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1.03 beta--- Trappenjagd entrenchment error

 
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1.03 beta--- Trappenjagd entrenchment error - 9/12/2012 6:40:50 AM   
map66

 

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Booted up Trappenjagd with the new beta, and noticed that the entire Soviet army now has its entrenchment level set to 0. I'm guessing something wacky happened in the editor when doing the beta... I checked the other scenarios quickly, and Trappenjagd appears to be the only one with this error.
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RE: 1.03 beta--- Trappenjagd entrenchment error - 9/12/2012 8:06:43 AM   
Vic


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Thanks for checking!

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Victor Reijkersz Designs
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(in reply to map66)
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RE: 1.03 beta--- Trappenjagd entrenchment error - 9/12/2012 8:46:41 PM   
LiquidSky


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Hmm...I started a Trappenjagd campaign with my friend, and thought that taking the first hex by Sevastopol was a little too easy.....unfortunately, the Axis also had there entrenchments at 0, although at least I had a turn for them to grow. I wonder if I should tell him or just play on, as I he hasnt finished the Russian turn yet.... I was planning on making an AAR too...

PS> I notice that they fixed the problem and put a new Beta up on the member board.

< Message edited by LiquidSky -- 9/12/2012 8:47:31 PM >


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To the right General Patton, to the left the British Army, to the rear our own artillery, and besides all that its raining. And the only good thing to say about the weather: it keeps our air corps from blowing us all to Hell because its too lousy to fly.

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RE: 1.03 beta--- Trappenjagd entrenchment error - 11/27/2012 7:17:25 PM   
LiquidSky


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Hmm...I notice that the entrenchment levels for all the units in trappenjagd (for the Russians) start at zero, and appear to have grown to 40 for the Germans. As of 1.04

_____________________________

To the right General Patton, to the left the British Army, to the rear our own artillery, and besides all that its raining. And the only good thing to say about the weather: it keeps our air corps from blowing us all to Hell because its too lousy to fly.

(in reply to LiquidSky)
Post #: 4
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