I feel, in doing all the planning and spending so much time at it if this happens (if it happened with an explanation, even, I'd be happy, but it doesn't). The issue, I've been told by Dave, was fixed many months ago. But I still have it, because no patch yet. I have no doubt that when it's patched another issue will appear, for the reasons stated above. The last issue that got everyone frustrated - you may recall - was routing behaviour (units routing towards the enemy and then surrendering). That too was fixed very quickly, but, once again, it was many, many months before it was patched. So, I ask, why does it have to be like this? The genre is full of hotfixes and other ways of releasing improvements, and my point is that it CAN be done another way (if it can't, for some tech reason, then someone correct me...) and is done in other ways by many other games. The policy of rolling up many fixes and releasing, roughly, one patch a year basically stops me playing the game when it so happens that one of those fixes is just too desirable to live without. And I would like to play it. So, whilst it's nice of you, Wodin, to offer an apologia on behalf of Dave et al in advance of them explaining why it has to be this way, I would just like to put in a plea for quicker fixes to significant issues (by which I mean quicker, smaller patches). Why can't that happen?
|